0305/004246 [12EC] Ninja Ripper 1.6.0 x86
0305/004246 [12EC] © 2004-2017 black_ninja

0305/004246 [12EC] LOG START

0305/004246 [12EC] Output directory: C:\Games\Steam\SteamApps\common\Sniper Elite 4\Launcher\_NinjaRipper\2017.03.05_00.42.46_SniperElite4.exe_274\
0305/004246 [12EC] Win ver: 6.1 x64 Service Pack 1

0305/004246 [12EC] Inject mode: "d3d11.dll wrapper"
0305/004246 [12EC] Texture downscale max width : 4096
0305/004246 [12EC] Texture downscale max height: 4096
0305/004246 [12EC] Texture downscale value: 2
0305/004246 [12EC] LdrLoadDll hooked. Target: 0x7731C4DD
0305/004246 [12EC] LdrUnloadDll hooked. Target: 0x77321287
0305/004246 [12EC] CreateProcessA hooked. Target: 0x6F50241B
0305/004246 [12EC] CreateProcessW hooked. Target: 0x6F50258F
0305/004246 [12EC] CreateProcessAsUserW hooked. Target: 0x753DC592
0305/004246 [12EC] CreateProcessWithLogonW hooked. Target: 0x754152E9
0305/004246 [12EC] CreateProcessWithTokenW hooked. Target: 0x7541531F
0305/004246 [12EC] SetTokenInformation hooked. Target: 0x753D9A92
0305/004246 [12EC] D3D11.DLL loaded
0305/004246 [12EC] D3D11 ripper init
0305/004246 [12EC] D3D11CreateDeviceAndSwapChain hooked. Target: 0x70CF1BE6
0305/004246 [12EC] D3D11CreateDevice hooked. Target: 0x70CF1BB1
0305/004246 [12EC] DXGI init
0305/004246 [12EC] CreateDXGIFactory hooked. Target: 0x74117542
0305/004246 [12EC] CreateDXGIFactory1 hooked. Target: 0x741175FB
0305/004246 [12EC] CreateDXGIFactory1()
0305/004246 [12EC] IDXGIFactory_QueryInterface hooked. Target: 0x7411B5A1
0305/004246 [12EC] IDXGIFactory_CreateSwapChain hooked. Target: 0x74119992
0305/004246 [12EC] IDXGIFactory_QueryInterface(IID_IDXGIFactory2)
0305/004246 [12EC] IDXGIFactory2_CreateSwapChainForHwnd hooked. Target: 0x74119B37
0305/004246 [12EC] IDXGIFactory2_CreateSwapChainForCoreWindow hooked. Target: 0x74119AAA
0305/004246 [12EC] IDXGIFactory2_CreateSwapChainForComposition hooked. Target: 0x74119B09
0305/004246 [12EC] D3D11CreateDeviceAndSwapChain() return: 0x00000000
0305/004246 [12EC] ID3D11DeviceContext_Draw hooked. Target: 0x70D92780
0305/004246 [12EC] ID3D11DeviceContext_DrawAuto hooked. Target: 0x70D70EA0
0305/004246 [12EC] ID3D11DeviceContext_DrawIndexed hooked. Target: 0x70D84BB0
0305/004246 [12EC] ID3D11DeviceContext_DrawIndexedInstanced hooked. Target: 0x70D6F220
0305/004246 [12EC] ID3D11DeviceContext_DrawIndexedInstancedIndirect hooked. Target: 0x70D70EC0
0305/004246 [12EC] ID3D11DeviceContext_DrawInstanced hooked. Target: 0x70D6F250
0305/004246 [12EC] ID3D11DeviceContext_ClearRenderTargetView hooked. Target: 0x70D86700
0305/004246 [12EC] ID3D11DeviceContext_PSSetShaderResources hooked. Target: 0x70D6EA80
0305/004246 [12EC] ID3D11Device_CreateInputLayout hooked. Target: 0x70CF9BA6
0305/004246 [12EC] ID3D11Device_CreateVertexShader hooked. Target: 0x70CF9318
0305/004246 [12EC] ID3D11Device_CreatePixelShader hooked. Target: 0x70CF9937
0305/004246 [12EC] ID3D11Device_CreateGeometryShader hooked. Target: 0x70CF9636
0305/004246 [12EC] ID3D11Device_CreateGeometryShaderWithStreamOutput hooked. Target: 0x70CF975F
0305/004246 [12EC] D3D11CreateDevice() return: 0x00000000
0305/004247 [12EC] CreateDXGIFactory1()
0305/004247 [12EC] IDXGIFactory_QueryInterface(IID_IDXGIFactory1)
0305/004247 [12EC] IDXGIFactory_QueryInterface(IID_IDXGIFactory2)
0305/004247 [12EC] CreateDXGIFactory()
0305/004247 [12EC] IDXGIFactory_QueryInterface(IID_IDXGIFactory)
0305/004247 [12EC] IDXGIFactory_QueryInterface(IID_IDXGIFactory2)
0305/004247 [12EC] D3D11CreateDeviceAndSwapChain() return: 0x00000000
0305/004247 [12EC] DDRAW.DLL loaded
0305/004247 [12EC] DDRAW init
0305/004247 [12EC] DirectDrawCreateEx hooked. Target: 0x6BE8EBC6
0305/004247 [12EC] DirectDrawCreate hooked. Target: 0x6BE8859D
0305/004247 [12EC] DirectDrawCreate() ret: 0x00000000
0305/004247 [12EC] IDirectDraw_QueryInterface hooked. Target: 0x6DF5EB70
0305/004247 [12EC] IDirectDraw_CreateSurface hooked. Target: 0x6DF5E2C0
0305/004247 [12EC] IUnknown_QueryInterface(IID_IDirectDraw2) HRESULT: 0x00000000
0305/004247 [12EC] IDirectDraw_CreateSurface hooked. Target: 0x6DF5E0D0
0305/004247 [12EC] IUnknown_QueryInterface(IID_IDirectDraw4) HRESULT: 0x00000000
0305/004247 [12EC] IDirectDraw_CreateSurface hooked. Target: 0x6DF5E180
0305/004247 [12EC] DirectDrawCreate() ret: 0x00000000
0305/004247 [12EC] IUnknown_QueryInterface(IID_IDirectDraw2) HRESULT: 0x00000000
0305/004247 [12EC] IUnknown_QueryInterface(IID_IDirectDraw4) HRESULT: 0x00000000
0305/004248 [12EC] IDXGIFactory_QueryInterface(IID_IDXGIFactory)
0305/004248 [12EC] ID3D11Device_CreateInputLayout(): 0x066CD714
0305/004248 [12EC] ID3D11Device_CreateInputLayout(): 0x066CD7D4
0305/004248 [12EC] ID3D11DeviceContext_Draw hooked. Target: 0x70DB0130
0305/004248 [12EC] ID3D11DeviceContext_DrawAuto hooked. Target: 0x70DAFE40
0305/004248 [12EC] ID3D11DeviceContext_DrawIndexed hooked. Target: 0x70DB0070
0305/004248 [12EC] ID3D11DeviceContext_DrawIndexedInstanced hooked. Target: 0x70DAFEF0
0305/004248 [12EC] ID3D11DeviceContext_DrawIndexedInstancedIndirect hooked. Target: 0x70DAFD80
0305/004248 [12EC] ID3D11DeviceContext_DrawInstanced hooked. Target: 0x70DAFFB0
0305/004248 [12EC] ID3D11DeviceContext_ClearRenderTargetView hooked. Target: 0x70DAF610
0305/004248 [12EC] ID3D11DeviceContext_PSSetShaderResources hooked. Target: 0x70DB8540
0305/004253 [12EC] CreateProcessA("C:\Games\Steam\steamapps\common\Sniper Elite 4\bin\SniperElite4_DX11.exe") return 1
0305/004253 [12EC] Injecting to child process. Status: QueueUserApc() error.Win32 error code: 0x00000006
