0914/105918 [1508] Ninja Ripper 1.7.1 x86
0914/105918 [1508] © black_ninja, 2017

0914/105918 [1508] LOG START

0914/105918 [1508] Executable: C:\Program Files (x86)\Futuremark\3DMark06\3DMark06.exe
0914/105918 [1508] Output directory: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\
0914/105918 [1508] Win ver: 5.1 x64 Service Pack 3

0914/105918 [1508] Inject mode: "d3d9.dll wrapper"
0914/105918 [1508] Texture downscale max width : 4096
0914/105918 [1508] Texture downscale max height: 4096
0914/105918 [1508] Texture downscale value: 2
0914/105918 [1508] LdrLoadDll hooked. Target: 0x776CEB2A
0914/105918 [1508] LdrUnloadDll hooked. Target: 0x776CD2F6
0914/105918 [1508] CreateProcessA hooked. Target: 0x6BA52437
0914/105918 [1508] CreateProcessW hooked. Target: 0x6BA525AB
0914/105918 [1508] CreateProcessAsUserW hooked. Target: 0x764CC512
0914/105918 [1508] CreateProcessWithLogonW hooked. Target: 0x765055E1
0914/105918 [1508] CreateProcessWithTokenW hooked. Target: 0x76505617
0914/105918 [1508] SetTokenInformation hooked. Target: 0x764C9A12
0914/105918 [1508] DDRAW init
0914/105918 [1508] DirectDrawCreateEx hooked. Target: 0x5A17EBC6
0914/105918 [1508] DirectDrawCreate hooked. Target: 0x5A17859D
0914/105918 [1508] D3D9.DLL loaded
0914/105918 [1508] D3D9 ripper init
0914/105918 [1508] Direct3DCreate9 hooked. Target: 0x6C530A62
0914/105918 [1508] Direct3DCreate9Ex hooked. Target: 0x6C4DCCD5
0914/105918 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105918 [1508] IDirect3D9_CreateDevice hooked. Target: 0x6C4F2E0E
0914/105918 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105918 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105918 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105918 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105918 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105918 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105918 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105918 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105918 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105918 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105918 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105918 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105918 [1508] DirectDrawCreate() ret: 0x00000000
0914/105918 [1508] IDirectDraw_QueryInterface hooked. Target: 0x5A178AD0
0914/105918 [1508] IDirectDraw_CreateSurface hooked. Target: 0x5A17617E
0914/105918 [1508] IUnknown_QueryInterface(IID_IDirectDraw4) HRESULT: 0x00000000
0914/105918 [1508] IDirectDraw_CreateSurface hooked. Target: 0x5A1A2A62
0914/105918 [1508] IDirectDrawSurface_QueryInterface hooked. Target: 0x5A1757B3
0914/105918 [1508] IDirectDrawSurface_Flip hooked. Target: 0x5A1AD907
0914/105918 [1508] IDirectDrawSurface_SetPalette hooked. Target: 0x5A1C3451
0914/105918 [1508] IDirectDrawSurface_Unlock hooked. Target: 0x5A1A24BE
0914/105918 [1508] IDirectDrawSurface_ReleaseDC hooked. Target: 0x5A173EBD
0914/105937 [1508] DirectDrawCreate() ret: 0x00000000
0914/105937 [1508] IUnknown_QueryInterface(IID_IDirectDraw2) HRESULT: 0x00000000
0914/105937 [1508] IDirectDrawSurface_Unlock hooked. Target: 0x5A174C40
0914/105937 [1508] IUnknown_QueryInterface(IID_IDirectDrawSurface3) HRESULT: 0x00000000
0914/105937 [1508] IUnknown_QueryInterface(IID_IDirectDrawSurface4) HRESULT: 0x00000000
0914/105937 [1508] DirectDrawCreateEx()
0914/105937 [1508] IUnknown_QueryInterface(IID_IDirectDraw7) HRESULT: 0x00000000
0914/105937 [1508] D3D11.DLL loaded
0914/105937 [1508] D3D11 ripper init
0914/105937 [1508] D3D11CreateDeviceAndSwapChain hooked. Target: 0x6C721BE6
0914/105937 [1508] D3D11CreateDevice hooked. Target: 0x6C721BB1
0914/105937 [1508] DXGI init
0914/105937 [1508] CreateDXGIFactory hooked. Target: 0x6C6D7542
0914/105937 [1508] CreateDXGIFactory1 hooked. Target: 0x6C6D75FB
0914/105938 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105938 [1508] DirectDrawCreateEx()
0914/105938 [1508] IUnknown_QueryInterface(IID_IDirectDraw7) HRESULT: 0x00000000
0914/105945 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/105945 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/110012 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/110012 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/110012 [1508] Direct3DCreate9(0x00000020) return: 0x011207E0
0914/110012 [1508] IDirect3D9_CreateDevice(0x011207E0, ...) return: 0x00000000
0914/110012 [1508] IDirect3DDevice9_SetTexture hooked. Target: 0x6C4DD318
0914/110012 [1508] IDirect3DDevice9_DrawPrimitiveUP hooked. Target: 0x6C51E894
0914/110012 [1508] IDirect3DDevice9_DrawIndexedPrimitive hooked. Target: 0x6C4FB6B1
0914/110012 [1508] IDirect3DDevice9_DrawIndexedPrimitiveUP hooked. Target: 0x6C5CCA36
0914/110012 [1508] IDirect3DDevice9_DrawPrimitive hooked. Target: 0x6C4F8DE0
0914/110012 [1508] IDirect3DDevice9_CreateVertexBuffer hooked. Target: 0x6C4F2D69
0914/110012 [1508] IDirect3DDevice9_CreateIndexBuffer hooked. Target: 0x6C4F32E6
0914/110012 [1508] IDirect3DDevice9_Present hooked. Target: 0x6C51A064
0914/110012 [1508] IDirect3DDevice9_GetSwapChain hooked. Target: 0x6C4E9AC7
0914/110012 [1508] IDirect3DDevice9_CreateAdditionalSwapChain hooked. Target: 0x6C4EE9A0
0914/110012 [1508] IDirect3DDevice9_SetPixelShader hooked. Target: 0x6C530F6D
0914/110012 [1508] IDirect3DDevice9_SetDepthStencilSurface hooked. Target: 0x6C52108F
0914/110012 [1508] IDirect3DDevice9_SetGammaRamp hooked. Target: 0x6C58C3BF
0914/110012 [1508] IDirect3DDevice9_SetStreamSource hooked. Target: 0x6C4F3C81
0914/110012 [1508] IDirect3DDevice9_CreateVertexShader hooked. Target: 0x6C515E6F
0914/110012 [1508] IDirect3DDevice9_CreatePixelShader hooked. Target: 0x6C50FD6F
0914/110028 [1508] Frame Start...#00
0914/110029 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 16416, 0, 8208)
0914/110029 [1508] Input primitive topology: TRIANGLELIST
0914/110029 [1508] ---D3D9 vertex elements dump---
0914/110029 [1508] Stream=0
0914/110029 [1508] Offset=0
0914/110029 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110029 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110029 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110029 [1508] UsIndx=0
0914/110029 [1508] 
0914/110029 [1508] ---D3D9 vertex elements dump end---


0914/110029 [1508] ---Input vertex format dump---
0914/110029 [1508] Stream  : 0
0914/110029 [1508] Semantic: POSITION
0914/110029 [1508] SemIndex: 0
0914/110029 [1508] Offset  : 0
0914/110029 [1508] Size    : 12
0914/110029 [1508] Type    : R32G32B32_FLOAT
0914/110029 [1508] 

0914/110029 [1508] -------------------------------
0914/110029 [1508] ---Output vertex format dump---
0914/110029 [1508] Semantic: POSITION
0914/110029 [1508] SemIndex: 0
0914/110029 [1508] Offset  : 0
0914/110029 [1508] Size    : 12
0914/110029 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110029 [1508] -------------------------------

0914/110029 [1508] PrimitivesCount=8208
VertexCnt=16416
OutVertexSize=12
0914/110029 [1508] ---Stream Info For: POSITION---
0914/110029 [1508] pVertexBuffer     : 0x117F4800
0914/110029 [1508] Stream Number     : 0
0914/110029 [1508] Stream OffsInBytes: 0
0914/110029 [1508] Stream Stride     : 12
0914/110029 [1508] 
0914/110029 [1508] -----Texture desc-----
0914/110029 [1508] Level count: 1
0914/110029 [1508] Type: D3DRTYPE_TEXTURE
0914/110029 [1508] ----------------------
0914/110029 [1508] Format: D3DFMT_A8R8G8B8
0914/110029 [1508] Type  : D3DRTYPE_SURFACE
0914/110029 [1508] Usage : Unknown
0914/110029 [1508] Pool  : D3DPOOL_MANAGED
0914/110029 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110029 [1508] MultiSampleQuality: 0
0914/110029 [1508] Width : 128
0914/110029 [1508] Height: 32
0914/110029 [1508] ----------------------
0914/110029 [1508] Texture stage #0 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110029 [1508] -----Texture desc-----
0914/110029 [1508] Level count: 9
0914/110029 [1508] Type: D3DRTYPE_CUBETEXTURE
0914/110029 [1508] ----------------------
0914/110029 [1508] Format: D3DFMT_X8R8G8B8
0914/110029 [1508] Type  : D3DRTYPE_SURFACE
0914/110029 [1508] Usage : Unknown
0914/110029 [1508] Pool  : D3DPOOL_MANAGED
0914/110029 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110029 [1508] MultiSampleQuality: 0
0914/110029 [1508] Width : 256
0914/110029 [1508] Height: 256
0914/110029 [1508] ----------------------
0914/110029 [1508] Texture stage #1 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110029 [1508] -----Texture desc-----
0914/110029 [1508] Level count: 1
0914/110029 [1508] Type: D3DRTYPE_TEXTURE
0914/110029 [1508] ----------------------
0914/110029 [1508] Format: D3DFMT_L8
0914/110029 [1508] Type  : D3DRTYPE_SURFACE
0914/110029 [1508] Usage : Unknown
0914/110029 [1508] Pool  : D3DPOOL_MANAGED
0914/110029 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110029 [1508] MultiSampleQuality: 0
0914/110029 [1508] Width : 1
0914/110029 [1508] Height: 1
0914/110029 [1508] ----------------------
0914/110029 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110029 [1508] -----Texture desc-----
0914/110029 [1508] Level count: 12
0914/110029 [1508] Type: D3DRTYPE_TEXTURE
0914/110029 [1508] ----------------------
0914/110029 [1508] Format: D3DFMT_DXT1
0914/110029 [1508] Type  : D3DRTYPE_SURFACE
0914/110029 [1508] Usage : Unknown
0914/110029 [1508] Pool  : D3DPOOL_MANAGED
0914/110029 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110029 [1508] MultiSampleQuality: 0
0914/110029 [1508] Width : 2048
0914/110029 [1508] Height: 2048
0914/110029 [1508] ----------------------
0914/110031 [1508] Texture stage #3 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110031 [1508] -----Texture desc-----
0914/110031 [1508] Level count: 12
0914/110031 [1508] Type: D3DRTYPE_TEXTURE
0914/110031 [1508] ----------------------
0914/110031 [1508] Format: D3DFMT_DXT5
0914/110031 [1508] Type  : D3DRTYPE_SURFACE
0914/110031 [1508] Usage : Unknown
0914/110031 [1508] Pool  : D3DPOOL_MANAGED
0914/110031 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110031 [1508] MultiSampleQuality: 0
0914/110031 [1508] Width : 2048
0914/110031 [1508] Height: 2048
0914/110031 [1508] ----------------------
0914/110032 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110032 [1508] -----Texture desc-----
0914/110032 [1508] Level count: 3
0914/110032 [1508] Type: D3DRTYPE_TEXTURE
0914/110032 [1508] ----------------------
0914/110032 [1508] Format: D3DFMT_DXT5
0914/110032 [1508] Type  : D3DRTYPE_SURFACE
0914/110032 [1508] Usage : Unknown
0914/110032 [1508] Pool  : D3DPOOL_MANAGED
0914/110032 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110032 [1508] MultiSampleQuality: 0
0914/110032 [1508] Width : 4
0914/110032 [1508] Height: 4
0914/110032 [1508] ----------------------
0914/110032 [1508] Texture stage #5 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110032 [1508] -----Texture desc-----
0914/110032 [1508] Level count: 1
0914/110032 [1508] Type: D3DRTYPE_TEXTURE
0914/110032 [1508] ----------------------
0914/110032 [1508] Format: D3DFMT_L8
0914/110032 [1508] Type  : D3DRTYPE_SURFACE
0914/110032 [1508] Usage : Unknown
0914/110032 [1508] Pool  : D3DPOOL_MANAGED
0914/110032 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110032 [1508] MultiSampleQuality: 0
0914/110032 [1508] Width : 1
0914/110032 [1508] Height: 1
0914/110032 [1508] ----------------------
0914/110032 [1508] Texture stage #6 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110032 [1508] -----Texture desc-----
0914/110032 [1508] Level count: 8
0914/110032 [1508] Type: D3DRTYPE_CUBETEXTURE
0914/110032 [1508] ----------------------
0914/110032 [1508] Format: D3DFMT_X8R8G8B8
0914/110032 [1508] Type  : D3DRTYPE_SURFACE
0914/110032 [1508] Usage : Unknown
0914/110032 [1508] Pool  : D3DPOOL_MANAGED
0914/110032 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110032 [1508] MultiSampleQuality: 0
0914/110032 [1508] Width : 128
0914/110032 [1508] Height: 128
0914/110032 [1508] ----------------------
0914/110032 [1508] Texture stage #7 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110032 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0000.rip


0914/110032 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 410, 0, 194)
0914/110032 [1508] Input primitive topology: TRIANGLELIST
0914/110032 [1508] ---D3D9 vertex elements dump---
0914/110032 [1508] Stream=0
0914/110032 [1508] Offset=0
0914/110032 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110032 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110032 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110032 [1508] UsIndx=0
0914/110032 [1508] 
0914/110032 [1508] ---D3D9 vertex elements dump end---


0914/110032 [1508] ---Input vertex format dump---
0914/110032 [1508] Stream  : 0
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Type    : R32G32B32_FLOAT
0914/110032 [1508] 

0914/110032 [1508] -------------------------------
0914/110032 [1508] ---Output vertex format dump---
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110032 [1508] -------------------------------

0914/110032 [1508] PrimitivesCount=194
VertexCnt=410
OutVertexSize=12
0914/110032 [1508] ---Stream Info For: POSITION---
0914/110032 [1508] pVertexBuffer     : 0x117F4EC0
0914/110032 [1508] Stream Number     : 0
0914/110032 [1508] Stream OffsInBytes: 0
0914/110032 [1508] Stream Stride     : 12
0914/110032 [1508] 
0914/110032 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110032 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110032 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110032 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110032 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110032 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110032 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110032 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110032 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0001.rip


0914/110032 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110032 [1508] Input primitive topology: TRIANGLELIST
0914/110032 [1508] ---D3D9 vertex elements dump---
0914/110032 [1508] Stream=0
0914/110032 [1508] Offset=0
0914/110032 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110032 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110032 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110032 [1508] UsIndx=0
0914/110032 [1508] 
0914/110032 [1508] ---D3D9 vertex elements dump end---


0914/110032 [1508] ---Input vertex format dump---
0914/110032 [1508] Stream  : 0
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Type    : R32G32B32_FLOAT
0914/110032 [1508] 

0914/110032 [1508] -------------------------------
0914/110032 [1508] ---Output vertex format dump---
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110032 [1508] -------------------------------

0914/110032 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=12
0914/110032 [1508] ---Stream Info For: POSITION---
0914/110032 [1508] pVertexBuffer     : 0x0B3AD100
0914/110032 [1508] Stream Number     : 0
0914/110032 [1508] Stream OffsInBytes: 0
0914/110032 [1508] Stream Stride     : 12
0914/110032 [1508] 
0914/110032 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110032 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110032 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110032 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110032 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110032 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110032 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110032 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110032 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0002.rip


0914/110032 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110032 [1508] Input primitive topology: TRIANGLELIST
0914/110032 [1508] ---D3D9 vertex elements dump---
0914/110032 [1508] Stream=0
0914/110032 [1508] Offset=0
0914/110032 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110032 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110032 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110032 [1508] UsIndx=0
0914/110032 [1508] 
0914/110032 [1508] ---D3D9 vertex elements dump end---


0914/110032 [1508] ---Input vertex format dump---
0914/110032 [1508] Stream  : 0
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Type    : R32G32B32_FLOAT
0914/110032 [1508] 

0914/110032 [1508] -------------------------------
0914/110032 [1508] ---Output vertex format dump---
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110032 [1508] -------------------------------

0914/110032 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=12
0914/110032 [1508] ---Stream Info For: POSITION---
0914/110032 [1508] pVertexBuffer     : 0x0B3AD100
0914/110032 [1508] Stream Number     : 0
0914/110032 [1508] Stream OffsInBytes: 0
0914/110032 [1508] Stream Stride     : 12
0914/110032 [1508] 
0914/110032 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110032 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110032 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110032 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110032 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110032 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110032 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110032 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110032 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0003.rip


0914/110032 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110032 [1508] Input primitive topology: TRIANGLELIST
0914/110032 [1508] ---D3D9 vertex elements dump---
0914/110032 [1508] Stream=0
0914/110032 [1508] Offset=0
0914/110032 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110032 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110032 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110032 [1508] UsIndx=0
0914/110032 [1508] 
0914/110032 [1508] ---D3D9 vertex elements dump end---


0914/110032 [1508] ---Input vertex format dump---
0914/110032 [1508] Stream  : 0
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Type    : R32G32B32_FLOAT
0914/110032 [1508] 

0914/110032 [1508] -------------------------------
0914/110032 [1508] ---Output vertex format dump---
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110032 [1508] -------------------------------

0914/110032 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=12
0914/110032 [1508] ---Stream Info For: POSITION---
0914/110032 [1508] pVertexBuffer     : 0x0B3AD100
0914/110032 [1508] Stream Number     : 0
0914/110032 [1508] Stream OffsInBytes: 0
0914/110032 [1508] Stream Stride     : 12
0914/110032 [1508] 
0914/110032 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110032 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110032 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110032 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110032 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110032 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110032 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110032 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110032 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0004.rip


0914/110032 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1980, 6912, 3584)
0914/110032 [1508] Input primitive topology: TRIANGLELIST
0914/110032 [1508] ---D3D9 vertex elements dump---
0914/110032 [1508] Stream=0
0914/110032 [1508] Offset=0
0914/110032 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110032 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110032 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110032 [1508] UsIndx=0
0914/110032 [1508] 
0914/110032 [1508] ---D3D9 vertex elements dump end---


0914/110032 [1508] ---Input vertex format dump---
0914/110032 [1508] Stream  : 0
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Type    : R32G32B32_FLOAT
0914/110032 [1508] 

0914/110032 [1508] -------------------------------
0914/110032 [1508] ---Output vertex format dump---
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110032 [1508] -------------------------------

0914/110032 [1508] PrimitivesCount=3584
VertexCnt=1980
OutVertexSize=12
0914/110032 [1508] ---Stream Info For: POSITION---
0914/110032 [1508] pVertexBuffer     : 0x117F4D00
0914/110032 [1508] Stream Number     : 0
0914/110032 [1508] Stream OffsInBytes: 15840
0914/110032 [1508] Stream Stride     : 12
0914/110032 [1508] 
0914/110032 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110032 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110032 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110032 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110032 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110032 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110032 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110032 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110032 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0005.rip


0914/110032 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1188, 17664, 2048)
0914/110032 [1508] Input primitive topology: TRIANGLELIST
0914/110032 [1508] ---D3D9 vertex elements dump---
0914/110032 [1508] Stream=0
0914/110032 [1508] Offset=0
0914/110032 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110032 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110032 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110032 [1508] UsIndx=0
0914/110032 [1508] 
0914/110032 [1508] ---D3D9 vertex elements dump end---


0914/110032 [1508] ---Input vertex format dump---
0914/110032 [1508] Stream  : 0
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Type    : R32G32B32_FLOAT
0914/110032 [1508] 

0914/110032 [1508] -------------------------------
0914/110032 [1508] ---Output vertex format dump---
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110032 [1508] -------------------------------

0914/110032 [1508] PrimitivesCount=2048
VertexCnt=1188
OutVertexSize=12
0914/110032 [1508] ---Stream Info For: POSITION---
0914/110032 [1508] pVertexBuffer     : 0x117F4D00
0914/110032 [1508] Stream Number     : 0
0914/110032 [1508] Stream OffsInBytes: 39600
0914/110032 [1508] Stream Stride     : 12
0914/110032 [1508] 
0914/110032 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110032 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110032 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110032 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110032 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110032 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110032 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110032 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110032 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0006.rip


0914/110032 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1320, 23808, 2304)
0914/110032 [1508] Input primitive topology: TRIANGLELIST
0914/110032 [1508] ---D3D9 vertex elements dump---
0914/110032 [1508] Stream=0
0914/110032 [1508] Offset=0
0914/110032 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110032 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110032 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110032 [1508] UsIndx=0
0914/110032 [1508] 
0914/110032 [1508] ---D3D9 vertex elements dump end---


0914/110032 [1508] ---Input vertex format dump---
0914/110032 [1508] Stream  : 0
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Type    : R32G32B32_FLOAT
0914/110032 [1508] 

0914/110032 [1508] -------------------------------
0914/110032 [1508] ---Output vertex format dump---
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110032 [1508] -------------------------------

0914/110032 [1508] PrimitivesCount=2304
VertexCnt=1320
OutVertexSize=12
0914/110032 [1508] ---Stream Info For: POSITION---
0914/110032 [1508] pVertexBuffer     : 0x117F4D00
0914/110032 [1508] Stream Number     : 0
0914/110032 [1508] Stream OffsInBytes: 53856
0914/110032 [1508] Stream Stride     : 12
0914/110032 [1508] 
0914/110032 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110032 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110032 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110032 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110032 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110032 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110032 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110032 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110032 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0007.rip


0914/110032 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1320, 0, 2304)
0914/110032 [1508] Input primitive topology: TRIANGLELIST
0914/110032 [1508] ---D3D9 vertex elements dump---
0914/110032 [1508] Stream=0
0914/110032 [1508] Offset=0
0914/110032 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110032 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110032 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110032 [1508] UsIndx=0
0914/110032 [1508] 
0914/110032 [1508] ---D3D9 vertex elements dump end---


0914/110032 [1508] ---Input vertex format dump---
0914/110032 [1508] Stream  : 0
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Type    : R32G32B32_FLOAT
0914/110032 [1508] 

0914/110032 [1508] -------------------------------
0914/110032 [1508] ---Output vertex format dump---
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110032 [1508] -------------------------------

0914/110032 [1508] PrimitivesCount=2304
VertexCnt=1320
OutVertexSize=12
0914/110032 [1508] ---Stream Info For: POSITION---
0914/110032 [1508] pVertexBuffer     : 0x117F4D00
0914/110032 [1508] Stream Number     : 0
0914/110032 [1508] Stream OffsInBytes: 0
0914/110032 [1508] Stream Stride     : 12
0914/110032 [1508] 
0914/110032 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110032 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110032 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110032 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110032 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110032 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110032 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110032 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110032 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0008.rip


0914/110032 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110032 [1508] Input primitive topology: TRIANGLELIST
0914/110032 [1508] ---D3D9 vertex elements dump---
0914/110032 [1508] Stream=0
0914/110032 [1508] Offset=0
0914/110032 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110032 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110032 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110032 [1508] UsIndx=0
0914/110032 [1508] 
0914/110032 [1508] ---D3D9 vertex elements dump end---


0914/110032 [1508] ---Input vertex format dump---
0914/110032 [1508] Stream  : 0
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Type    : R32G32B32_FLOAT
0914/110032 [1508] 

0914/110032 [1508] -------------------------------
0914/110032 [1508] ---Output vertex format dump---
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110032 [1508] -------------------------------

0914/110032 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110032 [1508] ---Stream Info For: POSITION---
0914/110032 [1508] pVertexBuffer     : 0x117F3B60
0914/110032 [1508] Stream Number     : 0
0914/110032 [1508] Stream OffsInBytes: 0
0914/110032 [1508] Stream Stride     : 12
0914/110032 [1508] 
0914/110032 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110032 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110032 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110032 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110032 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110032 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110032 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110032 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110032 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0009.rip


0914/110032 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110032 [1508] Input primitive topology: TRIANGLELIST
0914/110032 [1508] ---D3D9 vertex elements dump---
0914/110032 [1508] Stream=0
0914/110032 [1508] Offset=0
0914/110032 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110032 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110032 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110032 [1508] UsIndx=0
0914/110032 [1508] 
0914/110032 [1508] ---D3D9 vertex elements dump end---


0914/110032 [1508] ---Input vertex format dump---
0914/110032 [1508] Stream  : 0
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Type    : R32G32B32_FLOAT
0914/110032 [1508] 

0914/110032 [1508] -------------------------------
0914/110032 [1508] ---Output vertex format dump---
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110032 [1508] -------------------------------

0914/110032 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110032 [1508] ---Stream Info For: POSITION---
0914/110032 [1508] pVertexBuffer     : 0x117F3B60
0914/110032 [1508] Stream Number     : 0
0914/110032 [1508] Stream OffsInBytes: 0
0914/110032 [1508] Stream Stride     : 12
0914/110032 [1508] 
0914/110032 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110032 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110032 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110032 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110032 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110032 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110032 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110032 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110032 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0010.rip


0914/110032 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110032 [1508] Input primitive topology: TRIANGLELIST
0914/110032 [1508] ---D3D9 vertex elements dump---
0914/110032 [1508] Stream=0
0914/110032 [1508] Offset=0
0914/110032 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110032 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110032 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110032 [1508] UsIndx=0
0914/110032 [1508] 
0914/110032 [1508] ---D3D9 vertex elements dump end---


0914/110032 [1508] ---Input vertex format dump---
0914/110032 [1508] Stream  : 0
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Type    : R32G32B32_FLOAT
0914/110032 [1508] 

0914/110032 [1508] -------------------------------
0914/110032 [1508] ---Output vertex format dump---
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110032 [1508] -------------------------------

0914/110032 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110032 [1508] ---Stream Info For: POSITION---
0914/110032 [1508] pVertexBuffer     : 0x117F3B60
0914/110032 [1508] Stream Number     : 0
0914/110032 [1508] Stream OffsInBytes: 0
0914/110032 [1508] Stream Stride     : 12
0914/110032 [1508] 
0914/110032 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110032 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110032 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110032 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110032 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110032 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110032 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110032 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110032 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0011.rip


0914/110032 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110032 [1508] Input primitive topology: TRIANGLELIST
0914/110032 [1508] ---D3D9 vertex elements dump---
0914/110032 [1508] Stream=0
0914/110032 [1508] Offset=0
0914/110032 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110032 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110032 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110032 [1508] UsIndx=0
0914/110032 [1508] 
0914/110032 [1508] ---D3D9 vertex elements dump end---


0914/110032 [1508] ---Input vertex format dump---
0914/110032 [1508] Stream  : 0
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Type    : R32G32B32_FLOAT
0914/110032 [1508] 

0914/110032 [1508] -------------------------------
0914/110032 [1508] ---Output vertex format dump---
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110032 [1508] -------------------------------

0914/110032 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110032 [1508] ---Stream Info For: POSITION---
0914/110032 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110032 [1508] Stream Number     : 0
0914/110032 [1508] Stream OffsInBytes: 0
0914/110032 [1508] Stream Stride     : 12
0914/110032 [1508] 
0914/110032 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110032 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110032 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110032 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110032 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110032 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110032 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110032 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110032 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0012.rip


0914/110032 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110032 [1508] Input primitive topology: TRIANGLELIST
0914/110032 [1508] ---D3D9 vertex elements dump---
0914/110032 [1508] Stream=0
0914/110032 [1508] Offset=0
0914/110032 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110032 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110032 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110032 [1508] UsIndx=0
0914/110032 [1508] 
0914/110032 [1508] ---D3D9 vertex elements dump end---


0914/110032 [1508] ---Input vertex format dump---
0914/110032 [1508] Stream  : 0
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Type    : R32G32B32_FLOAT
0914/110032 [1508] 

0914/110032 [1508] -------------------------------
0914/110032 [1508] ---Output vertex format dump---
0914/110032 [1508] Semantic: POSITION
0914/110032 [1508] SemIndex: 0
0914/110032 [1508] Offset  : 0
0914/110032 [1508] Size    : 12
0914/110032 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110032 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0013.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0014.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0015.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0016.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0017.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0018.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0019.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0020.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0021.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0022.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0023.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x117F39A0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0024.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0025.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0026.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x117F3B60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0027.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x117F3B60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0028.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0029.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0030.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1862, 0, 1856)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1856
VertexCnt=1862
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x03A3FC00
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0031.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 22854, 0, 34325)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=34325
VertexCnt=22854
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x117F5060
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0032.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 752, 0, 612)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=612
VertexCnt=752
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x14A09400
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0033.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1150, 0, 920)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=920
VertexCnt=1150
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x03945D80
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0034.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 168, 0, 84)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=84
VertexCnt=168
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x03945B00
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0035.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0036.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0037.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0038.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0039.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0040.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0041.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0042.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0043.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0044.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0045.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0046.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0047.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0048.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0049.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0050.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19362, 0, 15502)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=15502
VertexCnt=19362
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x03A19480
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0051.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B33CF20
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0052.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 388, 0, 306)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=306
VertexCnt=388
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x03A1DA60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0053.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE700
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0054.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE540
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0055.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE540
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0056.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0057.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 136, 0, 128)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=128
VertexCnt=136
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEA60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0058.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0059.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7247, 0, 7062)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=7062
VertexCnt=7247
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B344EC0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0060.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7611, 0, 6948)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=6948
VertexCnt=7611
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x117F43C0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0061.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 3928, 0, 1984)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1984
VertexCnt=3928
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x117F4B60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0062.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2315, 0, 1792)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1792
VertexCnt=2315
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x117F4580
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0063.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0064.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE540
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0065.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE540
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0066.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0067.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0068.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0069.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0070.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0071.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0072.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0073.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0074.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0075.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0076.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0077.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0078.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0079.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 66, 0, 48)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=48
VertexCnt=66
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x14A09760
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0080.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 6148, 0, 9360)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=9360
VertexCnt=6148
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x14A095C0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0081.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 20, 0, 10)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=10
VertexCnt=20
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x117F4060
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0082.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 64, 0, 48)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=48
VertexCnt=64
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x14A09920
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0083.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 9894, 0, 9701)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=9701
VertexCnt=9894
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x117F4220
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0084.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 819, 0, 1200)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1200
VertexCnt=819
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADB20
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0085.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 819, 0, 1200)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1200
VertexCnt=819
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADB20
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0086.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 477, 0, 400)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=400
VertexCnt=477
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x14A09AC0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0087.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 262, 0, 352)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=352
VertexCnt=262
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x14A09C80
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0088.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0089.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0090.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0091.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0092.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0093.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0094.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0095.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x117F39A0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0096.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0097.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0098.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0099.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0100.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0101.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0102.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0103.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0104.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0105.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0106.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0107.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0108.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0109.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0110.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0111.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0112.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0113.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0114.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0115.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0116.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0117.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0118.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0119.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0120.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0121.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0122.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0123.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0124.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0125.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0126.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0127.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0128.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0129.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0130.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0131.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0132.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0133.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0134.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0135.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0136.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0137.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0138.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0139.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0140.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0141.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0142.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2466, 0, 1312)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1312
VertexCnt=2466
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEDC0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0143.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2466, 0, 1312)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1312
VertexCnt=2466
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEDC0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0144.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0145.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE700
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0146.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19750, 0, 15808)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=15808
VertexCnt=19750
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AD2C0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0147.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AD540
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0148.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AD7C0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0149.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19807, 0, 15808)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=15808
VertexCnt=19807
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AD980
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0150.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1862, 0, 1856)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1856
VertexCnt=1862
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x03A3FC00
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0151.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 289, 0, 288)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=288
VertexCnt=289
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x14A0A420
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0152.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0153.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0154.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE040
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0155.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x117F39A0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0156.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x117F39A0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0157.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 136, 0, 128)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=128
VertexCnt=136
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AEA60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0158.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0159.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x117F3B60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0160.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110033 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110033 [1508] ---Stream Info For: POSITION---
0914/110033 [1508] pVertexBuffer     : 0x117F3B60
0914/110033 [1508] Stream Number     : 0
0914/110033 [1508] Stream OffsInBytes: 0
0914/110033 [1508] Stream Stride     : 12
0914/110033 [1508] 
0914/110033 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110033 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110033 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110033 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110033 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110033 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110033 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110033 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110033 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0161.rip


0914/110033 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110033 [1508] Input primitive topology: TRIANGLELIST
0914/110033 [1508] ---D3D9 vertex elements dump---
0914/110033 [1508] Stream=0
0914/110033 [1508] Offset=0
0914/110033 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110033 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110033 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110033 [1508] UsIndx=0
0914/110033 [1508] 
0914/110033 [1508] ---D3D9 vertex elements dump end---


0914/110033 [1508] ---Input vertex format dump---
0914/110033 [1508] Stream  : 0
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Type    : R32G32B32_FLOAT
0914/110033 [1508] 

0914/110033 [1508] -------------------------------
0914/110033 [1508] ---Output vertex format dump---
0914/110033 [1508] Semantic: POSITION
0914/110033 [1508] SemIndex: 0
0914/110033 [1508] Offset  : 0
0914/110033 [1508] Size    : 12
0914/110033 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110033 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0162.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0163.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0164.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F3B60
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0165.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1336, 0, 1155)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1155
VertexCnt=1336
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F3EC0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0166.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0167.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1043, 0, 1256)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1256
VertexCnt=1043
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x14A0A180
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0168.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1043, 0, 1256)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1256
VertexCnt=1043
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x14A0A180
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0169.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 551, 0, 506)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=506
VertexCnt=551
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x14A0A5C0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0170.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F3B60
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0171.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 164, 10515, 196)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=196
VertexCnt=164
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 24024
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0172.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 407, 59673, 690)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=690
VertexCnt=407
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 147612
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0173.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1929, 61743, 3308)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=3308
VertexCnt=1929
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 152496
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0174.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 542, 71667, 844)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=844
VertexCnt=542
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 175644
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0175.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 275, 58404, 423)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=423
VertexCnt=275
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 144312
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0176.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1593, 85200, 2747)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2747
VertexCnt=1593
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 208560
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0177.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1738, 108654, 2754)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2754
VertexCnt=1738
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 264420
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0178.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1612, 144744, 2895)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2895
VertexCnt=1612
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 351372
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0179.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1844, 99249, 3135)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=3135
VertexCnt=1844
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 242292
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0180.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1627, 116916, 2755)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2755
VertexCnt=1627
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 285276
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0181.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 253, 153429, 414)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=414
VertexCnt=253
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 370716
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0182.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1679, 74199, 2901)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2901
VertexCnt=1679
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 182148
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0183.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1252, 169110, 2224)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2224
VertexCnt=1252
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 408636
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0184.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1409, 154671, 2034)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2034
VertexCnt=1409
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 373752
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0185.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1498, 160773, 2779)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2779
VertexCnt=1498
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 390660
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0186.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1901, 48609, 3265)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=3265
VertexCnt=1901
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 121500
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0187.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 378, 175782, 467)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=467
VertexCnt=378
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 423660
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0188.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1069, 184194, 1880)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1880
VertexCnt=1069
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 447432
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0189.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1350, 24783, 2545)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2545
VertexCnt=1350
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5720
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 52692
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0190.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5720
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 5628
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0191.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1359, 17088, 2565)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2565
VertexCnt=1359
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5720
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 36384
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0192.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5720
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0193.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1768, 6924, 3388)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=3388
VertexCnt=1768
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5720
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 15168
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0194.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2064, 0, 1931)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1931
VertexCnt=2064
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x14A09260
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0195.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2040, 0, 1614)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=12
0914/110034 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=16
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: BLENDINDICES
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 12
0914/110034 [1508] Size    : 4
0914/110034 [1508] Type    : R8G8B8A8_UINT
0914/110034 [1508] 

0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: BLENDWEIGHT
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 16
0914/110034 [1508] Size    : 8
0914/110034 [1508] Type    : R32G32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] Semantic: BLENDINDICES
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 12
0914/110034 [1508] Size    : 16
0914/110034 [1508] Types Dump: UINT UINT UINT UINT 
0914/110034 [1508] Semantic: BLENDWEIGHT
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 28
0914/110034 [1508] Size    : 8
0914/110034 [1508] Types Dump: FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1614
VertexCnt=2040
OutVertexSize=36
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F53C0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 24
0914/110034 [1508] 
0914/110034 [1508] ---Stream Info For: BLENDINDICES---
0914/110034 [1508] pVertexBuffer     : 0x117F53C0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 24
0914/110034 [1508] 
0914/110034 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110034 [1508] pVertexBuffer     : 0x117F53C0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 24
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0196.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 273, 0, 480)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=12
0914/110034 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=16
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: BLENDINDICES
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 12
0914/110034 [1508] Size    : 4
0914/110034 [1508] Type    : R8G8B8A8_UINT
0914/110034 [1508] 

0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: BLENDWEIGHT
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 16
0914/110034 [1508] Size    : 8
0914/110034 [1508] Type    : R32G32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] Semantic: BLENDINDICES
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 12
0914/110034 [1508] Size    : 16
0914/110034 [1508] Types Dump: UINT UINT UINT UINT 
0914/110034 [1508] Semantic: BLENDWEIGHT
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 28
0914/110034 [1508] Size    : 8
0914/110034 [1508] Types Dump: FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=480
VertexCnt=273
OutVertexSize=36
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x14A09FE0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 24
0914/110034 [1508] 
0914/110034 [1508] ---Stream Info For: BLENDINDICES---
0914/110034 [1508] pVertexBuffer     : 0x14A09FE0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 24
0914/110034 [1508] 
0914/110034 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110034 [1508] pVertexBuffer     : 0x14A09FE0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 24
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0197.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 273, 0, 480)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=12
0914/110034 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=16
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: BLENDINDICES
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 12
0914/110034 [1508] Size    : 4
0914/110034 [1508] Type    : R8G8B8A8_UINT
0914/110034 [1508] 

0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: BLENDWEIGHT
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 16
0914/110034 [1508] Size    : 8
0914/110034 [1508] Type    : R32G32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] Semantic: BLENDINDICES
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 12
0914/110034 [1508] Size    : 16
0914/110034 [1508] Types Dump: UINT UINT UINT UINT 
0914/110034 [1508] Semantic: BLENDWEIGHT
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 28
0914/110034 [1508] Size    : 8
0914/110034 [1508] Types Dump: FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=480
VertexCnt=273
OutVertexSize=36
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x14A09E20
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 24
0914/110034 [1508] 
0914/110034 [1508] ---Stream Info For: BLENDINDICES---
0914/110034 [1508] pVertexBuffer     : 0x14A09E20
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 24
0914/110034 [1508] 
0914/110034 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110034 [1508] pVertexBuffer     : 0x14A09E20
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 24
0914/110034 [1508] 
0914/110034 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110034 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110034 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110034 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110034 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110034 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110034 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110034 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0198.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1593, 85200, 2747)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2747
VertexCnt=1593
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 208560
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0199.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1738, 108654, 2754)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2754
VertexCnt=1738
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 264420
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0200.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5720
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0201.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5720
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 5628
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0202.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7611, 0, 6948)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=6948
VertexCnt=7611
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F43C0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0203.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2315, 0, 1792)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1792
VertexCnt=2315
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F4580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0204.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 16416, 0, 8208)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=8208
VertexCnt=16416
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F4800
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0205.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 289, 0, 288)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=288
VertexCnt=289
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x14A0A420
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0206.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 551, 0, 506)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=506
VertexCnt=551
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x14A0A5C0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0207.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1593, 85200, 2747)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2747
VertexCnt=1593
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 208560
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0208.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1738, 108654, 2754)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2754
VertexCnt=1738
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 264420
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0209.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5720
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0210.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5720
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 5628
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0211.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7611, 0, 6948)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=6948
VertexCnt=7611
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F43C0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0212.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2315, 0, 1792)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1792
VertexCnt=2315
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F4580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0213.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 16416, 0, 8208)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=8208
VertexCnt=16416
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F4800
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0214.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 551, 0, 506)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=506
VertexCnt=551
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x14A0A5C0
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0215.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1593, 85200, 2747)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2747
VertexCnt=1593
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 208560
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0216.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1738, 108654, 2754)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2754
VertexCnt=1738
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 264420
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0217.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5720
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 0
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0218.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5720
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 5628
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0219.rip


0914/110034 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1593, 85200, 2747)
0914/110034 [1508] Input primitive topology: TRIANGLELIST
0914/110034 [1508] ---D3D9 vertex elements dump---
0914/110034 [1508] Stream=0
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] Stream=1
0914/110034 [1508] Offset=0
0914/110034 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] Stream=1
0914/110034 [1508] Offset=4
0914/110034 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] Stream=1
0914/110034 [1508] Offset=8
0914/110034 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] Stream=1
0914/110034 [1508] Offset=12
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110034 [1508] UsIndx=0
0914/110034 [1508] 
0914/110034 [1508] Stream=1
0914/110034 [1508] Offset=20
0914/110034 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110034 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110034 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110034 [1508] UsIndx=1
0914/110034 [1508] 
0914/110034 [1508] ---D3D9 vertex elements dump end---


0914/110034 [1508] ---Input vertex format dump---
0914/110034 [1508] Stream  : 0
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Type    : R32G32B32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] Stream  : 1
0914/110034 [1508] Semantic: NORMAL
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 4
0914/110034 [1508] Type    : R8G8B8A8_UINT
0914/110034 [1508] 

0914/110034 [1508] Stream  : 1
0914/110034 [1508] Semantic: TANGENT
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 4
0914/110034 [1508] Size    : 4
0914/110034 [1508] Type    : R8G8B8A8_UINT
0914/110034 [1508] 

0914/110034 [1508] Stream  : 1
0914/110034 [1508] Semantic: BINORMAL
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 8
0914/110034 [1508] Size    : 4
0914/110034 [1508] Type    : R8G8B8A8_UINT
0914/110034 [1508] 

0914/110034 [1508] Stream  : 1
0914/110034 [1508] Semantic: TEXCOORD
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 12
0914/110034 [1508] Size    : 8
0914/110034 [1508] Type    : R32G32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] Stream  : 1
0914/110034 [1508] Semantic: TEXCOORD
0914/110034 [1508] SemIndex: 1
0914/110034 [1508] Offset  : 20
0914/110034 [1508] Size    : 8
0914/110034 [1508] Type    : R32G32_FLOAT
0914/110034 [1508] 

0914/110034 [1508] -------------------------------
0914/110034 [1508] ---Output vertex format dump---
0914/110034 [1508] Semantic: POSITION
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 0
0914/110034 [1508] Size    : 12
0914/110034 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110034 [1508] Semantic: NORMAL
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 12
0914/110034 [1508] Size    : 16
0914/110034 [1508] Types Dump: UINT UINT UINT UINT 
0914/110034 [1508] Semantic: TANGENT
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 28
0914/110034 [1508] Size    : 16
0914/110034 [1508] Types Dump: UINT UINT UINT UINT 
0914/110034 [1508] Semantic: BINORMAL
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 44
0914/110034 [1508] Size    : 16
0914/110034 [1508] Types Dump: UINT UINT UINT UINT 
0914/110034 [1508] Semantic: TEXCOORD
0914/110034 [1508] SemIndex: 0
0914/110034 [1508] Offset  : 60
0914/110034 [1508] Size    : 8
0914/110034 [1508] Types Dump: FLOAT FLOAT 
0914/110034 [1508] Semantic: TEXCOORD
0914/110034 [1508] SemIndex: 1
0914/110034 [1508] Offset  : 68
0914/110034 [1508] Size    : 8
0914/110034 [1508] Types Dump: FLOAT FLOAT 
0914/110034 [1508] -------------------------------

0914/110034 [1508] PrimitivesCount=2747
VertexCnt=1593
OutVertexSize=76
0914/110034 [1508] ---Stream Info For: POSITION---
0914/110034 [1508] pVertexBuffer     : 0x117F5580
0914/110034 [1508] Stream Number     : 0
0914/110034 [1508] Stream OffsInBytes: 208560
0914/110034 [1508] Stream Stride     : 12
0914/110034 [1508] 
0914/110034 [1508] ---Stream Info For: NORMAL---
0914/110034 [1508] pVertexBuffer     : 0x117F5660
0914/110034 [1508] Stream Number     : 1
0914/110034 [1508] Stream OffsInBytes: 486640
0914/110034 [1508] Stream Stride     : 28
0914/110034 [1508] 
0914/110034 [1508] ---Stream Info For: TANGENT---
0914/110034 [1508] pVertexBuffer     : 0x117F5660
0914/110034 [1508] Stream Number     : 1
0914/110034 [1508] Stream OffsInBytes: 486640
0914/110034 [1508] Stream Stride     : 28
0914/110034 [1508] 
0914/110034 [1508] ---Stream Info For: BINORMAL---
0914/110034 [1508] pVertexBuffer     : 0x117F5660
0914/110034 [1508] Stream Number     : 1
0914/110034 [1508] Stream OffsInBytes: 486640
0914/110034 [1508] Stream Stride     : 28
0914/110034 [1508] 
0914/110034 [1508] ---Stream Info For: TEXCOORD---
0914/110034 [1508] pVertexBuffer     : 0x117F5660
0914/110034 [1508] Stream Number     : 1
0914/110034 [1508] Stream OffsInBytes: 486640
0914/110034 [1508] Stream Stride     : 28
0914/110034 [1508] 
0914/110034 [1508] ---Stream Info For: TEXCOORD---
0914/110034 [1508] pVertexBuffer     : 0x117F5660
0914/110034 [1508] Stream Number     : 1
0914/110034 [1508] Stream OffsInBytes: 486640
0914/110034 [1508] Stream Stride     : 28
0914/110034 [1508] 
0914/110034 [1508] -----Texture desc-----
0914/110034 [1508] Level count: 1
0914/110034 [1508] Type: D3DRTYPE_TEXTURE
0914/110034 [1508] ----------------------
0914/110034 [1508] Format: D3DFMT_R32F
0914/110034 [1508] Type  : D3DRTYPE_SURFACE
0914/110034 [1508] Usage : D3DUSAGE_RENDERTARGET
0914/110034 [1508] Pool  : D3DPOOL_DEFAULT
0914/110034 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110034 [1508] MultiSampleQuality: 0
0914/110034 [1508] Width : 2048
0914/110034 [1508] Height: 2048
0914/110034 [1508] ----------------------
0914/110035 [1508] Texture stage #0 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110035 [1508] -----Texture desc-----
0914/110035 [1508] Level count: 1
0914/110035 [1508] Type: D3DRTYPE_TEXTURE
0914/110035 [1508] ----------------------
0914/110035 [1508] Format: D3DFMT_Q8W8V8U8
0914/110035 [1508] Type  : D3DRTYPE_SURFACE
0914/110035 [1508] Usage : Unknown
0914/110035 [1508] Pool  : D3DPOOL_MANAGED
0914/110035 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110035 [1508] MultiSampleQuality: 0
0914/110035 [1508] Width : 32
0914/110035 [1508] Height: 32
0914/110035 [1508] ----------------------
0914/110035 [1508] Texture stage #1 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110035 [1508] -----Texture desc-----
0914/110035 [1508] Level count: 12
0914/110035 [1508] Type: D3DRTYPE_TEXTURE
0914/110035 [1508] ----------------------
0914/110035 [1508] Format: D3DFMT_DXT3
0914/110035 [1508] Type  : D3DRTYPE_SURFACE
0914/110035 [1508] Usage : Unknown
0914/110035 [1508] Pool  : D3DPOOL_MANAGED
0914/110035 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110035 [1508] MultiSampleQuality: 0
0914/110035 [1508] Width : 2048
0914/110035 [1508] Height: 2048
0914/110035 [1508] ----------------------
0914/110037 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110037 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110037 [1508] -----Texture desc-----
0914/110037 [1508] Level count: 12
0914/110037 [1508] Type: D3DRTYPE_TEXTURE
0914/110037 [1508] ----------------------
0914/110037 [1508] Format: D3DFMT_DXT5
0914/110037 [1508] Type  : D3DRTYPE_SURFACE
0914/110037 [1508] Usage : Unknown
0914/110037 [1508] Pool  : D3DPOOL_MANAGED
0914/110037 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110037 [1508] MultiSampleQuality: 0
0914/110037 [1508] Width : 2048
0914/110037 [1508] Height: 2048
0914/110037 [1508] ----------------------
0914/110038 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110038 [1508] -----Texture desc-----
0914/110038 [1508] Level count: 12
0914/110038 [1508] Type: D3DRTYPE_TEXTURE
0914/110038 [1508] ----------------------
0914/110038 [1508] Format: D3DFMT_DXT5
0914/110038 [1508] Type  : D3DRTYPE_SURFACE
0914/110038 [1508] Usage : Unknown
0914/110038 [1508] Pool  : D3DPOOL_MANAGED
0914/110038 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110038 [1508] MultiSampleQuality: 0
0914/110038 [1508] Width : 2048
0914/110038 [1508] Height: 2048
0914/110038 [1508] ----------------------
0914/110040 [1508] Texture stage #5 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110040 [1508] -----Texture desc-----
0914/110040 [1508] Level count: 12
0914/110040 [1508] Type: D3DRTYPE_TEXTURE
0914/110040 [1508] ----------------------
0914/110040 [1508] Format: D3DFMT_DXT1
0914/110040 [1508] Type  : D3DRTYPE_SURFACE
0914/110040 [1508] Usage : Unknown
0914/110040 [1508] Pool  : D3DPOOL_MANAGED
0914/110040 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110040 [1508] MultiSampleQuality: 0
0914/110040 [1508] Width : 2048
0914/110040 [1508] Height: 2048
0914/110040 [1508] ----------------------
0914/110041 [1508] Texture stage #6 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110041 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0220.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1738, 108654, 2754)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=4
0914/110041 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=8
0914/110041 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=12
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=20
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110041 [1508] UsIndx=1
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: NORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 4
0914/110041 [1508] Type    : R8G8B8A8_UINT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: TANGENT
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 4
0914/110041 [1508] Size    : 4
0914/110041 [1508] Type    : R8G8B8A8_UINT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: BINORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 8
0914/110041 [1508] Size    : 4
0914/110041 [1508] Type    : R8G8B8A8_UINT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 12
0914/110041 [1508] Size    : 8
0914/110041 [1508] Type    : R32G32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 1
0914/110041 [1508] Offset  : 20
0914/110041 [1508] Size    : 8
0914/110041 [1508] Type    : R32G32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] Semantic: NORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 12
0914/110041 [1508] Size    : 16
0914/110041 [1508] Types Dump: UINT UINT UINT UINT 
0914/110041 [1508] Semantic: TANGENT
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 28
0914/110041 [1508] Size    : 16
0914/110041 [1508] Types Dump: UINT UINT UINT UINT 
0914/110041 [1508] Semantic: BINORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 44
0914/110041 [1508] Size    : 16
0914/110041 [1508] Types Dump: UINT UINT UINT UINT 
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 60
0914/110041 [1508] Size    : 8
0914/110041 [1508] Types Dump: FLOAT FLOAT 
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 1
0914/110041 [1508] Offset  : 68
0914/110041 [1508] Size    : 8
0914/110041 [1508] Types Dump: FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=2754
VertexCnt=1738
OutVertexSize=76
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F5580
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 264420
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: NORMAL---
0914/110041 [1508] pVertexBuffer     : 0x117F5660
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 616980
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: TANGENT---
0914/110041 [1508] pVertexBuffer     : 0x117F5660
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 616980
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: BINORMAL---
0914/110041 [1508] pVertexBuffer     : 0x117F5660
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 616980
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: TEXCOORD---
0914/110041 [1508] pVertexBuffer     : 0x117F5660
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 616980
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: TEXCOORD---
0914/110041 [1508] pVertexBuffer     : 0x117F5660
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 616980
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110041 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110041 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110041 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110041 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110041 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110041 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110041 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0221.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=4
0914/110041 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=8
0914/110041 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=12
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=20
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110041 [1508] UsIndx=1
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: NORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 4
0914/110041 [1508] Type    : R8G8B8A8_UINT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: TANGENT
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 4
0914/110041 [1508] Size    : 4
0914/110041 [1508] Type    : R8G8B8A8_UINT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: BINORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 8
0914/110041 [1508] Size    : 4
0914/110041 [1508] Type    : R8G8B8A8_UINT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 12
0914/110041 [1508] Size    : 8
0914/110041 [1508] Type    : R32G32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 1
0914/110041 [1508] Offset  : 20
0914/110041 [1508] Size    : 8
0914/110041 [1508] Type    : R32G32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] Semantic: NORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 12
0914/110041 [1508] Size    : 16
0914/110041 [1508] Types Dump: UINT UINT UINT UINT 
0914/110041 [1508] Semantic: TANGENT
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 28
0914/110041 [1508] Size    : 16
0914/110041 [1508] Types Dump: UINT UINT UINT UINT 
0914/110041 [1508] Semantic: BINORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 44
0914/110041 [1508] Size    : 16
0914/110041 [1508] Types Dump: UINT UINT UINT UINT 
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 60
0914/110041 [1508] Size    : 8
0914/110041 [1508] Types Dump: FLOAT FLOAT 
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 1
0914/110041 [1508] Offset  : 68
0914/110041 [1508] Size    : 8
0914/110041 [1508] Types Dump: FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=76
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F5720
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: NORMAL---
0914/110041 [1508] pVertexBuffer     : 0x14A09180
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: TANGENT---
0914/110041 [1508] pVertexBuffer     : 0x14A09180
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: BINORMAL---
0914/110041 [1508] pVertexBuffer     : 0x14A09180
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: TEXCOORD---
0914/110041 [1508] pVertexBuffer     : 0x14A09180
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: TEXCOORD---
0914/110041 [1508] pVertexBuffer     : 0x14A09180
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110041 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110041 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110041 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110041 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110041 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110041 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110041 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0222.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=4
0914/110041 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=8
0914/110041 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=12
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=20
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110041 [1508] UsIndx=1
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: NORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 4
0914/110041 [1508] Type    : R8G8B8A8_UINT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: TANGENT
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 4
0914/110041 [1508] Size    : 4
0914/110041 [1508] Type    : R8G8B8A8_UINT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: BINORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 8
0914/110041 [1508] Size    : 4
0914/110041 [1508] Type    : R8G8B8A8_UINT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 12
0914/110041 [1508] Size    : 8
0914/110041 [1508] Type    : R32G32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 1
0914/110041 [1508] Offset  : 20
0914/110041 [1508] Size    : 8
0914/110041 [1508] Type    : R32G32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] Semantic: NORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 12
0914/110041 [1508] Size    : 16
0914/110041 [1508] Types Dump: UINT UINT UINT UINT 
0914/110041 [1508] Semantic: TANGENT
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 28
0914/110041 [1508] Size    : 16
0914/110041 [1508] Types Dump: UINT UINT UINT UINT 
0914/110041 [1508] Semantic: BINORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 44
0914/110041 [1508] Size    : 16
0914/110041 [1508] Types Dump: UINT UINT UINT UINT 
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 60
0914/110041 [1508] Size    : 8
0914/110041 [1508] Types Dump: FLOAT FLOAT 
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 1
0914/110041 [1508] Offset  : 68
0914/110041 [1508] Size    : 8
0914/110041 [1508] Types Dump: FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=76
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F5720
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 5628
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: NORMAL---
0914/110041 [1508] pVertexBuffer     : 0x14A09180
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 13132
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: TANGENT---
0914/110041 [1508] pVertexBuffer     : 0x14A09180
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 13132
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: BINORMAL---
0914/110041 [1508] pVertexBuffer     : 0x14A09180
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 13132
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: TEXCOORD---
0914/110041 [1508] pVertexBuffer     : 0x14A09180
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 13132
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: TEXCOORD---
0914/110041 [1508] pVertexBuffer     : 0x14A09180
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 13132
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110041 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110041 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110041 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110041 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110041 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110041 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110041 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0223.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1593, 85200, 2747)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=2747
VertexCnt=1593
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F5580
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 208560
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0224.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1738, 108654, 2754)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=2754
VertexCnt=1738
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F5580
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 264420
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0225.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1844, 99249, 3135)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=3135
VertexCnt=1844
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F5580
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 242292
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0226.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1627, 116916, 2755)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=2755
VertexCnt=1627
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F5580
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 285276
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0227.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F5720
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0228.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F5720
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 5628
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0229.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1593, 85200, 2747)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=2747
VertexCnt=1593
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F5580
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 208560
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0230.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1738, 108654, 2754)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=2754
VertexCnt=1738
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F5580
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 264420
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0231.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1844, 99249, 3135)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=3135
VertexCnt=1844
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F5580
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 242292
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0232.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F5720
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0233.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F5720
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 5628
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0234.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1862, 0, 1856)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=1856
VertexCnt=1862
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x03A3FC00
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0235.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1862, 0, 1856)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=1856
VertexCnt=1862
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x03A3FC00
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0236.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1336, 0, 1155)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=1155
VertexCnt=1336
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F3EC0
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0237.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 20, 0, 10)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=10
VertexCnt=20
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F4060
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0238.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 9894, 0, 9701)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=9701
VertexCnt=9894
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F4220
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0239.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7611, 0, 6948)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=6948
VertexCnt=7611
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F43C0
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0240.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2315, 0, 1792)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=1792
VertexCnt=2315
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F4580
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0241.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 16416, 0, 8208)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=8208
VertexCnt=16416
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x117F4800
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0242.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2064, 0, 1931)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=1931
VertexCnt=2064
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x14A09260
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0243.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 752, 0, 612)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=612
VertexCnt=752
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x14A09400
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0244.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 289, 0, 288)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=288
VertexCnt=289
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x14A0A420
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0245.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 551, 0, 506)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=506
VertexCnt=551
OutVertexSize=12
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x14A0A5C0
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0246.rip


0914/110041 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1862, 0, 1856)
0914/110041 [1508] Input primitive topology: TRIANGLELIST
0914/110041 [1508] ---D3D9 vertex elements dump---
0914/110041 [1508] Stream=0
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=0
0914/110041 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=4
0914/110041 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=8
0914/110041 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=12
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110041 [1508] UsIndx=0
0914/110041 [1508] 
0914/110041 [1508] Stream=1
0914/110041 [1508] Offset=20
0914/110041 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110041 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110041 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110041 [1508] UsIndx=1
0914/110041 [1508] 
0914/110041 [1508] ---D3D9 vertex elements dump end---


0914/110041 [1508] ---Input vertex format dump---
0914/110041 [1508] Stream  : 0
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Type    : R32G32B32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: NORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 4
0914/110041 [1508] Type    : R8G8B8A8_UINT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: TANGENT
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 4
0914/110041 [1508] Size    : 4
0914/110041 [1508] Type    : R8G8B8A8_UINT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: BINORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 8
0914/110041 [1508] Size    : 4
0914/110041 [1508] Type    : R8G8B8A8_UINT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 12
0914/110041 [1508] Size    : 8
0914/110041 [1508] Type    : R32G32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] Stream  : 1
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 1
0914/110041 [1508] Offset  : 20
0914/110041 [1508] Size    : 8
0914/110041 [1508] Type    : R32G32_FLOAT
0914/110041 [1508] 

0914/110041 [1508] -------------------------------
0914/110041 [1508] ---Output vertex format dump---
0914/110041 [1508] Semantic: POSITION
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 0
0914/110041 [1508] Size    : 12
0914/110041 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110041 [1508] Semantic: NORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 12
0914/110041 [1508] Size    : 16
0914/110041 [1508] Types Dump: UINT UINT UINT UINT 
0914/110041 [1508] Semantic: TANGENT
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 28
0914/110041 [1508] Size    : 16
0914/110041 [1508] Types Dump: UINT UINT UINT UINT 
0914/110041 [1508] Semantic: BINORMAL
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 44
0914/110041 [1508] Size    : 16
0914/110041 [1508] Types Dump: UINT UINT UINT UINT 
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 0
0914/110041 [1508] Offset  : 60
0914/110041 [1508] Size    : 8
0914/110041 [1508] Types Dump: FLOAT FLOAT 
0914/110041 [1508] Semantic: TEXCOORD
0914/110041 [1508] SemIndex: 1
0914/110041 [1508] Offset  : 68
0914/110041 [1508] Size    : 8
0914/110041 [1508] Types Dump: FLOAT FLOAT 
0914/110041 [1508] -------------------------------

0914/110041 [1508] PrimitivesCount=1856
VertexCnt=1862
OutVertexSize=76
0914/110041 [1508] ---Stream Info For: POSITION---
0914/110041 [1508] pVertexBuffer     : 0x03A3FC00
0914/110041 [1508] Stream Number     : 0
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 12
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: NORMAL---
0914/110041 [1508] pVertexBuffer     : 0x03A3FCC0
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: TANGENT---
0914/110041 [1508] pVertexBuffer     : 0x03A3FCC0
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: BINORMAL---
0914/110041 [1508] pVertexBuffer     : 0x03A3FCC0
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: TEXCOORD---
0914/110041 [1508] pVertexBuffer     : 0x03A3FCC0
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] ---Stream Info For: TEXCOORD---
0914/110041 [1508] pVertexBuffer     : 0x03A3FCC0
0914/110041 [1508] Stream Number     : 1
0914/110041 [1508] Stream OffsInBytes: 0
0914/110041 [1508] Stream Stride     : 28
0914/110041 [1508] 
0914/110041 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110041 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110041 [1508] -----Texture desc-----
0914/110041 [1508] Level count: 11
0914/110041 [1508] Type: D3DRTYPE_TEXTURE
0914/110041 [1508] ----------------------
0914/110041 [1508] Format: D3DFMT_X8R8G8B8
0914/110041 [1508] Type  : D3DRTYPE_SURFACE
0914/110041 [1508] Usage : Unknown
0914/110041 [1508] Pool  : D3DPOOL_MANAGED
0914/110041 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110041 [1508] MultiSampleQuality: 0
0914/110041 [1508] Width : 1024
0914/110041 [1508] Height: 1024
0914/110041 [1508] ----------------------
0914/110042 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0014_2.dds
0914/110042 [1508] -----Texture desc-----
0914/110042 [1508] Level count: 11
0914/110042 [1508] Type: D3DRTYPE_TEXTURE
0914/110042 [1508] ----------------------
0914/110042 [1508] Format: D3DFMT_DXT5
0914/110042 [1508] Type  : D3DRTYPE_SURFACE
0914/110042 [1508] Usage : Unknown
0914/110042 [1508] Pool  : D3DPOOL_MANAGED
0914/110042 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110042 [1508] MultiSampleQuality: 0
0914/110042 [1508] Width : 1024
0914/110042 [1508] Height: 1024
0914/110042 [1508] ----------------------
0914/110042 [1508] Texture stage #3 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0015_3.dds
0914/110042 [1508] -----Texture desc-----
0914/110042 [1508] Level count: 11
0914/110042 [1508] Type: D3DRTYPE_TEXTURE
0914/110042 [1508] ----------------------
0914/110042 [1508] Format: D3DFMT_L8
0914/110042 [1508] Type  : D3DRTYPE_SURFACE
0914/110042 [1508] Usage : Unknown
0914/110042 [1508] Pool  : D3DPOOL_MANAGED
0914/110042 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110042 [1508] MultiSampleQuality: 0
0914/110042 [1508] Width : 1024
0914/110042 [1508] Height: 1024
0914/110042 [1508] ----------------------
0914/110043 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0016_4.dds
0914/110043 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110043 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110043 [1508] -----Texture desc-----
0914/110043 [1508] Level count: 8
0914/110043 [1508] Type: D3DRTYPE_CUBETEXTURE
0914/110043 [1508] ----------------------
0914/110043 [1508] Format: D3DFMT_X8R8G8B8
0914/110043 [1508] Type  : D3DRTYPE_SURFACE
0914/110043 [1508] Usage : Unknown
0914/110043 [1508] Pool  : D3DPOOL_MANAGED
0914/110043 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110043 [1508] MultiSampleQuality: 0
0914/110043 [1508] Width : 128
0914/110043 [1508] Height: 128
0914/110043 [1508] ----------------------
0914/110043 [1508] Texture stage #7 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110043 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0247.rip


0914/110043 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1862, 0, 1856)
0914/110043 [1508] Input primitive topology: TRIANGLELIST
0914/110043 [1508] ---D3D9 vertex elements dump---
0914/110043 [1508] Stream=0
0914/110043 [1508] Offset=0
0914/110043 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=0
0914/110043 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=4
0914/110043 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=8
0914/110043 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=12
0914/110043 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=20
0914/110043 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110043 [1508] UsIndx=1
0914/110043 [1508] 
0914/110043 [1508] ---D3D9 vertex elements dump end---


0914/110043 [1508] ---Input vertex format dump---
0914/110043 [1508] Stream  : 0
0914/110043 [1508] Semantic: POSITION
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 0
0914/110043 [1508] Size    : 12
0914/110043 [1508] Type    : R32G32B32_FLOAT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: NORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 0
0914/110043 [1508] Size    : 4
0914/110043 [1508] Type    : R8G8B8A8_UINT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: TANGENT
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 4
0914/110043 [1508] Size    : 4
0914/110043 [1508] Type    : R8G8B8A8_UINT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: BINORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 8
0914/110043 [1508] Size    : 4
0914/110043 [1508] Type    : R8G8B8A8_UINT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 12
0914/110043 [1508] Size    : 8
0914/110043 [1508] Type    : R32G32_FLOAT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 1
0914/110043 [1508] Offset  : 20
0914/110043 [1508] Size    : 8
0914/110043 [1508] Type    : R32G32_FLOAT
0914/110043 [1508] 

0914/110043 [1508] -------------------------------
0914/110043 [1508] ---Output vertex format dump---
0914/110043 [1508] Semantic: POSITION
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 0
0914/110043 [1508] Size    : 12
0914/110043 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110043 [1508] Semantic: NORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 12
0914/110043 [1508] Size    : 16
0914/110043 [1508] Types Dump: UINT UINT UINT UINT 
0914/110043 [1508] Semantic: TANGENT
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 28
0914/110043 [1508] Size    : 16
0914/110043 [1508] Types Dump: UINT UINT UINT UINT 
0914/110043 [1508] Semantic: BINORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 44
0914/110043 [1508] Size    : 16
0914/110043 [1508] Types Dump: UINT UINT UINT UINT 
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 60
0914/110043 [1508] Size    : 8
0914/110043 [1508] Types Dump: FLOAT FLOAT 
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 1
0914/110043 [1508] Offset  : 68
0914/110043 [1508] Size    : 8
0914/110043 [1508] Types Dump: FLOAT FLOAT 
0914/110043 [1508] -------------------------------

0914/110043 [1508] PrimitivesCount=1856
VertexCnt=1862
OutVertexSize=76
0914/110043 [1508] ---Stream Info For: POSITION---
0914/110043 [1508] pVertexBuffer     : 0x03A3FC00
0914/110043 [1508] Stream Number     : 0
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 12
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: NORMAL---
0914/110043 [1508] pVertexBuffer     : 0x03A3FCC0
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: TANGENT---
0914/110043 [1508] pVertexBuffer     : 0x03A3FCC0
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: BINORMAL---
0914/110043 [1508] pVertexBuffer     : 0x03A3FCC0
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: TEXCOORD---
0914/110043 [1508] pVertexBuffer     : 0x03A3FCC0
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: TEXCOORD---
0914/110043 [1508] pVertexBuffer     : 0x03A3FCC0
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110043 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110043 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0014_2.dds
0914/110043 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0015_3.dds
0914/110043 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0016_4.dds
0914/110043 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110043 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110043 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110043 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0248.rip


0914/110043 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1336, 0, 1155)
0914/110043 [1508] Input primitive topology: TRIANGLELIST
0914/110043 [1508] ---D3D9 vertex elements dump---
0914/110043 [1508] Stream=0
0914/110043 [1508] Offset=0
0914/110043 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=0
0914/110043 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=4
0914/110043 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=8
0914/110043 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=12
0914/110043 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=20
0914/110043 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110043 [1508] UsIndx=1
0914/110043 [1508] 
0914/110043 [1508] ---D3D9 vertex elements dump end---


0914/110043 [1508] ---Input vertex format dump---
0914/110043 [1508] Stream  : 0
0914/110043 [1508] Semantic: POSITION
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 0
0914/110043 [1508] Size    : 12
0914/110043 [1508] Type    : R32G32B32_FLOAT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: NORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 0
0914/110043 [1508] Size    : 4
0914/110043 [1508] Type    : R8G8B8A8_UINT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: TANGENT
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 4
0914/110043 [1508] Size    : 4
0914/110043 [1508] Type    : R8G8B8A8_UINT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: BINORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 8
0914/110043 [1508] Size    : 4
0914/110043 [1508] Type    : R8G8B8A8_UINT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 12
0914/110043 [1508] Size    : 8
0914/110043 [1508] Type    : R32G32_FLOAT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 1
0914/110043 [1508] Offset  : 20
0914/110043 [1508] Size    : 8
0914/110043 [1508] Type    : R32G32_FLOAT
0914/110043 [1508] 

0914/110043 [1508] -------------------------------
0914/110043 [1508] ---Output vertex format dump---
0914/110043 [1508] Semantic: POSITION
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 0
0914/110043 [1508] Size    : 12
0914/110043 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110043 [1508] Semantic: NORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 12
0914/110043 [1508] Size    : 16
0914/110043 [1508] Types Dump: UINT UINT UINT UINT 
0914/110043 [1508] Semantic: TANGENT
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 28
0914/110043 [1508] Size    : 16
0914/110043 [1508] Types Dump: UINT UINT UINT UINT 
0914/110043 [1508] Semantic: BINORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 44
0914/110043 [1508] Size    : 16
0914/110043 [1508] Types Dump: UINT UINT UINT UINT 
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 60
0914/110043 [1508] Size    : 8
0914/110043 [1508] Types Dump: FLOAT FLOAT 
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 1
0914/110043 [1508] Offset  : 68
0914/110043 [1508] Size    : 8
0914/110043 [1508] Types Dump: FLOAT FLOAT 
0914/110043 [1508] -------------------------------

0914/110043 [1508] PrimitivesCount=1155
VertexCnt=1336
OutVertexSize=76
0914/110043 [1508] ---Stream Info For: POSITION---
0914/110043 [1508] pVertexBuffer     : 0x117F3EC0
0914/110043 [1508] Stream Number     : 0
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 12
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: NORMAL---
0914/110043 [1508] pVertexBuffer     : 0x117F3F80
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: TANGENT---
0914/110043 [1508] pVertexBuffer     : 0x117F3F80
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: BINORMAL---
0914/110043 [1508] pVertexBuffer     : 0x117F3F80
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: TEXCOORD---
0914/110043 [1508] pVertexBuffer     : 0x117F3F80
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: TEXCOORD---
0914/110043 [1508] pVertexBuffer     : 0x117F3F80
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110043 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110043 [1508] -----Texture desc-----
0914/110043 [1508] Level count: 11
0914/110043 [1508] Type: D3DRTYPE_TEXTURE
0914/110043 [1508] ----------------------
0914/110043 [1508] Format: D3DFMT_DXT3
0914/110043 [1508] Type  : D3DRTYPE_SURFACE
0914/110043 [1508] Usage : Unknown
0914/110043 [1508] Pool  : D3DPOOL_MANAGED
0914/110043 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110043 [1508] MultiSampleQuality: 0
0914/110043 [1508] Width : 1024
0914/110043 [1508] Height: 1024
0914/110043 [1508] ----------------------
0914/110043 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0018_2.dds
0914/110043 [1508] -----Texture desc-----
0914/110043 [1508] Level count: 11
0914/110043 [1508] Type: D3DRTYPE_TEXTURE
0914/110043 [1508] ----------------------
0914/110043 [1508] Format: D3DFMT_DXT5
0914/110043 [1508] Type  : D3DRTYPE_SURFACE
0914/110043 [1508] Usage : Unknown
0914/110043 [1508] Pool  : D3DPOOL_MANAGED
0914/110043 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110043 [1508] MultiSampleQuality: 0
0914/110043 [1508] Width : 1024
0914/110043 [1508] Height: 1024
0914/110043 [1508] ----------------------
0914/110043 [1508] Texture stage #3 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0019_3.dds
0914/110043 [1508] -----Texture desc-----
0914/110043 [1508] Level count: 10
0914/110043 [1508] Type: D3DRTYPE_TEXTURE
0914/110043 [1508] ----------------------
0914/110043 [1508] Format: D3DFMT_L8
0914/110043 [1508] Type  : D3DRTYPE_SURFACE
0914/110043 [1508] Usage : Unknown
0914/110043 [1508] Pool  : D3DPOOL_MANAGED
0914/110043 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110043 [1508] MultiSampleQuality: 0
0914/110043 [1508] Width : 512
0914/110043 [1508] Height: 512
0914/110043 [1508] ----------------------
0914/110043 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0020_4.dds
0914/110043 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110043 [1508] -----Texture desc-----
0914/110043 [1508] Level count: 9
0914/110043 [1508] Type: D3DRTYPE_CUBETEXTURE
0914/110043 [1508] ----------------------
0914/110043 [1508] Format: D3DFMT_X8R8G8B8
0914/110043 [1508] Type  : D3DRTYPE_SURFACE
0914/110043 [1508] Usage : Unknown
0914/110043 [1508] Pool  : D3DPOOL_MANAGED
0914/110043 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110043 [1508] MultiSampleQuality: 0
0914/110043 [1508] Width : 256
0914/110043 [1508] Height: 256
0914/110043 [1508] ----------------------
0914/110043 [1508] Texture stage #6 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0021_6.dds
0914/110043 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110043 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0249.rip


0914/110043 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 20, 0, 10)
0914/110043 [1508] Input primitive topology: TRIANGLELIST
0914/110043 [1508] ---D3D9 vertex elements dump---
0914/110043 [1508] Stream=0
0914/110043 [1508] Offset=0
0914/110043 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=0
0914/110043 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=4
0914/110043 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=8
0914/110043 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=12
0914/110043 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=20
0914/110043 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110043 [1508] UsIndx=1
0914/110043 [1508] 
0914/110043 [1508] ---D3D9 vertex elements dump end---


0914/110043 [1508] ---Input vertex format dump---
0914/110043 [1508] Stream  : 0
0914/110043 [1508] Semantic: POSITION
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 0
0914/110043 [1508] Size    : 12
0914/110043 [1508] Type    : R32G32B32_FLOAT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: NORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 0
0914/110043 [1508] Size    : 4
0914/110043 [1508] Type    : R8G8B8A8_UINT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: TANGENT
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 4
0914/110043 [1508] Size    : 4
0914/110043 [1508] Type    : R8G8B8A8_UINT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: BINORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 8
0914/110043 [1508] Size    : 4
0914/110043 [1508] Type    : R8G8B8A8_UINT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 12
0914/110043 [1508] Size    : 8
0914/110043 [1508] Type    : R32G32_FLOAT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 1
0914/110043 [1508] Offset  : 20
0914/110043 [1508] Size    : 8
0914/110043 [1508] Type    : R32G32_FLOAT
0914/110043 [1508] 

0914/110043 [1508] -------------------------------
0914/110043 [1508] ---Output vertex format dump---
0914/110043 [1508] Semantic: POSITION
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 0
0914/110043 [1508] Size    : 12
0914/110043 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110043 [1508] Semantic: NORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 12
0914/110043 [1508] Size    : 16
0914/110043 [1508] Types Dump: UINT UINT UINT UINT 
0914/110043 [1508] Semantic: TANGENT
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 28
0914/110043 [1508] Size    : 16
0914/110043 [1508] Types Dump: UINT UINT UINT UINT 
0914/110043 [1508] Semantic: BINORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 44
0914/110043 [1508] Size    : 16
0914/110043 [1508] Types Dump: UINT UINT UINT UINT 
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 60
0914/110043 [1508] Size    : 8
0914/110043 [1508] Types Dump: FLOAT FLOAT 
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 1
0914/110043 [1508] Offset  : 68
0914/110043 [1508] Size    : 8
0914/110043 [1508] Types Dump: FLOAT FLOAT 
0914/110043 [1508] -------------------------------

0914/110043 [1508] PrimitivesCount=10
VertexCnt=20
OutVertexSize=76
0914/110043 [1508] ---Stream Info For: POSITION---
0914/110043 [1508] pVertexBuffer     : 0x117F4060
0914/110043 [1508] Stream Number     : 0
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 12
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: NORMAL---
0914/110043 [1508] pVertexBuffer     : 0x117F4140
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: TANGENT---
0914/110043 [1508] pVertexBuffer     : 0x117F4140
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: BINORMAL---
0914/110043 [1508] pVertexBuffer     : 0x117F4140
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: TEXCOORD---
0914/110043 [1508] pVertexBuffer     : 0x117F4140
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: TEXCOORD---
0914/110043 [1508] pVertexBuffer     : 0x117F4140
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110043 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110043 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110043 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110043 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110043 [1508] -----Texture desc-----
0914/110043 [1508] Level count: 1
0914/110043 [1508] Type: D3DRTYPE_CUBETEXTURE
0914/110043 [1508] ----------------------
0914/110043 [1508] Format: D3DFMT_L8
0914/110043 [1508] Type  : D3DRTYPE_SURFACE
0914/110043 [1508] Usage : Unknown
0914/110043 [1508] Pool  : D3DPOOL_MANAGED
0914/110043 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110043 [1508] MultiSampleQuality: 0
0914/110043 [1508] Width : 1
0914/110043 [1508] Height: 1
0914/110043 [1508] ----------------------
0914/110043 [1508] Texture stage #5 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110043 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110043 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110043 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0250.rip


0914/110043 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 9894, 0, 9701)
0914/110043 [1508] Input primitive topology: TRIANGLELIST
0914/110043 [1508] ---D3D9 vertex elements dump---
0914/110043 [1508] Stream=0
0914/110043 [1508] Offset=0
0914/110043 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=0
0914/110043 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=4
0914/110043 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=8
0914/110043 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=12
0914/110043 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110043 [1508] UsIndx=0
0914/110043 [1508] 
0914/110043 [1508] Stream=1
0914/110043 [1508] Offset=20
0914/110043 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110043 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110043 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110043 [1508] UsIndx=1
0914/110043 [1508] 
0914/110043 [1508] ---D3D9 vertex elements dump end---


0914/110043 [1508] ---Input vertex format dump---
0914/110043 [1508] Stream  : 0
0914/110043 [1508] Semantic: POSITION
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 0
0914/110043 [1508] Size    : 12
0914/110043 [1508] Type    : R32G32B32_FLOAT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: NORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 0
0914/110043 [1508] Size    : 4
0914/110043 [1508] Type    : R8G8B8A8_UINT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: TANGENT
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 4
0914/110043 [1508] Size    : 4
0914/110043 [1508] Type    : R8G8B8A8_UINT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: BINORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 8
0914/110043 [1508] Size    : 4
0914/110043 [1508] Type    : R8G8B8A8_UINT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 12
0914/110043 [1508] Size    : 8
0914/110043 [1508] Type    : R32G32_FLOAT
0914/110043 [1508] 

0914/110043 [1508] Stream  : 1
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 1
0914/110043 [1508] Offset  : 20
0914/110043 [1508] Size    : 8
0914/110043 [1508] Type    : R32G32_FLOAT
0914/110043 [1508] 

0914/110043 [1508] -------------------------------
0914/110043 [1508] ---Output vertex format dump---
0914/110043 [1508] Semantic: POSITION
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 0
0914/110043 [1508] Size    : 12
0914/110043 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110043 [1508] Semantic: NORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 12
0914/110043 [1508] Size    : 16
0914/110043 [1508] Types Dump: UINT UINT UINT UINT 
0914/110043 [1508] Semantic: TANGENT
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 28
0914/110043 [1508] Size    : 16
0914/110043 [1508] Types Dump: UINT UINT UINT UINT 
0914/110043 [1508] Semantic: BINORMAL
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 44
0914/110043 [1508] Size    : 16
0914/110043 [1508] Types Dump: UINT UINT UINT UINT 
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 0
0914/110043 [1508] Offset  : 60
0914/110043 [1508] Size    : 8
0914/110043 [1508] Types Dump: FLOAT FLOAT 
0914/110043 [1508] Semantic: TEXCOORD
0914/110043 [1508] SemIndex: 1
0914/110043 [1508] Offset  : 68
0914/110043 [1508] Size    : 8
0914/110043 [1508] Types Dump: FLOAT FLOAT 
0914/110043 [1508] -------------------------------

0914/110043 [1508] PrimitivesCount=9701
VertexCnt=9894
OutVertexSize=76
0914/110043 [1508] ---Stream Info For: POSITION---
0914/110043 [1508] pVertexBuffer     : 0x117F4220
0914/110043 [1508] Stream Number     : 0
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 12
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: NORMAL---
0914/110043 [1508] pVertexBuffer     : 0x117F42E0
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: TANGENT---
0914/110043 [1508] pVertexBuffer     : 0x117F42E0
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: BINORMAL---
0914/110043 [1508] pVertexBuffer     : 0x117F42E0
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: TEXCOORD---
0914/110043 [1508] pVertexBuffer     : 0x117F42E0
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] ---Stream Info For: TEXCOORD---
0914/110043 [1508] pVertexBuffer     : 0x117F42E0
0914/110043 [1508] Stream Number     : 1
0914/110043 [1508] Stream OffsInBytes: 0
0914/110043 [1508] Stream Stride     : 28
0914/110043 [1508] 
0914/110043 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110043 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110043 [1508] -----Texture desc-----
0914/110043 [1508] Level count: 12
0914/110043 [1508] Type: D3DRTYPE_TEXTURE
0914/110043 [1508] ----------------------
0914/110043 [1508] Format: D3DFMT_DXT3
0914/110043 [1508] Type  : D3DRTYPE_SURFACE
0914/110043 [1508] Usage : Unknown
0914/110043 [1508] Pool  : D3DPOOL_MANAGED
0914/110043 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110043 [1508] MultiSampleQuality: 0
0914/110043 [1508] Width : 2048
0914/110043 [1508] Height: 2048
0914/110043 [1508] ----------------------
0914/110045 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0023_2.dds
0914/110045 [1508] -----Texture desc-----
0914/110045 [1508] Level count: 11
0914/110045 [1508] Type: D3DRTYPE_TEXTURE
0914/110045 [1508] ----------------------
0914/110045 [1508] Format: D3DFMT_DXT5
0914/110045 [1508] Type  : D3DRTYPE_SURFACE
0914/110045 [1508] Usage : Unknown
0914/110045 [1508] Pool  : D3DPOOL_MANAGED
0914/110045 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110045 [1508] MultiSampleQuality: 0
0914/110045 [1508] Width : 1024
0914/110045 [1508] Height: 1024
0914/110045 [1508] ----------------------
0914/110045 [1508] Texture stage #3 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0024_3.dds
0914/110045 [1508] -----Texture desc-----
0914/110045 [1508] Level count: 11
0914/110045 [1508] Type: D3DRTYPE_TEXTURE
0914/110045 [1508] ----------------------
0914/110045 [1508] Format: D3DFMT_L8
0914/110045 [1508] Type  : D3DRTYPE_SURFACE
0914/110045 [1508] Usage : Unknown
0914/110045 [1508] Pool  : D3DPOOL_MANAGED
0914/110045 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110045 [1508] MultiSampleQuality: 0
0914/110045 [1508] Width : 1024
0914/110045 [1508] Height: 1024
0914/110045 [1508] ----------------------
0914/110046 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0025_4.dds
0914/110046 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110046 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0021_6.dds
0914/110046 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110046 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0251.rip


0914/110046 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7611, 0, 6948)
0914/110046 [1508] Input primitive topology: TRIANGLELIST
0914/110046 [1508] ---D3D9 vertex elements dump---
0914/110046 [1508] Stream=0
0914/110046 [1508] Offset=0
0914/110046 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=0
0914/110046 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=4
0914/110046 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=8
0914/110046 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=12
0914/110046 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=20
0914/110046 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110046 [1508] UsIndx=1
0914/110046 [1508] 
0914/110046 [1508] ---D3D9 vertex elements dump end---


0914/110046 [1508] ---Input vertex format dump---
0914/110046 [1508] Stream  : 0
0914/110046 [1508] Semantic: POSITION
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 0
0914/110046 [1508] Size    : 12
0914/110046 [1508] Type    : R32G32B32_FLOAT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: NORMAL
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 0
0914/110046 [1508] Size    : 4
0914/110046 [1508] Type    : R8G8B8A8_UINT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: TANGENT
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 4
0914/110046 [1508] Size    : 4
0914/110046 [1508] Type    : R8G8B8A8_UINT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: BINORMAL
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 8
0914/110046 [1508] Size    : 4
0914/110046 [1508] Type    : R8G8B8A8_UINT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: TEXCOORD
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 12
0914/110046 [1508] Size    : 8
0914/110046 [1508] Type    : R32G32_FLOAT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: TEXCOORD
0914/110046 [1508] SemIndex: 1
0914/110046 [1508] Offset  : 20
0914/110046 [1508] Size    : 8
0914/110046 [1508] Type    : R32G32_FLOAT
0914/110046 [1508] 

0914/110046 [1508] -------------------------------
0914/110046 [1508] ---Output vertex format dump---
0914/110046 [1508] Semantic: POSITION
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 0
0914/110046 [1508] Size    : 12
0914/110046 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110046 [1508] Semantic: NORMAL
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 12
0914/110046 [1508] Size    : 16
0914/110046 [1508] Types Dump: UINT UINT UINT UINT 
0914/110046 [1508] Semantic: TANGENT
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 28
0914/110046 [1508] Size    : 16
0914/110046 [1508] Types Dump: UINT UINT UINT UINT 
0914/110046 [1508] Semantic: BINORMAL
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 44
0914/110046 [1508] Size    : 16
0914/110046 [1508] Types Dump: UINT UINT UINT UINT 
0914/110046 [1508] Semantic: TEXCOORD
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 60
0914/110046 [1508] Size    : 8
0914/110046 [1508] Types Dump: FLOAT FLOAT 
0914/110046 [1508] Semantic: TEXCOORD
0914/110046 [1508] SemIndex: 1
0914/110046 [1508] Offset  : 68
0914/110046 [1508] Size    : 8
0914/110046 [1508] Types Dump: FLOAT FLOAT 
0914/110046 [1508] -------------------------------

0914/110046 [1508] PrimitivesCount=6948
VertexCnt=7611
OutVertexSize=76
0914/110046 [1508] ---Stream Info For: POSITION---
0914/110046 [1508] pVertexBuffer     : 0x117F43C0
0914/110046 [1508] Stream Number     : 0
0914/110046 [1508] Stream OffsInBytes: 0
0914/110046 [1508] Stream Stride     : 12
0914/110046 [1508] 
0914/110046 [1508] ---Stream Info For: NORMAL---
0914/110046 [1508] pVertexBuffer     : 0x117F44A0
0914/110046 [1508] Stream Number     : 1
0914/110046 [1508] Stream OffsInBytes: 0
0914/110046 [1508] Stream Stride     : 28
0914/110046 [1508] 
0914/110046 [1508] ---Stream Info For: TANGENT---
0914/110046 [1508] pVertexBuffer     : 0x117F44A0
0914/110046 [1508] Stream Number     : 1
0914/110046 [1508] Stream OffsInBytes: 0
0914/110046 [1508] Stream Stride     : 28
0914/110046 [1508] 
0914/110046 [1508] ---Stream Info For: BINORMAL---
0914/110046 [1508] pVertexBuffer     : 0x117F44A0
0914/110046 [1508] Stream Number     : 1
0914/110046 [1508] Stream OffsInBytes: 0
0914/110046 [1508] Stream Stride     : 28
0914/110046 [1508] 
0914/110046 [1508] ---Stream Info For: TEXCOORD---
0914/110046 [1508] pVertexBuffer     : 0x117F44A0
0914/110046 [1508] Stream Number     : 1
0914/110046 [1508] Stream OffsInBytes: 0
0914/110046 [1508] Stream Stride     : 28
0914/110046 [1508] 
0914/110046 [1508] ---Stream Info For: TEXCOORD---
0914/110046 [1508] pVertexBuffer     : 0x117F44A0
0914/110046 [1508] Stream Number     : 1
0914/110046 [1508] Stream OffsInBytes: 0
0914/110046 [1508] Stream Stride     : 28
0914/110046 [1508] 
0914/110046 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110046 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110046 [1508] -----Texture desc-----
0914/110046 [1508] Level count: 11
0914/110046 [1508] Type: D3DRTYPE_TEXTURE
0914/110046 [1508] ----------------------
0914/110046 [1508] Format: D3DFMT_DXT3
0914/110046 [1508] Type  : D3DRTYPE_SURFACE
0914/110046 [1508] Usage : Unknown
0914/110046 [1508] Pool  : D3DPOOL_MANAGED
0914/110046 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110046 [1508] MultiSampleQuality: 0
0914/110046 [1508] Width : 1024
0914/110046 [1508] Height: 1024
0914/110046 [1508] ----------------------
0914/110046 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0026_2.dds
0914/110046 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110046 [1508] -----Texture desc-----
0914/110046 [1508] Level count: 11
0914/110046 [1508] Type: D3DRTYPE_TEXTURE
0914/110046 [1508] ----------------------
0914/110046 [1508] Format: D3DFMT_L8
0914/110046 [1508] Type  : D3DRTYPE_SURFACE
0914/110046 [1508] Usage : Unknown
0914/110046 [1508] Pool  : D3DPOOL_MANAGED
0914/110046 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110046 [1508] MultiSampleQuality: 0
0914/110046 [1508] Width : 1024
0914/110046 [1508] Height: 1024
0914/110046 [1508] ----------------------
0914/110046 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0027_4.dds
0914/110046 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110046 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110046 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110046 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0252.rip


0914/110046 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2315, 0, 1792)
0914/110046 [1508] Input primitive topology: TRIANGLELIST
0914/110046 [1508] ---D3D9 vertex elements dump---
0914/110046 [1508] Stream=0
0914/110046 [1508] Offset=0
0914/110046 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=0
0914/110046 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=4
0914/110046 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=8
0914/110046 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=12
0914/110046 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=20
0914/110046 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110046 [1508] UsIndx=1
0914/110046 [1508] 
0914/110046 [1508] ---D3D9 vertex elements dump end---


0914/110046 [1508] ---Input vertex format dump---
0914/110046 [1508] Stream  : 0
0914/110046 [1508] Semantic: POSITION
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 0
0914/110046 [1508] Size    : 12
0914/110046 [1508] Type    : R32G32B32_FLOAT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: NORMAL
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 0
0914/110046 [1508] Size    : 4
0914/110046 [1508] Type    : R8G8B8A8_UINT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: TANGENT
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 4
0914/110046 [1508] Size    : 4
0914/110046 [1508] Type    : R8G8B8A8_UINT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: BINORMAL
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 8
0914/110046 [1508] Size    : 4
0914/110046 [1508] Type    : R8G8B8A8_UINT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: TEXCOORD
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 12
0914/110046 [1508] Size    : 8
0914/110046 [1508] Type    : R32G32_FLOAT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: TEXCOORD
0914/110046 [1508] SemIndex: 1
0914/110046 [1508] Offset  : 20
0914/110046 [1508] Size    : 8
0914/110046 [1508] Type    : R32G32_FLOAT
0914/110046 [1508] 

0914/110046 [1508] -------------------------------
0914/110046 [1508] ---Output vertex format dump---
0914/110046 [1508] Semantic: POSITION
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 0
0914/110046 [1508] Size    : 12
0914/110046 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110046 [1508] Semantic: NORMAL
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 12
0914/110046 [1508] Size    : 16
0914/110046 [1508] Types Dump: UINT UINT UINT UINT 
0914/110046 [1508] Semantic: TANGENT
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 28
0914/110046 [1508] Size    : 16
0914/110046 [1508] Types Dump: UINT UINT UINT UINT 
0914/110046 [1508] Semantic: BINORMAL
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 44
0914/110046 [1508] Size    : 16
0914/110046 [1508] Types Dump: UINT UINT UINT UINT 
0914/110046 [1508] Semantic: TEXCOORD
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 60
0914/110046 [1508] Size    : 8
0914/110046 [1508] Types Dump: FLOAT FLOAT 
0914/110046 [1508] Semantic: TEXCOORD
0914/110046 [1508] SemIndex: 1
0914/110046 [1508] Offset  : 68
0914/110046 [1508] Size    : 8
0914/110046 [1508] Types Dump: FLOAT FLOAT 
0914/110046 [1508] -------------------------------

0914/110046 [1508] PrimitivesCount=1792
VertexCnt=2315
OutVertexSize=76
0914/110046 [1508] ---Stream Info For: POSITION---
0914/110046 [1508] pVertexBuffer     : 0x117F4580
0914/110046 [1508] Stream Number     : 0
0914/110046 [1508] Stream OffsInBytes: 0
0914/110046 [1508] Stream Stride     : 12
0914/110046 [1508] 
0914/110046 [1508] ---Stream Info For: NORMAL---
0914/110046 [1508] pVertexBuffer     : 0x117F4640
0914/110046 [1508] Stream Number     : 1
0914/110046 [1508] Stream OffsInBytes: 0
0914/110046 [1508] Stream Stride     : 28
0914/110046 [1508] 
0914/110046 [1508] ---Stream Info For: TANGENT---
0914/110046 [1508] pVertexBuffer     : 0x117F4640
0914/110046 [1508] Stream Number     : 1
0914/110046 [1508] Stream OffsInBytes: 0
0914/110046 [1508] Stream Stride     : 28
0914/110046 [1508] 
0914/110046 [1508] ---Stream Info For: BINORMAL---
0914/110046 [1508] pVertexBuffer     : 0x117F4640
0914/110046 [1508] Stream Number     : 1
0914/110046 [1508] Stream OffsInBytes: 0
0914/110046 [1508] Stream Stride     : 28
0914/110046 [1508] 
0914/110046 [1508] ---Stream Info For: TEXCOORD---
0914/110046 [1508] pVertexBuffer     : 0x117F4640
0914/110046 [1508] Stream Number     : 1
0914/110046 [1508] Stream OffsInBytes: 0
0914/110046 [1508] Stream Stride     : 28
0914/110046 [1508] 
0914/110046 [1508] ---Stream Info For: TEXCOORD---
0914/110046 [1508] pVertexBuffer     : 0x117F4640
0914/110046 [1508] Stream Number     : 1
0914/110046 [1508] Stream OffsInBytes: 0
0914/110046 [1508] Stream Stride     : 28
0914/110046 [1508] 
0914/110046 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110046 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110046 [1508] -----Texture desc-----
0914/110046 [1508] Level count: 10
0914/110046 [1508] Type: D3DRTYPE_TEXTURE
0914/110046 [1508] ----------------------
0914/110046 [1508] Format: D3DFMT_DXT3
0914/110046 [1508] Type  : D3DRTYPE_SURFACE
0914/110046 [1508] Usage : Unknown
0914/110046 [1508] Pool  : D3DPOOL_MANAGED
0914/110046 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110046 [1508] MultiSampleQuality: 0
0914/110046 [1508] Width : 512
0914/110046 [1508] Height: 512
0914/110046 [1508] ----------------------
0914/110046 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0028_2.dds
0914/110046 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110046 [1508] -----Texture desc-----
0914/110046 [1508] Level count: 10
0914/110046 [1508] Type: D3DRTYPE_TEXTURE
0914/110046 [1508] ----------------------
0914/110046 [1508] Format: D3DFMT_L8
0914/110046 [1508] Type  : D3DRTYPE_SURFACE
0914/110046 [1508] Usage : Unknown
0914/110046 [1508] Pool  : D3DPOOL_MANAGED
0914/110046 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110046 [1508] MultiSampleQuality: 0
0914/110046 [1508] Width : 512
0914/110046 [1508] Height: 512
0914/110046 [1508] ----------------------
0914/110046 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0029_4.dds
0914/110046 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110046 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0021_6.dds
0914/110046 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110046 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0253.rip


0914/110046 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 16416, 0, 8208)
0914/110046 [1508] Input primitive topology: TRIANGLELIST
0914/110046 [1508] ---D3D9 vertex elements dump---
0914/110046 [1508] Stream=0
0914/110046 [1508] Offset=0
0914/110046 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=0
0914/110046 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=4
0914/110046 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=8
0914/110046 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=12
0914/110046 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110046 [1508] UsIndx=0
0914/110046 [1508] 
0914/110046 [1508] Stream=1
0914/110046 [1508] Offset=20
0914/110046 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110046 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110046 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110046 [1508] UsIndx=1
0914/110046 [1508] 
0914/110046 [1508] ---D3D9 vertex elements dump end---


0914/110046 [1508] ---Input vertex format dump---
0914/110046 [1508] Stream  : 0
0914/110046 [1508] Semantic: POSITION
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 0
0914/110046 [1508] Size    : 12
0914/110046 [1508] Type    : R32G32B32_FLOAT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: NORMAL
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 0
0914/110046 [1508] Size    : 4
0914/110046 [1508] Type    : R8G8B8A8_UINT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: TANGENT
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 4
0914/110046 [1508] Size    : 4
0914/110046 [1508] Type    : R8G8B8A8_UINT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: BINORMAL
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 8
0914/110046 [1508] Size    : 4
0914/110046 [1508] Type    : R8G8B8A8_UINT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: TEXCOORD
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 12
0914/110046 [1508] Size    : 8
0914/110046 [1508] Type    : R32G32_FLOAT
0914/110046 [1508] 

0914/110046 [1508] Stream  : 1
0914/110046 [1508] Semantic: TEXCOORD
0914/110046 [1508] SemIndex: 1
0914/110046 [1508] Offset  : 20
0914/110046 [1508] Size    : 8
0914/110046 [1508] Type    : R32G32_FLOAT
0914/110046 [1508] 

0914/110046 [1508] -------------------------------
0914/110046 [1508] ---Output vertex format dump---
0914/110046 [1508] Semantic: POSITION
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 0
0914/110046 [1508] Size    : 12
0914/110046 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110046 [1508] Semantic: NORMAL
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 12
0914/110046 [1508] Size    : 16
0914/110046 [1508] Types Dump: UINT UINT UINT UINT 
0914/110046 [1508] Semantic: TANGENT
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 28
0914/110046 [1508] Size    : 16
0914/110046 [1508] Types Dump: UINT UINT UINT UINT 
0914/110046 [1508] Semantic: BINORMAL
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 44
0914/110046 [1508] Size    : 16
0914/110046 [1508] Types Dump: UINT UINT UINT UINT 
0914/110046 [1508] Semantic: TEXCOORD
0914/110046 [1508] SemIndex: 0
0914/110046 [1508] Offset  : 60
0914/110046 [1508] Size    : 8
0914/110046 [1508] Types Dump: FLOAT FLOAT 
0914/110046 [1508] Semantic: TEXCOORD
0914/110046 [1508] SemIndex: 1
0914/110046 [1508] Offset  : 68
0914/110046 [1508] Size    : 8
0914/110046 [1508] Types Dump: FLOAT FLOAT 
0914/110046 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=8208
VertexCnt=16416
OutVertexSize=76
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F4800
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: NORMAL---
0914/110047 [1508] pVertexBuffer     : 0x117F48E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TANGENT---
0914/110047 [1508] pVertexBuffer     : 0x117F48E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: BINORMAL---
0914/110047 [1508] pVertexBuffer     : 0x117F48E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x117F48E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x117F48E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110047 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110047 [1508] -----Texture desc-----
0914/110047 [1508] Level count: 11
0914/110047 [1508] Type: D3DRTYPE_TEXTURE
0914/110047 [1508] ----------------------
0914/110047 [1508] Format: D3DFMT_X8R8G8B8
0914/110047 [1508] Type  : D3DRTYPE_SURFACE
0914/110047 [1508] Usage : Unknown
0914/110047 [1508] Pool  : D3DPOOL_MANAGED
0914/110047 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110047 [1508] MultiSampleQuality: 0
0914/110047 [1508] Width : 1024
0914/110047 [1508] Height: 1024
0914/110047 [1508] ----------------------
0914/110047 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0030_2.dds
0914/110047 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110047 [1508] -----Texture desc-----
0914/110047 [1508] Level count: 11
0914/110047 [1508] Type: D3DRTYPE_TEXTURE
0914/110047 [1508] ----------------------
0914/110047 [1508] Format: D3DFMT_L8
0914/110047 [1508] Type  : D3DRTYPE_SURFACE
0914/110047 [1508] Usage : Unknown
0914/110047 [1508] Pool  : D3DPOOL_MANAGED
0914/110047 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110047 [1508] MultiSampleQuality: 0
0914/110047 [1508] Width : 1024
0914/110047 [1508] Height: 1024
0914/110047 [1508] ----------------------
0914/110047 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0031_4.dds
0914/110047 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110047 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0021_6.dds
0914/110047 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0254.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2064, 0, 1931)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=4
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=8
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=12
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 4
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 8
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 28
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 44
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 60
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=1931
VertexCnt=2064
OutVertexSize=68
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x14A09260
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: NORMAL---
0914/110047 [1508] pVertexBuffer     : 0x14A09340
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 20
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TANGENT---
0914/110047 [1508] pVertexBuffer     : 0x14A09340
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 20
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: BINORMAL---
0914/110047 [1508] pVertexBuffer     : 0x14A09340
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 20
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x14A09340
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 20
0914/110047 [1508] 
0914/110047 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110047 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110047 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110047 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110047 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110047 [1508] -----Texture desc-----
0914/110047 [1508] Level count: 1
0914/110047 [1508] Type: D3DRTYPE_TEXTURE
0914/110047 [1508] ----------------------
0914/110047 [1508] Format: D3DFMT_L16
0914/110047 [1508] Type  : D3DRTYPE_SURFACE
0914/110047 [1508] Usage : Unknown
0914/110047 [1508] Pool  : D3DPOOL_MANAGED
0914/110047 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110047 [1508] MultiSampleQuality: 0
0914/110047 [1508] Width : 1024
0914/110047 [1508] Height: 128
0914/110047 [1508] ----------------------
0914/110047 [1508] Texture stage #5 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0032_5.dds
0914/110047 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0021_6.dds
0914/110047 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0255.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 752, 0, 612)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=4
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=8
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=12
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=20
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=1
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 4
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 8
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 1
0914/110047 [1508] Offset  : 20
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 28
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 44
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 60
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 1
0914/110047 [1508] Offset  : 68
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=612
VertexCnt=752
OutVertexSize=76
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x14A09400
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: NORMAL---
0914/110047 [1508] pVertexBuffer     : 0x14A094E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TANGENT---
0914/110047 [1508] pVertexBuffer     : 0x14A094E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: BINORMAL---
0914/110047 [1508] pVertexBuffer     : 0x14A094E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x14A094E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x14A094E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110047 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110047 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0023_2.dds
0914/110047 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0024_3.dds
0914/110047 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0025_4.dds
0914/110047 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110047 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0021_6.dds
0914/110047 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0256.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 289, 0, 288)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=4
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=8
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=12
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=20
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=1
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 4
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 8
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 1
0914/110047 [1508] Offset  : 20
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 28
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 44
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 60
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 1
0914/110047 [1508] Offset  : 68
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=288
VertexCnt=289
OutVertexSize=76
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x14A0A420
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: NORMAL---
0914/110047 [1508] pVertexBuffer     : 0x14A0A4E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TANGENT---
0914/110047 [1508] pVertexBuffer     : 0x14A0A4E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: BINORMAL---
0914/110047 [1508] pVertexBuffer     : 0x14A0A4E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x14A0A4E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x14A0A4E0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110047 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110047 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0028_2.dds
0914/110047 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110047 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0029_4.dds
0914/110047 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110047 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0021_6.dds
0914/110047 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0257.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 551, 0, 506)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=4
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=8
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=12
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=20
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=1
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 4
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 8
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 1
0914/110047 [1508] Offset  : 20
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 28
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 44
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 60
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 1
0914/110047 [1508] Offset  : 68
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=506
VertexCnt=551
OutVertexSize=76
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x14A0A5C0
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: NORMAL---
0914/110047 [1508] pVertexBuffer     : 0x14A0A6A0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TANGENT---
0914/110047 [1508] pVertexBuffer     : 0x14A0A6A0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: BINORMAL---
0914/110047 [1508] pVertexBuffer     : 0x14A0A6A0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x14A0A6A0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x14A0A6A0
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110047 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110047 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0018_2.dds
0914/110047 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0019_3.dds
0914/110047 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0020_4.dds
0914/110047 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110047 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0021_6.dds
0914/110047 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0258.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1593, 85200, 2747)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=2747
VertexCnt=1593
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5580
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 208560
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110047 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110047 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0018_2.dds
0914/110047 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0019_3.dds
0914/110047 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0020_4.dds
0914/110047 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110047 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0021_6.dds
0914/110047 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0259.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1738, 108654, 2754)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=2754
VertexCnt=1738
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5580
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 264420
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110047 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110047 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0018_2.dds
0914/110047 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0019_3.dds
0914/110047 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0020_4.dds
0914/110047 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110047 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0021_6.dds
0914/110047 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0260.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5720
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110047 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110047 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0018_2.dds
0914/110047 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0019_3.dds
0914/110047 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0020_4.dds
0914/110047 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110047 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0021_6.dds
0914/110047 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0261.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5720
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 5628
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110047 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110047 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0018_2.dds
0914/110047 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0019_3.dds
0914/110047 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0020_4.dds
0914/110047 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110047 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0021_6.dds
0914/110047 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0262.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1593, 85200, 2747)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=4
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=8
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=12
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=20
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=1
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 4
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 8
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 1
0914/110047 [1508] Offset  : 20
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 28
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 44
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 60
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 1
0914/110047 [1508] Offset  : 68
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=2747
VertexCnt=1593
OutVertexSize=76
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5580
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 208560
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: NORMAL---
0914/110047 [1508] pVertexBuffer     : 0x117F5660
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 486640
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TANGENT---
0914/110047 [1508] pVertexBuffer     : 0x117F5660
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 486640
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: BINORMAL---
0914/110047 [1508] pVertexBuffer     : 0x117F5660
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 486640
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x117F5660
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 486640
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x117F5660
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 486640
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110047 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110047 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110047 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110047 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110047 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110047 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110047 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0263.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1738, 108654, 2754)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=4
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=8
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=12
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=20
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=1
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 4
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 8
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 1
0914/110047 [1508] Offset  : 20
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 28
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 44
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 60
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 1
0914/110047 [1508] Offset  : 68
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=2754
VertexCnt=1738
OutVertexSize=76
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5580
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 264420
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: NORMAL---
0914/110047 [1508] pVertexBuffer     : 0x117F5660
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 616980
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TANGENT---
0914/110047 [1508] pVertexBuffer     : 0x117F5660
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 616980
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: BINORMAL---
0914/110047 [1508] pVertexBuffer     : 0x117F5660
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 616980
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x117F5660
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 616980
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x117F5660
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 616980
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110047 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110047 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110047 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110047 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110047 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110047 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110047 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0264.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=4
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=8
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=12
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=20
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=1
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 4
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 8
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 1
0914/110047 [1508] Offset  : 20
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 28
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 44
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 60
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 1
0914/110047 [1508] Offset  : 68
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=76
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5720
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: NORMAL---
0914/110047 [1508] pVertexBuffer     : 0x14A09180
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TANGENT---
0914/110047 [1508] pVertexBuffer     : 0x14A09180
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: BINORMAL---
0914/110047 [1508] pVertexBuffer     : 0x14A09180
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x14A09180
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x14A09180
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110047 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110047 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110047 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110047 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110047 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110047 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110047 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0265.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=4
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=8
0914/110047 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=12
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] Stream=1
0914/110047 [1508] Offset=20
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110047 [1508] UsIndx=1
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 4
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 8
0914/110047 [1508] Size    : 4
0914/110047 [1508] Type    : R8G8B8A8_UINT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] Stream  : 1
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 1
0914/110047 [1508] Offset  : 20
0914/110047 [1508] Size    : 8
0914/110047 [1508] Type    : R32G32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] Semantic: NORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 12
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TANGENT
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 28
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: BINORMAL
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 44
0914/110047 [1508] Size    : 16
0914/110047 [1508] Types Dump: UINT UINT UINT UINT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 60
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] Semantic: TEXCOORD
0914/110047 [1508] SemIndex: 1
0914/110047 [1508] Offset  : 68
0914/110047 [1508] Size    : 8
0914/110047 [1508] Types Dump: FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=76
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5720
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 5628
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: NORMAL---
0914/110047 [1508] pVertexBuffer     : 0x14A09180
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 13132
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TANGENT---
0914/110047 [1508] pVertexBuffer     : 0x14A09180
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 13132
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: BINORMAL---
0914/110047 [1508] pVertexBuffer     : 0x14A09180
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 13132
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x14A09180
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 13132
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] ---Stream Info For: TEXCOORD---
0914/110047 [1508] pVertexBuffer     : 0x14A09180
0914/110047 [1508] Stream Number     : 1
0914/110047 [1508] Stream OffsInBytes: 13132
0914/110047 [1508] Stream Stride     : 28
0914/110047 [1508] 
0914/110047 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110047 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110047 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110047 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110047 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110047 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110047 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110047 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0266.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1627, 116916, 2755)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=2755
VertexCnt=1627
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5580
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 285276
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0267.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1679, 74199, 2901)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=2901
VertexCnt=1679
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5580
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 182148
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0268.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1498, 160773, 2779)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=2779
VertexCnt=1498
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5580
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 390660
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0269.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1409, 154671, 2034)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=2034
VertexCnt=1409
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5580
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 373752
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0270.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1252, 169110, 2224)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=2224
VertexCnt=1252
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5580
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 408636
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0271.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1612, 144744, 2895)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=2895
VertexCnt=1612
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5580
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 351372
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0272.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1069, 184194, 1880)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=1880
VertexCnt=1069
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5580
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 447432
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0273.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5720
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0274.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F5720
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 5628
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0275.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x0B3AD100
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0276.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 419, 0, 784)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=784
VertexCnt=419
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F49A0
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0277.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 3928, 0, 1984)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=1984
VertexCnt=3928
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F4B60
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0278.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1320, 0, 2304)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=2304
VertexCnt=1320
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F4D00
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0279.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1320, 23808, 2304)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=2304
VertexCnt=1320
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F4D00
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 53856
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0280.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1188, 17664, 2048)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=2048
VertexCnt=1188
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F4D00
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 39600
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0281.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1980, 6912, 3584)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=3584
VertexCnt=1980
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x117F4D00
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 15840
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0282.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 819, 0, 1200)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110047 [1508] PrimitivesCount=1200
VertexCnt=819
OutVertexSize=12
0914/110047 [1508] ---Stream Info For: POSITION---
0914/110047 [1508] pVertexBuffer     : 0x0B3ADB20
0914/110047 [1508] Stream Number     : 0
0914/110047 [1508] Stream OffsInBytes: 0
0914/110047 [1508] Stream Stride     : 12
0914/110047 [1508] 
0914/110047 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0283.rip


0914/110047 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19362, 0, 15502)
0914/110047 [1508] Input primitive topology: TRIANGLELIST
0914/110047 [1508] ---D3D9 vertex elements dump---
0914/110047 [1508] Stream=0
0914/110047 [1508] Offset=0
0914/110047 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110047 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110047 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110047 [1508] UsIndx=0
0914/110047 [1508] 
0914/110047 [1508] ---D3D9 vertex elements dump end---


0914/110047 [1508] ---Input vertex format dump---
0914/110047 [1508] Stream  : 0
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Type    : R32G32B32_FLOAT
0914/110047 [1508] 

0914/110047 [1508] -------------------------------
0914/110047 [1508] ---Output vertex format dump---
0914/110047 [1508] Semantic: POSITION
0914/110047 [1508] SemIndex: 0
0914/110047 [1508] Offset  : 0
0914/110047 [1508] Size    : 12
0914/110047 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110047 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=15502
VertexCnt=19362
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x03A19480
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0284.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B33CF20
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0285.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 388, 0, 306)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=306
VertexCnt=388
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x03A1DA60
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0286.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0287.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0288.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1901, 48609, 3265)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=3265
VertexCnt=1901
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F5580
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 121500
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0289.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1929, 61743, 3308)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=3308
VertexCnt=1929
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F5580
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 152496
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0290.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1593, 85200, 2747)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=2747
VertexCnt=1593
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F5580
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 208560
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0291.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1738, 108654, 2754)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=2754
VertexCnt=1738
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F5580
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 264420
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0292.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1844, 99249, 3135)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=3135
VertexCnt=1844
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F5580
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 242292
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0293.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1627, 116916, 2755)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=2755
VertexCnt=1627
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F5580
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 285276
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0294.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1679, 74199, 2901)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=2901
VertexCnt=1679
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F5580
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 182148
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0295.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1498, 160773, 2779)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=2779
VertexCnt=1498
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F5580
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 390660
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0296.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1409, 154671, 2034)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=2034
VertexCnt=1409
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F5580
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 373752
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0297.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1612, 144744, 2895)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=2895
VertexCnt=1612
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F5580
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 351372
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0298.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F5720
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0299.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F5720
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 5628
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0300.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 6148, 0, 9360)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=9360
VertexCnt=6148
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x14A095C0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0301.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2466, 0, 1312)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1312
VertexCnt=2466
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AEDC0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0302.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0303.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0304.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0305.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0306.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0307.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0308.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0309.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AE040
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0310.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AE040
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0311.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AE040
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0312.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AE040
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0313.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0314.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0315.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0316.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0317.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0318.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AE040
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0319.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AE040
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0320.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AE040
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0321.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0322.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0323.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0324.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0325.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0326.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2466, 0, 1312)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1312
VertexCnt=2466
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AEDC0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0327.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0328.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0329.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0330.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0331.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0332.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0333.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0334.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AE040
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0335.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AE040
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0336.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AE040
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0337.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AE040
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0338.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0339.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0340.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0341.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0342.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0343.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AE040
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0344.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AE040
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0345.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 66, 0, 48)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=48
VertexCnt=66
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x14A09760
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0346.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 64, 0, 48)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=48
VertexCnt=64
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x14A09920
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0347.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 477, 0, 400)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=400
VertexCnt=477
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x14A09AC0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0348.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 262, 0, 352)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=352
VertexCnt=262
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x14A09C80
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0349.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 273, 0, 480)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=12
0914/110048 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=16
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: BLENDINDICES
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 12
0914/110048 [1508] Size    : 4
0914/110048 [1508] Type    : R8G8B8A8_UINT
0914/110048 [1508] 

0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: BLENDWEIGHT
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 16
0914/110048 [1508] Size    : 8
0914/110048 [1508] Type    : R32G32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] Semantic: BLENDINDICES
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 12
0914/110048 [1508] Size    : 16
0914/110048 [1508] Types Dump: UINT UINT UINT UINT 
0914/110048 [1508] Semantic: BLENDWEIGHT
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 28
0914/110048 [1508] Size    : 8
0914/110048 [1508] Types Dump: FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=480
VertexCnt=273
OutVertexSize=36
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x14A09E20
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 24
0914/110048 [1508] 
0914/110048 [1508] ---Stream Info For: BLENDINDICES---
0914/110048 [1508] pVertexBuffer     : 0x14A09E20
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 24
0914/110048 [1508] 
0914/110048 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110048 [1508] pVertexBuffer     : 0x14A09E20
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 24
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0350.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 273, 0, 480)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=12
0914/110048 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=16
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: BLENDINDICES
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 12
0914/110048 [1508] Size    : 4
0914/110048 [1508] Type    : R8G8B8A8_UINT
0914/110048 [1508] 

0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: BLENDWEIGHT
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 16
0914/110048 [1508] Size    : 8
0914/110048 [1508] Type    : R32G32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] Semantic: BLENDINDICES
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 12
0914/110048 [1508] Size    : 16
0914/110048 [1508] Types Dump: UINT UINT UINT UINT 
0914/110048 [1508] Semantic: BLENDWEIGHT
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 28
0914/110048 [1508] Size    : 8
0914/110048 [1508] Types Dump: FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=480
VertexCnt=273
OutVertexSize=36
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x14A09FE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 24
0914/110048 [1508] 
0914/110048 [1508] ---Stream Info For: BLENDINDICES---
0914/110048 [1508] pVertexBuffer     : 0x14A09FE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 24
0914/110048 [1508] 
0914/110048 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110048 [1508] pVertexBuffer     : 0x14A09FE0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 24
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0351.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 3928, 0, 1984)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1984
VertexCnt=3928
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F4B60
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0352.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1320, 0, 2304)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=2304
VertexCnt=1320
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F4D00
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0353.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1320, 23808, 2304)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=2304
VertexCnt=1320
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F4D00
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 53856
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0354.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1188, 17664, 2048)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=2048
VertexCnt=1188
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F4D00
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 39600
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0355.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1980, 6912, 3584)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=3584
VertexCnt=1980
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x117F4D00
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 15840
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0356.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 819, 0, 1200)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1200
VertexCnt=819
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADB20
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0357.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0358.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1043, 0, 1256)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=1256
VertexCnt=1043
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x14A0A180
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0359.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0360.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7247, 0, 7062)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=7062
VertexCnt=7247
OutVertexSize=12
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x0B344EC0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0361.rip


0914/110048 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 6148, 0, 9360)
0914/110048 [1508] Input primitive topology: TRIANGLELIST
0914/110048 [1508] ---D3D9 vertex elements dump---
0914/110048 [1508] Stream=0
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] Stream=1
0914/110048 [1508] Offset=0
0914/110048 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] Stream=1
0914/110048 [1508] Offset=4
0914/110048 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] Stream=1
0914/110048 [1508] Offset=8
0914/110048 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] Stream=1
0914/110048 [1508] Offset=12
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110048 [1508] UsIndx=0
0914/110048 [1508] 
0914/110048 [1508] Stream=1
0914/110048 [1508] Offset=20
0914/110048 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110048 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110048 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110048 [1508] UsIndx=1
0914/110048 [1508] 
0914/110048 [1508] ---D3D9 vertex elements dump end---


0914/110048 [1508] ---Input vertex format dump---
0914/110048 [1508] Stream  : 0
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Type    : R32G32B32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] Stream  : 1
0914/110048 [1508] Semantic: NORMAL
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 4
0914/110048 [1508] Type    : R8G8B8A8_UINT
0914/110048 [1508] 

0914/110048 [1508] Stream  : 1
0914/110048 [1508] Semantic: TANGENT
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 4
0914/110048 [1508] Size    : 4
0914/110048 [1508] Type    : R8G8B8A8_UINT
0914/110048 [1508] 

0914/110048 [1508] Stream  : 1
0914/110048 [1508] Semantic: BINORMAL
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 8
0914/110048 [1508] Size    : 4
0914/110048 [1508] Type    : R8G8B8A8_UINT
0914/110048 [1508] 

0914/110048 [1508] Stream  : 1
0914/110048 [1508] Semantic: TEXCOORD
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 12
0914/110048 [1508] Size    : 8
0914/110048 [1508] Type    : R32G32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] Stream  : 1
0914/110048 [1508] Semantic: TEXCOORD
0914/110048 [1508] SemIndex: 1
0914/110048 [1508] Offset  : 20
0914/110048 [1508] Size    : 8
0914/110048 [1508] Type    : R32G32_FLOAT
0914/110048 [1508] 

0914/110048 [1508] -------------------------------
0914/110048 [1508] ---Output vertex format dump---
0914/110048 [1508] Semantic: POSITION
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 0
0914/110048 [1508] Size    : 12
0914/110048 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110048 [1508] Semantic: NORMAL
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 12
0914/110048 [1508] Size    : 16
0914/110048 [1508] Types Dump: UINT UINT UINT UINT 
0914/110048 [1508] Semantic: TANGENT
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 28
0914/110048 [1508] Size    : 16
0914/110048 [1508] Types Dump: UINT UINT UINT UINT 
0914/110048 [1508] Semantic: BINORMAL
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 44
0914/110048 [1508] Size    : 16
0914/110048 [1508] Types Dump: UINT UINT UINT UINT 
0914/110048 [1508] Semantic: TEXCOORD
0914/110048 [1508] SemIndex: 0
0914/110048 [1508] Offset  : 60
0914/110048 [1508] Size    : 8
0914/110048 [1508] Types Dump: FLOAT FLOAT 
0914/110048 [1508] Semantic: TEXCOORD
0914/110048 [1508] SemIndex: 1
0914/110048 [1508] Offset  : 68
0914/110048 [1508] Size    : 8
0914/110048 [1508] Types Dump: FLOAT FLOAT 
0914/110048 [1508] -------------------------------

0914/110048 [1508] PrimitivesCount=9360
VertexCnt=6148
OutVertexSize=76
0914/110048 [1508] ---Stream Info For: POSITION---
0914/110048 [1508] pVertexBuffer     : 0x14A095C0
0914/110048 [1508] Stream Number     : 0
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 12
0914/110048 [1508] 
0914/110048 [1508] ---Stream Info For: NORMAL---
0914/110048 [1508] pVertexBuffer     : 0x14A096A0
0914/110048 [1508] Stream Number     : 1
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 28
0914/110048 [1508] 
0914/110048 [1508] ---Stream Info For: TANGENT---
0914/110048 [1508] pVertexBuffer     : 0x14A096A0
0914/110048 [1508] Stream Number     : 1
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 28
0914/110048 [1508] 
0914/110048 [1508] ---Stream Info For: BINORMAL---
0914/110048 [1508] pVertexBuffer     : 0x14A096A0
0914/110048 [1508] Stream Number     : 1
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 28
0914/110048 [1508] 
0914/110048 [1508] ---Stream Info For: TEXCOORD---
0914/110048 [1508] pVertexBuffer     : 0x14A096A0
0914/110048 [1508] Stream Number     : 1
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 28
0914/110048 [1508] 
0914/110048 [1508] ---Stream Info For: TEXCOORD---
0914/110048 [1508] pVertexBuffer     : 0x14A096A0
0914/110048 [1508] Stream Number     : 1
0914/110048 [1508] Stream OffsInBytes: 0
0914/110048 [1508] Stream Stride     : 28
0914/110048 [1508] 
0914/110048 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110048 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110048 [1508] -----Texture desc-----
0914/110048 [1508] Level count: 11
0914/110048 [1508] Type: D3DRTYPE_TEXTURE
0914/110048 [1508] ----------------------
0914/110048 [1508] Format: D3DFMT_DXT3
0914/110048 [1508] Type  : D3DRTYPE_SURFACE
0914/110048 [1508] Usage : Unknown
0914/110048 [1508] Pool  : D3DPOOL_MANAGED
0914/110048 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110048 [1508] MultiSampleQuality: 0
0914/110048 [1508] Width : 1024
0914/110048 [1508] Height: 1024
0914/110048 [1508] ----------------------
0914/110048 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0033_2.dds
0914/110048 [1508] -----Texture desc-----
0914/110048 [1508] Level count: 11
0914/110048 [1508] Type: D3DRTYPE_TEXTURE
0914/110048 [1508] ----------------------
0914/110048 [1508] Format: D3DFMT_DXT5
0914/110048 [1508] Type  : D3DRTYPE_SURFACE
0914/110048 [1508] Usage : Unknown
0914/110048 [1508] Pool  : D3DPOOL_MANAGED
0914/110048 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110048 [1508] MultiSampleQuality: 0
0914/110048 [1508] Width : 1024
0914/110048 [1508] Height: 1024
0914/110048 [1508] ----------------------
0914/110049 [1508] Texture stage #3 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110049 [1508] -----Texture desc-----
0914/110049 [1508] Level count: 11
0914/110049 [1508] Type: D3DRTYPE_TEXTURE
0914/110049 [1508] ----------------------
0914/110049 [1508] Format: D3DFMT_L8
0914/110049 [1508] Type  : D3DRTYPE_SURFACE
0914/110049 [1508] Usage : Unknown
0914/110049 [1508] Pool  : D3DPOOL_MANAGED
0914/110049 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110049 [1508] MultiSampleQuality: 0
0914/110049 [1508] Width : 1024
0914/110049 [1508] Height: 1024
0914/110049 [1508] ----------------------
0914/110049 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] -----Texture desc-----
0914/110049 [1508] Level count: 9
0914/110049 [1508] Type: D3DRTYPE_CUBETEXTURE
0914/110049 [1508] ----------------------
0914/110049 [1508] Format: D3DFMT_X8R8G8B8
0914/110049 [1508] Type  : D3DRTYPE_SURFACE
0914/110049 [1508] Usage : Unknown
0914/110049 [1508] Pool  : D3DPOOL_MANAGED
0914/110049 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110049 [1508] MultiSampleQuality: 0
0914/110049 [1508] Width : 256
0914/110049 [1508] Height: 256
0914/110049 [1508] ----------------------
0914/110049 [1508] Texture stage #6 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0362.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1901, 48609, 3265)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=3265
VertexCnt=1901
OutVertexSize=12
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5580
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 121500
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0033_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0363.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1593, 85200, 2747)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=2747
VertexCnt=1593
OutVertexSize=12
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5580
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 208560
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0033_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0364.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1738, 108654, 2754)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=2754
VertexCnt=1738
OutVertexSize=12
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5580
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 264420
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0033_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0365.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1844, 99249, 3135)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=3135
VertexCnt=1844
OutVertexSize=12
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5580
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 242292
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0033_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0366.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1627, 116916, 2755)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=2755
VertexCnt=1627
OutVertexSize=12
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5580
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 285276
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0033_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0367.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1612, 144744, 2895)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=2895
VertexCnt=1612
OutVertexSize=12
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5580
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 351372
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0033_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0368.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5720
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0033_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0369.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5720
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 5628
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0033_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0370.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0033_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0371.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0033_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0372.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0033_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0373.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7247, 0, 7062)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=7062
VertexCnt=7247
OutVertexSize=12
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x0B344EC0
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0033_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0374.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1901, 48609, 3265)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=4
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=8
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=12
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=20
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=1
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 4
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 8
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 20
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 28
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 44
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 60
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 68
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=3265
VertexCnt=1901
OutVertexSize=76
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5580
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 121500
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: NORMAL---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 283500
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TANGENT---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 283500
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: BINORMAL---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 283500
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 283500
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 283500
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0375.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1593, 85200, 2747)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=4
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=8
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=12
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=20
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=1
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 4
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 8
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 20
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 28
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 44
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 60
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 68
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=2747
VertexCnt=1593
OutVertexSize=76
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5580
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 208560
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: NORMAL---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 486640
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TANGENT---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 486640
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: BINORMAL---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 486640
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 486640
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 486640
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0376.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1738, 108654, 2754)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=4
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=8
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=12
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=20
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=1
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 4
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 8
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 20
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 28
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 44
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 60
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 68
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=2754
VertexCnt=1738
OutVertexSize=76
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5580
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 264420
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: NORMAL---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 616980
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TANGENT---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 616980
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: BINORMAL---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 616980
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 616980
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 616980
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0377.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1844, 99249, 3135)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=4
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=8
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=12
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=20
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=1
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 4
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 8
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 20
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 28
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 44
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 60
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 68
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=3135
VertexCnt=1844
OutVertexSize=76
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5580
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 242292
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: NORMAL---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 565348
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TANGENT---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 565348
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: BINORMAL---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 565348
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 565348
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 565348
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0378.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1627, 116916, 2755)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=4
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=8
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=12
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=20
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=1
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 4
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 8
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 20
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 28
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 44
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 60
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 68
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=2755
VertexCnt=1627
OutVertexSize=76
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5580
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 285276
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: NORMAL---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 665644
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TANGENT---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 665644
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: BINORMAL---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 665644
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 665644
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 665644
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0379.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1612, 144744, 2895)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=4
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=8
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=12
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=20
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=1
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 4
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 8
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 20
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 28
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 44
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 60
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 68
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=2895
VertexCnt=1612
OutVertexSize=76
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5580
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 351372
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: NORMAL---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 819868
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TANGENT---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 819868
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: BINORMAL---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 819868
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 819868
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x117F5660
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 819868
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0380.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=4
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=8
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=12
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=20
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=1
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 4
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 8
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 20
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 28
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 44
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 60
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 68
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=76
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5720
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: NORMAL---
0914/110049 [1508] pVertexBuffer     : 0x14A09180
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TANGENT---
0914/110049 [1508] pVertexBuffer     : 0x14A09180
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: BINORMAL---
0914/110049 [1508] pVertexBuffer     : 0x14A09180
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x14A09180
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x14A09180
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0381.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=4
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=8
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=12
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=20
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=1
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 4
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 8
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 20
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 28
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 44
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 60
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 68
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=76
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x117F5720
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 5628
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: NORMAL---
0914/110049 [1508] pVertexBuffer     : 0x14A09180
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 13132
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TANGENT---
0914/110049 [1508] pVertexBuffer     : 0x14A09180
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 13132
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: BINORMAL---
0914/110049 [1508] pVertexBuffer     : 0x14A09180
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 13132
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x14A09180
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 13132
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x14A09180
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 13132
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110049 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110049 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110049 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110049 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110049 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110049 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0382.rip


0914/110049 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110049 [1508] Input primitive topology: TRIANGLELIST
0914/110049 [1508] ---D3D9 vertex elements dump---
0914/110049 [1508] Stream=0
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=0
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=4
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=8
0914/110049 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=12
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=0
0914/110049 [1508] 
0914/110049 [1508] Stream=1
0914/110049 [1508] Offset=20
0914/110049 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110049 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110049 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110049 [1508] UsIndx=1
0914/110049 [1508] 
0914/110049 [1508] ---D3D9 vertex elements dump end---


0914/110049 [1508] ---Input vertex format dump---
0914/110049 [1508] Stream  : 0
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Type    : R32G32B32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 4
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 8
0914/110049 [1508] Size    : 4
0914/110049 [1508] Type    : R8G8B8A8_UINT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] Stream  : 1
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 20
0914/110049 [1508] Size    : 8
0914/110049 [1508] Type    : R32G32_FLOAT
0914/110049 [1508] 

0914/110049 [1508] -------------------------------
0914/110049 [1508] ---Output vertex format dump---
0914/110049 [1508] Semantic: POSITION
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 0
0914/110049 [1508] Size    : 12
0914/110049 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110049 [1508] Semantic: NORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 12
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TANGENT
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 28
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: BINORMAL
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 44
0914/110049 [1508] Size    : 16
0914/110049 [1508] Types Dump: UINT UINT UINT UINT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 0
0914/110049 [1508] Offset  : 60
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] Semantic: TEXCOORD
0914/110049 [1508] SemIndex: 1
0914/110049 [1508] Offset  : 68
0914/110049 [1508] Size    : 8
0914/110049 [1508] Types Dump: FLOAT FLOAT 
0914/110049 [1508] -------------------------------

0914/110049 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=76
0914/110049 [1508] ---Stream Info For: POSITION---
0914/110049 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110049 [1508] Stream Number     : 0
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 12
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: NORMAL---
0914/110049 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TANGENT---
0914/110049 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: BINORMAL---
0914/110049 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] ---Stream Info For: TEXCOORD---
0914/110049 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110049 [1508] Stream Number     : 1
0914/110049 [1508] Stream OffsInBytes: 0
0914/110049 [1508] Stream Stride     : 28
0914/110049 [1508] 
0914/110049 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110049 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110049 [1508] -----Texture desc-----
0914/110049 [1508] Level count: 10
0914/110049 [1508] Type: D3DRTYPE_TEXTURE
0914/110049 [1508] ----------------------
0914/110049 [1508] Format: D3DFMT_DXT1
0914/110049 [1508] Type  : D3DRTYPE_SURFACE
0914/110049 [1508] Usage : Unknown
0914/110049 [1508] Pool  : D3DPOOL_MANAGED
0914/110049 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110049 [1508] MultiSampleQuality: 0
0914/110049 [1508] Width : 512
0914/110049 [1508] Height: 512
0914/110049 [1508] ----------------------
0914/110050 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0037_2.dds
0914/110050 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110050 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110050 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110050 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110050 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110050 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0383.rip


0914/110050 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110050 [1508] Input primitive topology: TRIANGLELIST
0914/110050 [1508] ---D3D9 vertex elements dump---
0914/110050 [1508] Stream=0
0914/110050 [1508] Offset=0
0914/110050 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=0
0914/110050 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=4
0914/110050 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=8
0914/110050 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=12
0914/110050 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=20
0914/110050 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110050 [1508] UsIndx=1
0914/110050 [1508] 
0914/110050 [1508] ---D3D9 vertex elements dump end---


0914/110050 [1508] ---Input vertex format dump---
0914/110050 [1508] Stream  : 0
0914/110050 [1508] Semantic: POSITION
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 0
0914/110050 [1508] Size    : 12
0914/110050 [1508] Type    : R32G32B32_FLOAT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: NORMAL
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 0
0914/110050 [1508] Size    : 4
0914/110050 [1508] Type    : R8G8B8A8_UINT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: TANGENT
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 4
0914/110050 [1508] Size    : 4
0914/110050 [1508] Type    : R8G8B8A8_UINT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: BINORMAL
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 8
0914/110050 [1508] Size    : 4
0914/110050 [1508] Type    : R8G8B8A8_UINT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: TEXCOORD
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 12
0914/110050 [1508] Size    : 8
0914/110050 [1508] Type    : R32G32_FLOAT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: TEXCOORD
0914/110050 [1508] SemIndex: 1
0914/110050 [1508] Offset  : 20
0914/110050 [1508] Size    : 8
0914/110050 [1508] Type    : R32G32_FLOAT
0914/110050 [1508] 

0914/110050 [1508] -------------------------------
0914/110050 [1508] ---Output vertex format dump---
0914/110050 [1508] Semantic: POSITION
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 0
0914/110050 [1508] Size    : 12
0914/110050 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110050 [1508] Semantic: NORMAL
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 12
0914/110050 [1508] Size    : 16
0914/110050 [1508] Types Dump: UINT UINT UINT UINT 
0914/110050 [1508] Semantic: TANGENT
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 28
0914/110050 [1508] Size    : 16
0914/110050 [1508] Types Dump: UINT UINT UINT UINT 
0914/110050 [1508] Semantic: BINORMAL
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 44
0914/110050 [1508] Size    : 16
0914/110050 [1508] Types Dump: UINT UINT UINT UINT 
0914/110050 [1508] Semantic: TEXCOORD
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 60
0914/110050 [1508] Size    : 8
0914/110050 [1508] Types Dump: FLOAT FLOAT 
0914/110050 [1508] Semantic: TEXCOORD
0914/110050 [1508] SemIndex: 1
0914/110050 [1508] Offset  : 68
0914/110050 [1508] Size    : 8
0914/110050 [1508] Types Dump: FLOAT FLOAT 
0914/110050 [1508] -------------------------------

0914/110050 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=76
0914/110050 [1508] ---Stream Info For: POSITION---
0914/110050 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110050 [1508] Stream Number     : 0
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 12
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: NORMAL---
0914/110050 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: TANGENT---
0914/110050 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: BINORMAL---
0914/110050 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: TEXCOORD---
0914/110050 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: TEXCOORD---
0914/110050 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110050 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110050 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0037_2.dds
0914/110050 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110050 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110050 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110050 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110050 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110050 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0384.rip


0914/110050 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110050 [1508] Input primitive topology: TRIANGLELIST
0914/110050 [1508] ---D3D9 vertex elements dump---
0914/110050 [1508] Stream=0
0914/110050 [1508] Offset=0
0914/110050 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=0
0914/110050 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=4
0914/110050 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=8
0914/110050 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=12
0914/110050 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=20
0914/110050 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110050 [1508] UsIndx=1
0914/110050 [1508] 
0914/110050 [1508] ---D3D9 vertex elements dump end---


0914/110050 [1508] ---Input vertex format dump---
0914/110050 [1508] Stream  : 0
0914/110050 [1508] Semantic: POSITION
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 0
0914/110050 [1508] Size    : 12
0914/110050 [1508] Type    : R32G32B32_FLOAT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: NORMAL
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 0
0914/110050 [1508] Size    : 4
0914/110050 [1508] Type    : R8G8B8A8_UINT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: TANGENT
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 4
0914/110050 [1508] Size    : 4
0914/110050 [1508] Type    : R8G8B8A8_UINT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: BINORMAL
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 8
0914/110050 [1508] Size    : 4
0914/110050 [1508] Type    : R8G8B8A8_UINT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: TEXCOORD
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 12
0914/110050 [1508] Size    : 8
0914/110050 [1508] Type    : R32G32_FLOAT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: TEXCOORD
0914/110050 [1508] SemIndex: 1
0914/110050 [1508] Offset  : 20
0914/110050 [1508] Size    : 8
0914/110050 [1508] Type    : R32G32_FLOAT
0914/110050 [1508] 

0914/110050 [1508] -------------------------------
0914/110050 [1508] ---Output vertex format dump---
0914/110050 [1508] Semantic: POSITION
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 0
0914/110050 [1508] Size    : 12
0914/110050 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110050 [1508] Semantic: NORMAL
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 12
0914/110050 [1508] Size    : 16
0914/110050 [1508] Types Dump: UINT UINT UINT UINT 
0914/110050 [1508] Semantic: TANGENT
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 28
0914/110050 [1508] Size    : 16
0914/110050 [1508] Types Dump: UINT UINT UINT UINT 
0914/110050 [1508] Semantic: BINORMAL
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 44
0914/110050 [1508] Size    : 16
0914/110050 [1508] Types Dump: UINT UINT UINT UINT 
0914/110050 [1508] Semantic: TEXCOORD
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 60
0914/110050 [1508] Size    : 8
0914/110050 [1508] Types Dump: FLOAT FLOAT 
0914/110050 [1508] Semantic: TEXCOORD
0914/110050 [1508] SemIndex: 1
0914/110050 [1508] Offset  : 68
0914/110050 [1508] Size    : 8
0914/110050 [1508] Types Dump: FLOAT FLOAT 
0914/110050 [1508] -------------------------------

0914/110050 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=76
0914/110050 [1508] ---Stream Info For: POSITION---
0914/110050 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110050 [1508] Stream Number     : 0
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 12
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: NORMAL---
0914/110050 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: TANGENT---
0914/110050 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: BINORMAL---
0914/110050 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: TEXCOORD---
0914/110050 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: TEXCOORD---
0914/110050 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110050 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110050 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0037_2.dds
0914/110050 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110050 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110050 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110050 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110050 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110050 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0385.rip


0914/110050 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7247, 0, 7062)
0914/110050 [1508] Input primitive topology: TRIANGLELIST
0914/110050 [1508] ---D3D9 vertex elements dump---
0914/110050 [1508] Stream=0
0914/110050 [1508] Offset=0
0914/110050 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=0
0914/110050 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=4
0914/110050 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=8
0914/110050 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=12
0914/110050 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110050 [1508] UsIndx=0
0914/110050 [1508] 
0914/110050 [1508] Stream=1
0914/110050 [1508] Offset=20
0914/110050 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110050 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110050 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110050 [1508] UsIndx=1
0914/110050 [1508] 
0914/110050 [1508] ---D3D9 vertex elements dump end---


0914/110050 [1508] ---Input vertex format dump---
0914/110050 [1508] Stream  : 0
0914/110050 [1508] Semantic: POSITION
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 0
0914/110050 [1508] Size    : 12
0914/110050 [1508] Type    : R32G32B32_FLOAT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: NORMAL
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 0
0914/110050 [1508] Size    : 4
0914/110050 [1508] Type    : R8G8B8A8_UINT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: TANGENT
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 4
0914/110050 [1508] Size    : 4
0914/110050 [1508] Type    : R8G8B8A8_UINT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: BINORMAL
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 8
0914/110050 [1508] Size    : 4
0914/110050 [1508] Type    : R8G8B8A8_UINT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: TEXCOORD
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 12
0914/110050 [1508] Size    : 8
0914/110050 [1508] Type    : R32G32_FLOAT
0914/110050 [1508] 

0914/110050 [1508] Stream  : 1
0914/110050 [1508] Semantic: TEXCOORD
0914/110050 [1508] SemIndex: 1
0914/110050 [1508] Offset  : 20
0914/110050 [1508] Size    : 8
0914/110050 [1508] Type    : R32G32_FLOAT
0914/110050 [1508] 

0914/110050 [1508] -------------------------------
0914/110050 [1508] ---Output vertex format dump---
0914/110050 [1508] Semantic: POSITION
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 0
0914/110050 [1508] Size    : 12
0914/110050 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110050 [1508] Semantic: NORMAL
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 12
0914/110050 [1508] Size    : 16
0914/110050 [1508] Types Dump: UINT UINT UINT UINT 
0914/110050 [1508] Semantic: TANGENT
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 28
0914/110050 [1508] Size    : 16
0914/110050 [1508] Types Dump: UINT UINT UINT UINT 
0914/110050 [1508] Semantic: BINORMAL
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 44
0914/110050 [1508] Size    : 16
0914/110050 [1508] Types Dump: UINT UINT UINT UINT 
0914/110050 [1508] Semantic: TEXCOORD
0914/110050 [1508] SemIndex: 0
0914/110050 [1508] Offset  : 60
0914/110050 [1508] Size    : 8
0914/110050 [1508] Types Dump: FLOAT FLOAT 
0914/110050 [1508] Semantic: TEXCOORD
0914/110050 [1508] SemIndex: 1
0914/110050 [1508] Offset  : 68
0914/110050 [1508] Size    : 8
0914/110050 [1508] Types Dump: FLOAT FLOAT 
0914/110050 [1508] -------------------------------

0914/110050 [1508] PrimitivesCount=7062
VertexCnt=7247
OutVertexSize=76
0914/110050 [1508] ---Stream Info For: POSITION---
0914/110050 [1508] pVertexBuffer     : 0x0B344EC0
0914/110050 [1508] Stream Number     : 0
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 12
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: NORMAL---
0914/110050 [1508] pVertexBuffer     : 0x03A3F6C0
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: TANGENT---
0914/110050 [1508] pVertexBuffer     : 0x03A3F6C0
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: BINORMAL---
0914/110050 [1508] pVertexBuffer     : 0x03A3F6C0
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: TEXCOORD---
0914/110050 [1508] pVertexBuffer     : 0x03A3F6C0
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] ---Stream Info For: TEXCOORD---
0914/110050 [1508] pVertexBuffer     : 0x03A3F6C0
0914/110050 [1508] Stream Number     : 1
0914/110050 [1508] Stream OffsInBytes: 0
0914/110050 [1508] Stream Stride     : 28
0914/110050 [1508] 
0914/110050 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110050 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110050 [1508] -----Texture desc-----
0914/110050 [1508] Level count: 12
0914/110050 [1508] Type: D3DRTYPE_TEXTURE
0914/110050 [1508] ----------------------
0914/110050 [1508] Format: D3DFMT_DXT3
0914/110050 [1508] Type  : D3DRTYPE_SURFACE
0914/110050 [1508] Usage : Unknown
0914/110050 [1508] Pool  : D3DPOOL_MANAGED
0914/110050 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110050 [1508] MultiSampleQuality: 0
0914/110050 [1508] Width : 2048
0914/110050 [1508] Height: 2048
0914/110050 [1508] ----------------------
0914/110051 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0038_2.dds
0914/110051 [1508] -----Texture desc-----
0914/110051 [1508] Level count: 12
0914/110051 [1508] Type: D3DRTYPE_TEXTURE
0914/110051 [1508] ----------------------
0914/110051 [1508] Format: D3DFMT_DXT5
0914/110051 [1508] Type  : D3DRTYPE_SURFACE
0914/110051 [1508] Usage : Unknown
0914/110051 [1508] Pool  : D3DPOOL_MANAGED
0914/110051 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110051 [1508] MultiSampleQuality: 0
0914/110051 [1508] Width : 2048
0914/110051 [1508] Height: 2048
0914/110051 [1508] ----------------------
0914/110053 [1508] Texture stage #3 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0039_3.dds
0914/110053 [1508] -----Texture desc-----
0914/110053 [1508] Level count: 12
0914/110053 [1508] Type: D3DRTYPE_TEXTURE
0914/110053 [1508] ----------------------
0914/110053 [1508] Format: D3DFMT_L8
0914/110053 [1508] Type  : D3DRTYPE_SURFACE
0914/110053 [1508] Usage : Unknown
0914/110053 [1508] Pool  : D3DPOOL_MANAGED
0914/110053 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110053 [1508] MultiSampleQuality: 0
0914/110053 [1508] Width : 2048
0914/110053 [1508] Height: 2048
0914/110053 [1508] ----------------------
0914/110054 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0040_4.dds
0914/110054 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110054 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110054 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0386.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1768, 6924, 3388)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=3388
VertexCnt=1768
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5720
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 15168
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0387.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5720
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 5628
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0388.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1359, 17088, 2565)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=2565
VertexCnt=1359
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5720
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 36384
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0389.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1350, 24783, 2545)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=2545
VertexCnt=1350
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5720
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 52692
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0390.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19362, 0, 15502)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=15502
VertexCnt=19362
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x03A19480
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0391.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B33CF20
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0392.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 388, 0, 306)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=306
VertexCnt=388
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x03A1DA60
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0393.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0394.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0395.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AE540
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0396.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AE540
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0397.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AE540
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0398.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0399.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0400.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0401.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0402.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0403.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0404.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0405.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0406.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0407.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0408.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0409.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0410.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0411.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0412.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AE040
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0413.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AE040
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0414.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AE040
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0415.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F39A0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0416.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1043, 0, 1256)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1256
VertexCnt=1043
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x14A0A180
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0417.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1901, 48609, 3265)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=3265
VertexCnt=1901
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 121500
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0418.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 164, 10515, 196)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=196
VertexCnt=164
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 24024
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0419.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 407, 59673, 690)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=690
VertexCnt=407
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 147612
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0420.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1929, 61743, 3308)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=3308
VertexCnt=1929
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 152496
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0421.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 542, 71667, 844)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=844
VertexCnt=542
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 175644
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0422.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 275, 58404, 423)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=423
VertexCnt=275
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 144312
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0423.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1844, 99249, 3135)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=3135
VertexCnt=1844
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 242292
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0424.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1627, 116916, 2755)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=2755
VertexCnt=1627
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 285276
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0425.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1679, 74199, 2901)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=2901
VertexCnt=1679
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 182148
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0426.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1498, 160773, 2779)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=2779
VertexCnt=1498
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 390660
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0427.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1409, 154671, 2034)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=2034
VertexCnt=1409
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 373752
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0428.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1252, 169110, 2224)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=2224
VertexCnt=1252
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 408636
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0429.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 253, 153429, 414)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=414
VertexCnt=253
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 370716
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0430.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1612, 144744, 2895)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=2895
VertexCnt=1612
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 351372
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0431.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1069, 184194, 1880)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1880
VertexCnt=1069
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 447432
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0432.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 378, 175782, 467)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=467
VertexCnt=378
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5580
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 423660
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0433.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5720
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0434.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1768, 6924, 3388)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=3388
VertexCnt=1768
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5720
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 15168
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0435.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5720
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 5628
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0436.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1359, 17088, 2565)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=2565
VertexCnt=1359
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F5720
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 36384
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0437.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F3B60
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0438.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0439.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0440.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F3B60
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0441.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F39A0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0442.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x117F39A0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0443.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0444.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0445.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0446.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0447.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110054 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110054 [1508] ---Stream Info For: POSITION---
0914/110054 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110054 [1508] Stream Number     : 0
0914/110054 [1508] Stream OffsInBytes: 0
0914/110054 [1508] Stream Stride     : 12
0914/110054 [1508] 
0914/110054 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0448.rip


0914/110054 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110054 [1508] Input primitive topology: TRIANGLELIST
0914/110054 [1508] ---D3D9 vertex elements dump---
0914/110054 [1508] Stream=0
0914/110054 [1508] Offset=0
0914/110054 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110054 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110054 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110054 [1508] UsIndx=0
0914/110054 [1508] 
0914/110054 [1508] ---D3D9 vertex elements dump end---


0914/110054 [1508] ---Input vertex format dump---
0914/110054 [1508] Stream  : 0
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Type    : R32G32B32_FLOAT
0914/110054 [1508] 

0914/110054 [1508] -------------------------------
0914/110054 [1508] ---Output vertex format dump---
0914/110054 [1508] Semantic: POSITION
0914/110054 [1508] SemIndex: 0
0914/110054 [1508] Offset  : 0
0914/110054 [1508] Size    : 12
0914/110054 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110054 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0449.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE700
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0450.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2466, 0, 1312)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1312
VertexCnt=2466
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AEDC0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0451.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0452.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0453.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0454.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0455.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0456.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0457.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0458.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0459.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0460.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0461.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0462.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0463.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0464.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0465.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0466.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0467.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0468.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0469.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0470.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0471.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0472.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0473.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0474.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0475.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2466, 0, 1312)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1312
VertexCnt=2466
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AEDC0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0476.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE700
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0477.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0478.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE540
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0479.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0480.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0481.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0482.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0483.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0484.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0485.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0486.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0487.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0488.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0489.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0490.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0491.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0492.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0493.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0494.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0495.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0496.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0497.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0498.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0499.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19750, 0, 15808)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=15808
VertexCnt=19750
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AD2C0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0500.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AD540
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0501.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 168, 0, 84)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=84
VertexCnt=168
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x03945B00
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0502.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1150, 0, 920)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=920
VertexCnt=1150
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x03945D80
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0503.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AD100
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0504.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0505.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0506.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0507.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0508.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0509.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0510.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0511.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0512.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0513.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0514.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0515.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F3B60
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0516.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F3B60
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0517.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F3B60
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0518.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F3B60
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0519.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F3B60
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0520.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0521.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE040
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0522.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F39A0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0523.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0524.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0525.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0526.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0527.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 410, 0, 194)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=194
VertexCnt=410
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F4EC0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0528.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0529.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AD100
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0530.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 66, 0, 48)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=48
VertexCnt=66
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x14A09760
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0531.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 64, 0, 48)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=48
VertexCnt=64
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x14A09920
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0532.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 477, 0, 400)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=400
VertexCnt=477
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x14A09AC0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0533.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 262, 0, 352)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=352
VertexCnt=262
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x14A09C80
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0534.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 273, 0, 480)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=12
0914/110055 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=16
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: BLENDINDICES
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 12
0914/110055 [1508] Size    : 4
0914/110055 [1508] Type    : R8G8B8A8_UINT
0914/110055 [1508] 

0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: BLENDWEIGHT
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 16
0914/110055 [1508] Size    : 8
0914/110055 [1508] Type    : R32G32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] Semantic: BLENDINDICES
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 12
0914/110055 [1508] Size    : 16
0914/110055 [1508] Types Dump: UINT UINT UINT UINT 
0914/110055 [1508] Semantic: BLENDWEIGHT
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 28
0914/110055 [1508] Size    : 8
0914/110055 [1508] Types Dump: FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=480
VertexCnt=273
OutVertexSize=36
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x14A09E20
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 24
0914/110055 [1508] 
0914/110055 [1508] ---Stream Info For: BLENDINDICES---
0914/110055 [1508] pVertexBuffer     : 0x14A09E20
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 24
0914/110055 [1508] 
0914/110055 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110055 [1508] pVertexBuffer     : 0x14A09E20
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 24
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0535.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 273, 0, 480)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=12
0914/110055 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=16
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: BLENDINDICES
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 12
0914/110055 [1508] Size    : 4
0914/110055 [1508] Type    : R8G8B8A8_UINT
0914/110055 [1508] 

0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: BLENDWEIGHT
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 16
0914/110055 [1508] Size    : 8
0914/110055 [1508] Type    : R32G32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] Semantic: BLENDINDICES
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 12
0914/110055 [1508] Size    : 16
0914/110055 [1508] Types Dump: UINT UINT UINT UINT 
0914/110055 [1508] Semantic: BLENDWEIGHT
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 28
0914/110055 [1508] Size    : 8
0914/110055 [1508] Types Dump: FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=480
VertexCnt=273
OutVertexSize=36
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x14A09FE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 24
0914/110055 [1508] 
0914/110055 [1508] ---Stream Info For: BLENDINDICES---
0914/110055 [1508] pVertexBuffer     : 0x14A09FE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 24
0914/110055 [1508] 
0914/110055 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110055 [1508] pVertexBuffer     : 0x14A09FE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 24
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0536.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 419, 0, 784)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=784
VertexCnt=419
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F49A0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0537.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 3928, 0, 1984)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1984
VertexCnt=3928
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F4B60
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0538.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1320, 0, 2304)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=2304
VertexCnt=1320
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F4D00
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0539.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1320, 23808, 2304)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=2304
VertexCnt=1320
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F4D00
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 53856
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0540.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1188, 17664, 2048)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=2048
VertexCnt=1188
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F4D00
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 39600
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0541.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1980, 6912, 3584)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=3584
VertexCnt=1980
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F4D00
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 15840
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0542.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 819, 0, 1200)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1200
VertexCnt=819
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADB20
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0543.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AD100
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0544.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0545.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0546.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0547.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AD7C0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0548.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19807, 0, 15808)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=15808
VertexCnt=19807
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AD980
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0549.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0550.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F3B60
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0551.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0552.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F3B60
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0553.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0554.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0555.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0556.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0557.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0558.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0559.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1043, 0, 1256)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1256
VertexCnt=1043
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x14A0A180
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0560.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0561.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 22854, 0, 34325)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=34325
VertexCnt=22854
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F5060
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0562.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2040, 0, 1614)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=12
0914/110055 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=16
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: BLENDINDICES
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 12
0914/110055 [1508] Size    : 4
0914/110055 [1508] Type    : R8G8B8A8_UINT
0914/110055 [1508] 

0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: BLENDWEIGHT
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 16
0914/110055 [1508] Size    : 8
0914/110055 [1508] Type    : R32G32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] Semantic: BLENDINDICES
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 12
0914/110055 [1508] Size    : 16
0914/110055 [1508] Types Dump: UINT UINT UINT UINT 
0914/110055 [1508] Semantic: BLENDWEIGHT
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 28
0914/110055 [1508] Size    : 8
0914/110055 [1508] Types Dump: FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1614
VertexCnt=2040
OutVertexSize=36
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x117F53C0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 24
0914/110055 [1508] 
0914/110055 [1508] ---Stream Info For: BLENDINDICES---
0914/110055 [1508] pVertexBuffer     : 0x117F53C0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 24
0914/110055 [1508] 
0914/110055 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110055 [1508] pVertexBuffer     : 0x117F53C0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 24
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0563.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0564.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0565.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 136, 0, 128)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=128
VertexCnt=136
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AEA60
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0566.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0567.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0568.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0569.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 136, 0, 128)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=128
VertexCnt=136
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AEA60
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0570.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0571.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0572.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 819, 0, 1200)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=1200
VertexCnt=819
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B3ADB20
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0573.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7247, 0, 7062)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=7062
VertexCnt=7247
OutVertexSize=12
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x0B344EC0
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0574.rip


0914/110055 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19362, 0, 15502)
0914/110055 [1508] Input primitive topology: TRIANGLELIST
0914/110055 [1508] ---D3D9 vertex elements dump---
0914/110055 [1508] Stream=0
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] Stream=1
0914/110055 [1508] Offset=0
0914/110055 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] Stream=1
0914/110055 [1508] Offset=4
0914/110055 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] Stream=1
0914/110055 [1508] Offset=8
0914/110055 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] Stream=1
0914/110055 [1508] Offset=12
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110055 [1508] UsIndx=0
0914/110055 [1508] 
0914/110055 [1508] Stream=1
0914/110055 [1508] Offset=20
0914/110055 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110055 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110055 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110055 [1508] UsIndx=1
0914/110055 [1508] 
0914/110055 [1508] ---D3D9 vertex elements dump end---


0914/110055 [1508] ---Input vertex format dump---
0914/110055 [1508] Stream  : 0
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Type    : R32G32B32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] Stream  : 1
0914/110055 [1508] Semantic: NORMAL
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 4
0914/110055 [1508] Type    : R8G8B8A8_UINT
0914/110055 [1508] 

0914/110055 [1508] Stream  : 1
0914/110055 [1508] Semantic: TANGENT
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 4
0914/110055 [1508] Size    : 4
0914/110055 [1508] Type    : R8G8B8A8_UINT
0914/110055 [1508] 

0914/110055 [1508] Stream  : 1
0914/110055 [1508] Semantic: BINORMAL
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 8
0914/110055 [1508] Size    : 4
0914/110055 [1508] Type    : R8G8B8A8_UINT
0914/110055 [1508] 

0914/110055 [1508] Stream  : 1
0914/110055 [1508] Semantic: TEXCOORD
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 12
0914/110055 [1508] Size    : 8
0914/110055 [1508] Type    : R32G32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] Stream  : 1
0914/110055 [1508] Semantic: TEXCOORD
0914/110055 [1508] SemIndex: 1
0914/110055 [1508] Offset  : 20
0914/110055 [1508] Size    : 8
0914/110055 [1508] Type    : R32G32_FLOAT
0914/110055 [1508] 

0914/110055 [1508] -------------------------------
0914/110055 [1508] ---Output vertex format dump---
0914/110055 [1508] Semantic: POSITION
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 0
0914/110055 [1508] Size    : 12
0914/110055 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110055 [1508] Semantic: NORMAL
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 12
0914/110055 [1508] Size    : 16
0914/110055 [1508] Types Dump: UINT UINT UINT UINT 
0914/110055 [1508] Semantic: TANGENT
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 28
0914/110055 [1508] Size    : 16
0914/110055 [1508] Types Dump: UINT UINT UINT UINT 
0914/110055 [1508] Semantic: BINORMAL
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 44
0914/110055 [1508] Size    : 16
0914/110055 [1508] Types Dump: UINT UINT UINT UINT 
0914/110055 [1508] Semantic: TEXCOORD
0914/110055 [1508] SemIndex: 0
0914/110055 [1508] Offset  : 60
0914/110055 [1508] Size    : 8
0914/110055 [1508] Types Dump: FLOAT FLOAT 
0914/110055 [1508] Semantic: TEXCOORD
0914/110055 [1508] SemIndex: 1
0914/110055 [1508] Offset  : 68
0914/110055 [1508] Size    : 8
0914/110055 [1508] Types Dump: FLOAT FLOAT 
0914/110055 [1508] -------------------------------

0914/110055 [1508] PrimitivesCount=15502
VertexCnt=19362
OutVertexSize=76
0914/110055 [1508] ---Stream Info For: POSITION---
0914/110055 [1508] pVertexBuffer     : 0x03A19480
0914/110055 [1508] Stream Number     : 0
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 12
0914/110055 [1508] 
0914/110055 [1508] ---Stream Info For: NORMAL---
0914/110055 [1508] pVertexBuffer     : 0x03A19560
0914/110055 [1508] Stream Number     : 1
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 28
0914/110055 [1508] 
0914/110055 [1508] ---Stream Info For: TANGENT---
0914/110055 [1508] pVertexBuffer     : 0x03A19560
0914/110055 [1508] Stream Number     : 1
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 28
0914/110055 [1508] 
0914/110055 [1508] ---Stream Info For: BINORMAL---
0914/110055 [1508] pVertexBuffer     : 0x03A19560
0914/110055 [1508] Stream Number     : 1
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 28
0914/110055 [1508] 
0914/110055 [1508] ---Stream Info For: TEXCOORD---
0914/110055 [1508] pVertexBuffer     : 0x03A19560
0914/110055 [1508] Stream Number     : 1
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 28
0914/110055 [1508] 
0914/110055 [1508] ---Stream Info For: TEXCOORD---
0914/110055 [1508] pVertexBuffer     : 0x03A19560
0914/110055 [1508] Stream Number     : 1
0914/110055 [1508] Stream OffsInBytes: 0
0914/110055 [1508] Stream Stride     : 28
0914/110055 [1508] 
0914/110055 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110055 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110055 [1508] -----Texture desc-----
0914/110055 [1508] Level count: 12
0914/110055 [1508] Type: D3DRTYPE_TEXTURE
0914/110055 [1508] ----------------------
0914/110055 [1508] Format: D3DFMT_DXT3
0914/110055 [1508] Type  : D3DRTYPE_SURFACE
0914/110055 [1508] Usage : Unknown
0914/110055 [1508] Pool  : D3DPOOL_MANAGED
0914/110055 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110055 [1508] MultiSampleQuality: 0
0914/110055 [1508] Width : 2048
0914/110055 [1508] Height: 2048
0914/110055 [1508] ----------------------
0914/110057 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0041_2.dds
0914/110057 [1508] -----Texture desc-----
0914/110057 [1508] Level count: 12
0914/110057 [1508] Type: D3DRTYPE_TEXTURE
0914/110057 [1508] ----------------------
0914/110057 [1508] Format: D3DFMT_DXT5
0914/110057 [1508] Type  : D3DRTYPE_SURFACE
0914/110057 [1508] Usage : Unknown
0914/110057 [1508] Pool  : D3DPOOL_MANAGED
0914/110057 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110057 [1508] MultiSampleQuality: 0
0914/110057 [1508] Width : 2048
0914/110057 [1508] Height: 2048
0914/110057 [1508] ----------------------
0914/110058 [1508] Texture stage #3 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0042_3.dds
0914/110058 [1508] -----Texture desc-----
0914/110058 [1508] Level count: 12
0914/110058 [1508] Type: D3DRTYPE_TEXTURE
0914/110058 [1508] ----------------------
0914/110058 [1508] Format: D3DFMT_L8
0914/110058 [1508] Type  : D3DRTYPE_SURFACE
0914/110058 [1508] Usage : Unknown
0914/110058 [1508] Pool  : D3DPOOL_MANAGED
0914/110058 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110058 [1508] MultiSampleQuality: 0
0914/110058 [1508] Width : 2048
0914/110058 [1508] Height: 2048
0914/110058 [1508] ----------------------
0914/110100 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0043_4.dds
0914/110100 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110100 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110100 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110100 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0575.rip


0914/110100 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110100 [1508] Input primitive topology: TRIANGLELIST
0914/110100 [1508] ---D3D9 vertex elements dump---
0914/110100 [1508] Stream=0
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=4
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=8
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=12
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=20
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=1
0914/110100 [1508] 
0914/110100 [1508] ---D3D9 vertex elements dump end---


0914/110100 [1508] ---Input vertex format dump---
0914/110100 [1508] Stream  : 0
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Type    : R32G32B32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 4
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 8
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 20
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] -------------------------------
0914/110100 [1508] ---Output vertex format dump---
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 28
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 44
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 60
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 68
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] -------------------------------

0914/110100 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=76
0914/110100 [1508] ---Stream Info For: POSITION---
0914/110100 [1508] pVertexBuffer     : 0x0B33CF20
0914/110100 [1508] Stream Number     : 0
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 12
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: NORMAL---
0914/110100 [1508] pVertexBuffer     : 0x039667C0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TANGENT---
0914/110100 [1508] pVertexBuffer     : 0x039667C0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: BINORMAL---
0914/110100 [1508] pVertexBuffer     : 0x039667C0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x039667C0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x039667C0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110100 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110100 [1508] -----Texture desc-----
0914/110100 [1508] Level count: 8
0914/110100 [1508] Type: D3DRTYPE_TEXTURE
0914/110100 [1508] ----------------------
0914/110100 [1508] Format: D3DFMT_DXT1
0914/110100 [1508] Type  : D3DRTYPE_SURFACE
0914/110100 [1508] Usage : Unknown
0914/110100 [1508] Pool  : D3DPOOL_MANAGED
0914/110100 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110100 [1508] MultiSampleQuality: 0
0914/110100 [1508] Width : 128
0914/110100 [1508] Height: 128
0914/110100 [1508] ----------------------
0914/110100 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0044_2.dds
0914/110100 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110100 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110100 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110100 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110100 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110100 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0576.rip


0914/110100 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 388, 0, 306)
0914/110100 [1508] Input primitive topology: TRIANGLELIST
0914/110100 [1508] ---D3D9 vertex elements dump---
0914/110100 [1508] Stream=0
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=4
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=8
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=12
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=20
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=1
0914/110100 [1508] 
0914/110100 [1508] ---D3D9 vertex elements dump end---


0914/110100 [1508] ---Input vertex format dump---
0914/110100 [1508] Stream  : 0
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Type    : R32G32B32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 4
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 8
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 20
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] -------------------------------
0914/110100 [1508] ---Output vertex format dump---
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 28
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 44
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 60
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 68
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] -------------------------------

0914/110100 [1508] PrimitivesCount=306
VertexCnt=388
OutVertexSize=76
0914/110100 [1508] ---Stream Info For: POSITION---
0914/110100 [1508] pVertexBuffer     : 0x03A1DA60
0914/110100 [1508] Stream Number     : 0
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 12
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: NORMAL---
0914/110100 [1508] pVertexBuffer     : 0x03966960
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TANGENT---
0914/110100 [1508] pVertexBuffer     : 0x03966960
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: BINORMAL---
0914/110100 [1508] pVertexBuffer     : 0x03966960
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x03966960
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x03966960
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110100 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110100 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0041_2.dds
0914/110100 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0042_3.dds
0914/110100 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0043_4.dds
0914/110100 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110100 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110100 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110100 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0577.rip


0914/110100 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110100 [1508] Input primitive topology: TRIANGLELIST
0914/110100 [1508] ---D3D9 vertex elements dump---
0914/110100 [1508] Stream=0
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=4
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=8
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=12
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=20
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=1
0914/110100 [1508] 
0914/110100 [1508] ---D3D9 vertex elements dump end---


0914/110100 [1508] ---Input vertex format dump---
0914/110100 [1508] Stream  : 0
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Type    : R32G32B32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 4
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 8
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 20
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] -------------------------------
0914/110100 [1508] ---Output vertex format dump---
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 28
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 44
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 60
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 68
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] -------------------------------

0914/110100 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=76
0914/110100 [1508] ---Stream Info For: POSITION---
0914/110100 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110100 [1508] Stream Number     : 0
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 12
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: NORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TANGENT---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: BINORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110100 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110100 [1508] -----Texture desc-----
0914/110100 [1508] Level count: 10
0914/110100 [1508] Type: D3DRTYPE_TEXTURE
0914/110100 [1508] ----------------------
0914/110100 [1508] Format: D3DFMT_DXT1
0914/110100 [1508] Type  : D3DRTYPE_SURFACE
0914/110100 [1508] Usage : Unknown
0914/110100 [1508] Pool  : D3DPOOL_MANAGED
0914/110100 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110100 [1508] MultiSampleQuality: 0
0914/110100 [1508] Width : 512
0914/110100 [1508] Height: 512
0914/110100 [1508] ----------------------
0914/110100 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0045_2.dds
0914/110100 [1508] -----Texture desc-----
0914/110100 [1508] Level count: 10
0914/110100 [1508] Type: D3DRTYPE_TEXTURE
0914/110100 [1508] ----------------------
0914/110100 [1508] Format: D3DFMT_DXT5
0914/110100 [1508] Type  : D3DRTYPE_SURFACE
0914/110100 [1508] Usage : Unknown
0914/110100 [1508] Pool  : D3DPOOL_MANAGED
0914/110100 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110100 [1508] MultiSampleQuality: 0
0914/110100 [1508] Width : 512
0914/110100 [1508] Height: 512
0914/110100 [1508] ----------------------
0914/110100 [1508] Texture stage #3 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0046_3.dds
0914/110100 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110100 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110100 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110100 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110100 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0578.rip


0914/110100 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110100 [1508] Input primitive topology: TRIANGLELIST
0914/110100 [1508] ---D3D9 vertex elements dump---
0914/110100 [1508] Stream=0
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=4
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=8
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=12
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=20
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=1
0914/110100 [1508] 
0914/110100 [1508] ---D3D9 vertex elements dump end---


0914/110100 [1508] ---Input vertex format dump---
0914/110100 [1508] Stream  : 0
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Type    : R32G32B32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 4
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 8
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 20
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] -------------------------------
0914/110100 [1508] ---Output vertex format dump---
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 28
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 44
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 60
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 68
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] -------------------------------

0914/110100 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=76
0914/110100 [1508] ---Stream Info For: POSITION---
0914/110100 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110100 [1508] Stream Number     : 0
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 12
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: NORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TANGENT---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: BINORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110100 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110100 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0045_2.dds
0914/110100 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0046_3.dds
0914/110100 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110100 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110100 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110100 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110100 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0579.rip


0914/110100 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110100 [1508] Input primitive topology: TRIANGLELIST
0914/110100 [1508] ---D3D9 vertex elements dump---
0914/110100 [1508] Stream=0
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=4
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=8
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=12
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=20
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=1
0914/110100 [1508] 
0914/110100 [1508] ---D3D9 vertex elements dump end---


0914/110100 [1508] ---Input vertex format dump---
0914/110100 [1508] Stream  : 0
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Type    : R32G32B32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 4
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 8
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 20
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] -------------------------------
0914/110100 [1508] ---Output vertex format dump---
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 28
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 44
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 60
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 68
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] -------------------------------

0914/110100 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=76
0914/110100 [1508] ---Stream Info For: POSITION---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE540
0914/110100 [1508] Stream Number     : 0
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 12
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: NORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TANGENT---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: BINORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110100 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110100 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0045_2.dds
0914/110100 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0046_3.dds
0914/110100 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110100 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110100 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110100 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110100 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0580.rip


0914/110100 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110100 [1508] Input primitive topology: TRIANGLELIST
0914/110100 [1508] ---D3D9 vertex elements dump---
0914/110100 [1508] Stream=0
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=4
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=8
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=12
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=20
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=1
0914/110100 [1508] 
0914/110100 [1508] ---D3D9 vertex elements dump end---


0914/110100 [1508] ---Input vertex format dump---
0914/110100 [1508] Stream  : 0
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Type    : R32G32B32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 4
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 8
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 20
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] -------------------------------
0914/110100 [1508] ---Output vertex format dump---
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 28
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 44
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 60
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 68
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] -------------------------------

0914/110100 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=76
0914/110100 [1508] ---Stream Info For: POSITION---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE540
0914/110100 [1508] Stream Number     : 0
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 12
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: NORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TANGENT---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: BINORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110100 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110100 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0045_2.dds
0914/110100 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0046_3.dds
0914/110100 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110100 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110100 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110100 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110100 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0581.rip


0914/110100 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110100 [1508] Input primitive topology: TRIANGLELIST
0914/110100 [1508] ---D3D9 vertex elements dump---
0914/110100 [1508] Stream=0
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=4
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=8
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=12
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=20
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=1
0914/110100 [1508] 
0914/110100 [1508] ---D3D9 vertex elements dump end---


0914/110100 [1508] ---Input vertex format dump---
0914/110100 [1508] Stream  : 0
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Type    : R32G32B32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 4
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 8
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 20
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] -------------------------------
0914/110100 [1508] ---Output vertex format dump---
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 28
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 44
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 60
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 68
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] -------------------------------

0914/110100 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=76
0914/110100 [1508] ---Stream Info For: POSITION---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE540
0914/110100 [1508] Stream Number     : 0
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 12
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: NORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TANGENT---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: BINORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE620
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110100 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110100 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0045_2.dds
0914/110100 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0046_3.dds
0914/110100 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110100 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110100 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110100 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110100 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0582.rip


0914/110100 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110100 [1508] Input primitive topology: TRIANGLELIST
0914/110100 [1508] ---D3D9 vertex elements dump---
0914/110100 [1508] Stream=0
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=4
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=8
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=12
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=20
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=1
0914/110100 [1508] 
0914/110100 [1508] ---D3D9 vertex elements dump end---


0914/110100 [1508] ---Input vertex format dump---
0914/110100 [1508] Stream  : 0
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Type    : R32G32B32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 4
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 8
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 20
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] -------------------------------
0914/110100 [1508] ---Output vertex format dump---
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 28
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 44
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 60
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 68
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] -------------------------------

0914/110100 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110100 [1508] ---Stream Info For: POSITION---
0914/110100 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110100 [1508] Stream Number     : 0
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 12
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: NORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TANGENT---
0914/110100 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: BINORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110100 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110100 [1508] -----Texture desc-----
0914/110100 [1508] Level count: 11
0914/110100 [1508] Type: D3DRTYPE_TEXTURE
0914/110100 [1508] ----------------------
0914/110100 [1508] Format: D3DFMT_DXT3
0914/110100 [1508] Type  : D3DRTYPE_SURFACE
0914/110100 [1508] Usage : Unknown
0914/110100 [1508] Pool  : D3DPOOL_MANAGED
0914/110100 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110100 [1508] MultiSampleQuality: 0
0914/110100 [1508] Width : 1024
0914/110100 [1508] Height: 1024
0914/110100 [1508] ----------------------
0914/110100 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110100 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110100 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110100 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110100 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110100 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110100 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0583.rip


0914/110100 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110100 [1508] Input primitive topology: TRIANGLELIST
0914/110100 [1508] ---D3D9 vertex elements dump---
0914/110100 [1508] Stream=0
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=4
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=8
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=12
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=20
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=1
0914/110100 [1508] 
0914/110100 [1508] ---D3D9 vertex elements dump end---


0914/110100 [1508] ---Input vertex format dump---
0914/110100 [1508] Stream  : 0
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Type    : R32G32B32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 4
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 8
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 20
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] -------------------------------
0914/110100 [1508] ---Output vertex format dump---
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 28
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 44
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 60
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 68
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] -------------------------------

0914/110100 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110100 [1508] ---Stream Info For: POSITION---
0914/110100 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110100 [1508] Stream Number     : 0
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 12
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: NORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TANGENT---
0914/110100 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: BINORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110100 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110100 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110100 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110100 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110100 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110100 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110100 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110100 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0584.rip


0914/110100 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110100 [1508] Input primitive topology: TRIANGLELIST
0914/110100 [1508] ---D3D9 vertex elements dump---
0914/110100 [1508] Stream=0
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=4
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=8
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=12
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=20
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=1
0914/110100 [1508] 
0914/110100 [1508] ---D3D9 vertex elements dump end---


0914/110100 [1508] ---Input vertex format dump---
0914/110100 [1508] Stream  : 0
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Type    : R32G32B32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 4
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 8
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 20
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] -------------------------------
0914/110100 [1508] ---Output vertex format dump---
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 28
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 44
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 60
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 68
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] -------------------------------

0914/110100 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=76
0914/110100 [1508] ---Stream Info For: POSITION---
0914/110100 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110100 [1508] Stream Number     : 0
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 12
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: NORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TANGENT---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: BINORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110100 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110100 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0045_2.dds
0914/110100 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0046_3.dds
0914/110100 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110100 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110100 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110100 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110100 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0585.rip


0914/110100 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110100 [1508] Input primitive topology: TRIANGLELIST
0914/110100 [1508] ---D3D9 vertex elements dump---
0914/110100 [1508] Stream=0
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=4
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=8
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=12
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=20
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=1
0914/110100 [1508] 
0914/110100 [1508] ---D3D9 vertex elements dump end---


0914/110100 [1508] ---Input vertex format dump---
0914/110100 [1508] Stream  : 0
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Type    : R32G32B32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 4
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 8
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 20
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] -------------------------------
0914/110100 [1508] ---Output vertex format dump---
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 28
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 44
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 60
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 68
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] -------------------------------

0914/110100 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=76
0914/110100 [1508] ---Stream Info For: POSITION---
0914/110100 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110100 [1508] Stream Number     : 0
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 12
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: NORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TANGENT---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: BINORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110100 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110100 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0045_2.dds
0914/110100 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0046_3.dds
0914/110100 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110100 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110100 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110100 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110100 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0586.rip


0914/110100 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110100 [1508] Input primitive topology: TRIANGLELIST
0914/110100 [1508] ---D3D9 vertex elements dump---
0914/110100 [1508] Stream=0
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=0
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=4
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=8
0914/110100 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=12
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=0
0914/110100 [1508] 
0914/110100 [1508] Stream=1
0914/110100 [1508] Offset=20
0914/110100 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110100 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110100 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110100 [1508] UsIndx=1
0914/110100 [1508] 
0914/110100 [1508] ---D3D9 vertex elements dump end---


0914/110100 [1508] ---Input vertex format dump---
0914/110100 [1508] Stream  : 0
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Type    : R32G32B32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 4
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 8
0914/110100 [1508] Size    : 4
0914/110100 [1508] Type    : R8G8B8A8_UINT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] Stream  : 1
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 20
0914/110100 [1508] Size    : 8
0914/110100 [1508] Type    : R32G32_FLOAT
0914/110100 [1508] 

0914/110100 [1508] -------------------------------
0914/110100 [1508] ---Output vertex format dump---
0914/110100 [1508] Semantic: POSITION
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 0
0914/110100 [1508] Size    : 12
0914/110100 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110100 [1508] Semantic: NORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 12
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TANGENT
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 28
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: BINORMAL
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 44
0914/110100 [1508] Size    : 16
0914/110100 [1508] Types Dump: UINT UINT UINT UINT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 0
0914/110100 [1508] Offset  : 60
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] Semantic: TEXCOORD
0914/110100 [1508] SemIndex: 1
0914/110100 [1508] Offset  : 68
0914/110100 [1508] Size    : 8
0914/110100 [1508] Types Dump: FLOAT FLOAT 
0914/110100 [1508] -------------------------------

0914/110100 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=76
0914/110100 [1508] ---Stream Info For: POSITION---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110100 [1508] Stream Number     : 0
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 12
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: NORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE480
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TANGENT---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE480
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: BINORMAL---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE480
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE480
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] ---Stream Info For: TEXCOORD---
0914/110100 [1508] pVertexBuffer     : 0x0B3AE480
0914/110100 [1508] Stream Number     : 1
0914/110100 [1508] Stream OffsInBytes: 0
0914/110100 [1508] Stream Stride     : 28
0914/110100 [1508] 
0914/110100 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110100 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110100 [1508] -----Texture desc-----
0914/110100 [1508] Level count: 11
0914/110100 [1508] Type: D3DRTYPE_TEXTURE
0914/110100 [1508] ----------------------
0914/110100 [1508] Format: D3DFMT_DXT3
0914/110100 [1508] Type  : D3DRTYPE_SURFACE
0914/110100 [1508] Usage : Unknown
0914/110100 [1508] Pool  : D3DPOOL_MANAGED
0914/110100 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110100 [1508] MultiSampleQuality: 0
0914/110100 [1508] Width : 1024
0914/110100 [1508] Height: 1024
0914/110100 [1508] ----------------------
0914/110101 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0048_2.dds
0914/110101 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110101 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110101 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110101 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110101 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0587.rip


0914/110101 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110101 [1508] Input primitive topology: TRIANGLELIST
0914/110101 [1508] ---D3D9 vertex elements dump---
0914/110101 [1508] Stream=0
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=4
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=8
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=12
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=20
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=1
0914/110101 [1508] 
0914/110101 [1508] ---D3D9 vertex elements dump end---


0914/110101 [1508] ---Input vertex format dump---
0914/110101 [1508] Stream  : 0
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Type    : R32G32B32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 4
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 8
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 20
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] -------------------------------
0914/110101 [1508] ---Output vertex format dump---
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 28
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 44
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 60
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 68
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] -------------------------------

0914/110101 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=76
0914/110101 [1508] ---Stream Info For: POSITION---
0914/110101 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110101 [1508] Stream Number     : 0
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 12
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: NORMAL---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TANGENT---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: BINORMAL---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110101 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110101 [1508] -----Texture desc-----
0914/110101 [1508] Level count: 10
0914/110101 [1508] Type: D3DRTYPE_TEXTURE
0914/110101 [1508] ----------------------
0914/110101 [1508] Format: D3DFMT_DXT1
0914/110101 [1508] Type  : D3DRTYPE_SURFACE
0914/110101 [1508] Usage : Unknown
0914/110101 [1508] Pool  : D3DPOOL_MANAGED
0914/110101 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110101 [1508] MultiSampleQuality: 0
0914/110101 [1508] Width : 512
0914/110101 [1508] Height: 512
0914/110101 [1508] ----------------------
0914/110101 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0049_2.dds
0914/110101 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110101 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110101 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110101 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110101 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0588.rip


0914/110101 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110101 [1508] Input primitive topology: TRIANGLELIST
0914/110101 [1508] ---D3D9 vertex elements dump---
0914/110101 [1508] Stream=0
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=4
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=8
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=12
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=20
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=1
0914/110101 [1508] 
0914/110101 [1508] ---D3D9 vertex elements dump end---


0914/110101 [1508] ---Input vertex format dump---
0914/110101 [1508] Stream  : 0
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Type    : R32G32B32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 4
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 8
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 20
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] -------------------------------
0914/110101 [1508] ---Output vertex format dump---
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 28
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 44
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 60
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 68
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] -------------------------------

0914/110101 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=76
0914/110101 [1508] ---Stream Info For: POSITION---
0914/110101 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110101 [1508] Stream Number     : 0
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 12
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: NORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TANGENT---
0914/110101 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: BINORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110101 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110101 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0045_2.dds
0914/110101 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0046_3.dds
0914/110101 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110101 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110101 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110101 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0589.rip


0914/110101 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110101 [1508] Input primitive topology: TRIANGLELIST
0914/110101 [1508] ---D3D9 vertex elements dump---
0914/110101 [1508] Stream=0
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=4
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=8
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=12
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=20
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=1
0914/110101 [1508] 
0914/110101 [1508] ---D3D9 vertex elements dump end---


0914/110101 [1508] ---Input vertex format dump---
0914/110101 [1508] Stream  : 0
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Type    : R32G32B32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 4
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 8
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 20
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] -------------------------------
0914/110101 [1508] ---Output vertex format dump---
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 28
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 44
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 60
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 68
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] -------------------------------

0914/110101 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=76
0914/110101 [1508] ---Stream Info For: POSITION---
0914/110101 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110101 [1508] Stream Number     : 0
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 12
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: NORMAL---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TANGENT---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: BINORMAL---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110101 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110101 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0049_2.dds
0914/110101 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110101 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110101 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110101 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110101 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0590.rip


0914/110101 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110101 [1508] Input primitive topology: TRIANGLELIST
0914/110101 [1508] ---D3D9 vertex elements dump---
0914/110101 [1508] Stream=0
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=4
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=8
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=12
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=20
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=1
0914/110101 [1508] 
0914/110101 [1508] ---D3D9 vertex elements dump end---


0914/110101 [1508] ---Input vertex format dump---
0914/110101 [1508] Stream  : 0
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Type    : R32G32B32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 4
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 8
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 20
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] -------------------------------
0914/110101 [1508] ---Output vertex format dump---
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 28
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 44
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 60
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 68
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] -------------------------------

0914/110101 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=76
0914/110101 [1508] ---Stream Info For: POSITION---
0914/110101 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110101 [1508] Stream Number     : 0
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 12
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: NORMAL---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TANGENT---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: BINORMAL---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x117F38C0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110101 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110101 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0049_2.dds
0914/110101 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110101 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110101 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110101 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110101 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0591.rip


0914/110101 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110101 [1508] Input primitive topology: TRIANGLELIST
0914/110101 [1508] ---D3D9 vertex elements dump---
0914/110101 [1508] Stream=0
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=4
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=8
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=12
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=20
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=1
0914/110101 [1508] 
0914/110101 [1508] ---D3D9 vertex elements dump end---


0914/110101 [1508] ---Input vertex format dump---
0914/110101 [1508] Stream  : 0
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Type    : R32G32B32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 4
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 8
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 20
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] -------------------------------
0914/110101 [1508] ---Output vertex format dump---
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 28
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 44
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 60
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 68
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] -------------------------------

0914/110101 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110101 [1508] ---Stream Info For: POSITION---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110101 [1508] Stream Number     : 0
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 12
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: NORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TANGENT---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: BINORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110101 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110101 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110101 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110101 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110101 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110101 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110101 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0592.rip


0914/110101 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110101 [1508] Input primitive topology: TRIANGLELIST
0914/110101 [1508] ---D3D9 vertex elements dump---
0914/110101 [1508] Stream=0
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=4
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=8
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=12
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=20
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=1
0914/110101 [1508] 
0914/110101 [1508] ---D3D9 vertex elements dump end---


0914/110101 [1508] ---Input vertex format dump---
0914/110101 [1508] Stream  : 0
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Type    : R32G32B32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 4
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 8
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 20
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] -------------------------------
0914/110101 [1508] ---Output vertex format dump---
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 28
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 44
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 60
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 68
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] -------------------------------

0914/110101 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110101 [1508] ---Stream Info For: POSITION---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110101 [1508] Stream Number     : 0
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 12
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: NORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TANGENT---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: BINORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110101 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110101 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110101 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110101 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110101 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110101 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110101 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0593.rip


0914/110101 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110101 [1508] Input primitive topology: TRIANGLELIST
0914/110101 [1508] ---D3D9 vertex elements dump---
0914/110101 [1508] Stream=0
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=4
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=8
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=12
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=20
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=1
0914/110101 [1508] 
0914/110101 [1508] ---D3D9 vertex elements dump end---


0914/110101 [1508] ---Input vertex format dump---
0914/110101 [1508] Stream  : 0
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Type    : R32G32B32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 4
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 8
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 20
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] -------------------------------
0914/110101 [1508] ---Output vertex format dump---
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 28
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 44
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 60
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 68
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] -------------------------------

0914/110101 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110101 [1508] ---Stream Info For: POSITION---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110101 [1508] Stream Number     : 0
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 12
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: NORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TANGENT---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: BINORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110101 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110101 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110101 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110101 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110101 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110101 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110101 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0594.rip


0914/110101 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110101 [1508] Input primitive topology: TRIANGLELIST
0914/110101 [1508] ---D3D9 vertex elements dump---
0914/110101 [1508] Stream=0
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=4
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=8
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=12
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=20
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=1
0914/110101 [1508] 
0914/110101 [1508] ---D3D9 vertex elements dump end---


0914/110101 [1508] ---Input vertex format dump---
0914/110101 [1508] Stream  : 0
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Type    : R32G32B32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 4
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 8
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 20
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] -------------------------------
0914/110101 [1508] ---Output vertex format dump---
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 28
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 44
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 60
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 68
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] -------------------------------

0914/110101 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110101 [1508] ---Stream Info For: POSITION---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110101 [1508] Stream Number     : 0
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 12
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: NORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TANGENT---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: BINORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110101 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110101 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110101 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110101 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110101 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110101 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110101 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0595.rip


0914/110101 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110101 [1508] Input primitive topology: TRIANGLELIST
0914/110101 [1508] ---D3D9 vertex elements dump---
0914/110101 [1508] Stream=0
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=4
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=8
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=12
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=20
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=1
0914/110101 [1508] 
0914/110101 [1508] ---D3D9 vertex elements dump end---


0914/110101 [1508] ---Input vertex format dump---
0914/110101 [1508] Stream  : 0
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Type    : R32G32B32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 4
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 8
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 20
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] -------------------------------
0914/110101 [1508] ---Output vertex format dump---
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 28
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 44
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 60
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 68
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] -------------------------------

0914/110101 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110101 [1508] ---Stream Info For: POSITION---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110101 [1508] Stream Number     : 0
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 12
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: NORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TANGENT---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: BINORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110101 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110101 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110101 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110101 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110101 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110101 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110101 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0596.rip


0914/110101 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110101 [1508] Input primitive topology: TRIANGLELIST
0914/110101 [1508] ---D3D9 vertex elements dump---
0914/110101 [1508] Stream=0
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=4
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=8
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=12
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=20
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=1
0914/110101 [1508] 
0914/110101 [1508] ---D3D9 vertex elements dump end---


0914/110101 [1508] ---Input vertex format dump---
0914/110101 [1508] Stream  : 0
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Type    : R32G32B32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 4
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 8
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 20
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] -------------------------------
0914/110101 [1508] ---Output vertex format dump---
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 28
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 44
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 60
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 68
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] -------------------------------

0914/110101 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110101 [1508] ---Stream Info For: POSITION---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE040
0914/110101 [1508] Stream Number     : 0
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 12
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: NORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TANGENT---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: BINORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110101 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110101 [1508] -----Texture desc-----
0914/110101 [1508] Level count: 11
0914/110101 [1508] Type: D3DRTYPE_TEXTURE
0914/110101 [1508] ----------------------
0914/110101 [1508] Format: D3DFMT_DXT1
0914/110101 [1508] Type  : D3DRTYPE_SURFACE
0914/110101 [1508] Usage : Unknown
0914/110101 [1508] Pool  : D3DPOOL_MANAGED
0914/110101 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110101 [1508] MultiSampleQuality: 0
0914/110101 [1508] Width : 1024
0914/110101 [1508] Height: 512
0914/110101 [1508] ----------------------
0914/110101 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110101 [1508] -----Texture desc-----
0914/110101 [1508] Level count: 11
0914/110101 [1508] Type: D3DRTYPE_TEXTURE
0914/110101 [1508] ----------------------
0914/110101 [1508] Format: D3DFMT_DXT5
0914/110101 [1508] Type  : D3DRTYPE_SURFACE
0914/110101 [1508] Usage : Unknown
0914/110101 [1508] Pool  : D3DPOOL_MANAGED
0914/110101 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110101 [1508] MultiSampleQuality: 0
0914/110101 [1508] Width : 1024
0914/110101 [1508] Height: 512
0914/110101 [1508] ----------------------
0914/110101 [1508] Texture stage #3 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110101 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110101 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110101 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0597.rip


0914/110101 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110101 [1508] Input primitive topology: TRIANGLELIST
0914/110101 [1508] ---D3D9 vertex elements dump---
0914/110101 [1508] Stream=0
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=4
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=8
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=12
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=20
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=1
0914/110101 [1508] 
0914/110101 [1508] ---D3D9 vertex elements dump end---


0914/110101 [1508] ---Input vertex format dump---
0914/110101 [1508] Stream  : 0
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Type    : R32G32B32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 4
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 8
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 20
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] -------------------------------
0914/110101 [1508] ---Output vertex format dump---
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 28
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 44
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 60
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 68
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] -------------------------------

0914/110101 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110101 [1508] ---Stream Info For: POSITION---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE040
0914/110101 [1508] Stream Number     : 0
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 12
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: NORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TANGENT---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: BINORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110101 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110101 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110101 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110101 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110101 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110101 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0598.rip


0914/110101 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110101 [1508] Input primitive topology: TRIANGLELIST
0914/110101 [1508] ---D3D9 vertex elements dump---
0914/110101 [1508] Stream=0
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=4
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=8
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=12
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=20
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=1
0914/110101 [1508] 
0914/110101 [1508] ---D3D9 vertex elements dump end---


0914/110101 [1508] ---Input vertex format dump---
0914/110101 [1508] Stream  : 0
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Type    : R32G32B32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 4
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 8
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 20
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] -------------------------------
0914/110101 [1508] ---Output vertex format dump---
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 28
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 44
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 60
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 68
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] -------------------------------

0914/110101 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110101 [1508] ---Stream Info For: POSITION---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE040
0914/110101 [1508] Stream Number     : 0
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 12
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: NORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TANGENT---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: BINORMAL---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x0B3AE120
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110101 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110101 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110101 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110101 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110101 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110101 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110101 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0599.rip


0914/110101 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110101 [1508] Input primitive topology: TRIANGLELIST
0914/110101 [1508] ---D3D9 vertex elements dump---
0914/110101 [1508] Stream=0
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=0
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=4
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=8
0914/110101 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=12
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=0
0914/110101 [1508] 
0914/110101 [1508] Stream=1
0914/110101 [1508] Offset=20
0914/110101 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110101 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110101 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110101 [1508] UsIndx=1
0914/110101 [1508] 
0914/110101 [1508] ---D3D9 vertex elements dump end---


0914/110101 [1508] ---Input vertex format dump---
0914/110101 [1508] Stream  : 0
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Type    : R32G32B32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 4
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 8
0914/110101 [1508] Size    : 4
0914/110101 [1508] Type    : R8G8B8A8_UINT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] Stream  : 1
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 20
0914/110101 [1508] Size    : 8
0914/110101 [1508] Type    : R32G32_FLOAT
0914/110101 [1508] 

0914/110101 [1508] -------------------------------
0914/110101 [1508] ---Output vertex format dump---
0914/110101 [1508] Semantic: POSITION
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 0
0914/110101 [1508] Size    : 12
0914/110101 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110101 [1508] Semantic: NORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 12
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TANGENT
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 28
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: BINORMAL
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 44
0914/110101 [1508] Size    : 16
0914/110101 [1508] Types Dump: UINT UINT UINT UINT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 0
0914/110101 [1508] Offset  : 60
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] Semantic: TEXCOORD
0914/110101 [1508] SemIndex: 1
0914/110101 [1508] Offset  : 68
0914/110101 [1508] Size    : 8
0914/110101 [1508] Types Dump: FLOAT FLOAT 
0914/110101 [1508] -------------------------------

0914/110101 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=76
0914/110101 [1508] ---Stream Info For: POSITION---
0914/110101 [1508] pVertexBuffer     : 0x117F39A0
0914/110101 [1508] Stream Number     : 0
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 12
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: NORMAL---
0914/110101 [1508] pVertexBuffer     : 0x117F3A80
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TANGENT---
0914/110101 [1508] pVertexBuffer     : 0x117F3A80
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: BINORMAL---
0914/110101 [1508] pVertexBuffer     : 0x117F3A80
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x117F3A80
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] ---Stream Info For: TEXCOORD---
0914/110101 [1508] pVertexBuffer     : 0x117F3A80
0914/110101 [1508] Stream Number     : 1
0914/110101 [1508] Stream OffsInBytes: 0
0914/110101 [1508] Stream Stride     : 28
0914/110101 [1508] 
0914/110101 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110101 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110101 [1508] -----Texture desc-----
0914/110101 [1508] Level count: 11
0914/110101 [1508] Type: D3DRTYPE_TEXTURE
0914/110101 [1508] ----------------------
0914/110101 [1508] Format: D3DFMT_DXT1
0914/110101 [1508] Type  : D3DRTYPE_SURFACE
0914/110101 [1508] Usage : Unknown
0914/110101 [1508] Pool  : D3DPOOL_MANAGED
0914/110101 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110101 [1508] MultiSampleQuality: 0
0914/110101 [1508] Width : 1024
0914/110101 [1508] Height: 512
0914/110101 [1508] ----------------------
0914/110102 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0052_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0600.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1043, 0, 1256)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=1256
VertexCnt=1043
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x14A0A180
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x14A0A260
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x14A0A260
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x14A0A260
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x14A0A260
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x14A0A260
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0044_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0601.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 164, 10515, 196)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=196
VertexCnt=164
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x117F5580
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 24024
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 56056
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 56056
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 56056
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 56056
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 56056
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0602.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 407, 59673, 690)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=690
VertexCnt=407
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x117F5580
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 147612
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 344428
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 344428
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 344428
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 344428
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 344428
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0603.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1929, 61743, 3308)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=3308
VertexCnt=1929
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x117F5580
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 152496
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 355824
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 355824
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 355824
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 355824
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 355824
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0604.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 542, 71667, 844)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=844
VertexCnt=542
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x117F5580
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 175644
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 409836
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 409836
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 409836
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 409836
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 409836
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0605.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1679, 74199, 2901)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=2901
VertexCnt=1679
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x117F5580
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 182148
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 425012
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 425012
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 425012
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 425012
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 425012
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0606.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1498, 160773, 2779)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=2779
VertexCnt=1498
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x117F5580
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 390660
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 911540
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 911540
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 911540
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 911540
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 911540
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0607.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1409, 154671, 2034)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=2034
VertexCnt=1409
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x117F5580
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 373752
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 872088
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 872088
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 872088
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 872088
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 872088
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0608.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1252, 169110, 2224)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=2224
VertexCnt=1252
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x117F5580
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 408636
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 953484
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 953484
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 953484
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 953484
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 953484
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0609.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1069, 184194, 1880)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=1880
VertexCnt=1069
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x117F5580
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 447432
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 1044008
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 1044008
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 1044008
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 1044008
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F5660
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 1044008
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0610.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x117F3B60
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F3C20
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x117F3C20
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F3C20
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F3C20
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F3C20
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] -----Texture desc-----
0914/110102 [1508] Level count: 10
0914/110102 [1508] Type: D3DRTYPE_TEXTURE
0914/110102 [1508] ----------------------
0914/110102 [1508] Format: D3DFMT_DXT1
0914/110102 [1508] Type  : D3DRTYPE_SURFACE
0914/110102 [1508] Usage : Unknown
0914/110102 [1508] Pool  : D3DPOOL_MANAGED
0914/110102 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110102 [1508] MultiSampleQuality: 0
0914/110102 [1508] Width : 512
0914/110102 [1508] Height: 512
0914/110102 [1508] ----------------------
0914/110102 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0053_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0611.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0612.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0037_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0613.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x117F3B60
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F3C20
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x117F3C20
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F3C20
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F3C20
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F3C20
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0053_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0614.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x117F39A0
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F3A80
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x117F3A80
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F3A80
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F3A80
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F3A80
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0052_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0615.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x117F39A0
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F3A80
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x117F3A80
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x117F3A80
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F3A80
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x117F3A80
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0052_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0616.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] -----Texture desc-----
0914/110102 [1508] Level count: 11
0914/110102 [1508] Type: D3DRTYPE_TEXTURE
0914/110102 [1508] ----------------------
0914/110102 [1508] Format: D3DFMT_DXT1
0914/110102 [1508] Type  : D3DRTYPE_SURFACE
0914/110102 [1508] Usage : Unknown
0914/110102 [1508] Pool  : D3DPOOL_MANAGED
0914/110102 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110102 [1508] MultiSampleQuality: 0
0914/110102 [1508] Width : 1024
0914/110102 [1508] Height: 512
0914/110102 [1508] ----------------------
0914/110102 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0054_2.dds
0914/110102 [1508] -----Texture desc-----
0914/110102 [1508] Level count: 11
0914/110102 [1508] Type: D3DRTYPE_TEXTURE
0914/110102 [1508] ----------------------
0914/110102 [1508] Format: D3DFMT_DXT5
0914/110102 [1508] Type  : D3DRTYPE_SURFACE
0914/110102 [1508] Usage : Unknown
0914/110102 [1508] Pool  : D3DPOOL_MANAGED
0914/110102 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110102 [1508] MultiSampleQuality: 0
0914/110102 [1508] Width : 1024
0914/110102 [1508] Height: 512
0914/110102 [1508] ----------------------
0914/110102 [1508] Texture stage #3 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0055_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0617.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0618.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0619.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0620.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0621.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0622.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x0B3AE700
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3AE7E0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x0B3AE7E0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3AE7E0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3AE7E0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3AE7E0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0054_2.dds
0914/110102 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110102 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110102 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110102 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110102 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110102 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0623.rip


0914/110102 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2466, 0, 1312)
0914/110102 [1508] Input primitive topology: TRIANGLELIST
0914/110102 [1508] ---D3D9 vertex elements dump---
0914/110102 [1508] Stream=0
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=0
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=4
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=8
0914/110102 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=12
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=0
0914/110102 [1508] 
0914/110102 [1508] Stream=1
0914/110102 [1508] Offset=20
0914/110102 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110102 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110102 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110102 [1508] UsIndx=1
0914/110102 [1508] 
0914/110102 [1508] ---D3D9 vertex elements dump end---


0914/110102 [1508] ---Input vertex format dump---
0914/110102 [1508] Stream  : 0
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Type    : R32G32B32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 4
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 8
0914/110102 [1508] Size    : 4
0914/110102 [1508] Type    : R8G8B8A8_UINT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] Stream  : 1
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 20
0914/110102 [1508] Size    : 8
0914/110102 [1508] Type    : R32G32_FLOAT
0914/110102 [1508] 

0914/110102 [1508] -------------------------------
0914/110102 [1508] ---Output vertex format dump---
0914/110102 [1508] Semantic: POSITION
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 0
0914/110102 [1508] Size    : 12
0914/110102 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110102 [1508] Semantic: NORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 12
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TANGENT
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 28
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: BINORMAL
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 44
0914/110102 [1508] Size    : 16
0914/110102 [1508] Types Dump: UINT UINT UINT UINT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 0
0914/110102 [1508] Offset  : 60
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] Semantic: TEXCOORD
0914/110102 [1508] SemIndex: 1
0914/110102 [1508] Offset  : 68
0914/110102 [1508] Size    : 8
0914/110102 [1508] Types Dump: FLOAT FLOAT 
0914/110102 [1508] -------------------------------

0914/110102 [1508] PrimitivesCount=1312
VertexCnt=2466
OutVertexSize=76
0914/110102 [1508] ---Stream Info For: POSITION---
0914/110102 [1508] pVertexBuffer     : 0x0B3AEDC0
0914/110102 [1508] Stream Number     : 0
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 12
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: NORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3AEEA0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TANGENT---
0914/110102 [1508] pVertexBuffer     : 0x0B3AEEA0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: BINORMAL---
0914/110102 [1508] pVertexBuffer     : 0x0B3AEEA0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3AEEA0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] ---Stream Info For: TEXCOORD---
0914/110102 [1508] pVertexBuffer     : 0x0B3AEEA0
0914/110102 [1508] Stream Number     : 1
0914/110102 [1508] Stream OffsInBytes: 0
0914/110102 [1508] Stream Stride     : 28
0914/110102 [1508] 
0914/110102 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110102 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110102 [1508] -----Texture desc-----
0914/110102 [1508] Level count: 11
0914/110102 [1508] Type: D3DRTYPE_TEXTURE
0914/110102 [1508] ----------------------
0914/110102 [1508] Format: D3DFMT_DXT3
0914/110102 [1508] Type  : D3DRTYPE_SURFACE
0914/110102 [1508] Usage : Unknown
0914/110102 [1508] Pool  : D3DPOOL_MANAGED
0914/110102 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110102 [1508] MultiSampleQuality: 0
0914/110102 [1508] Width : 1024
0914/110102 [1508] Height: 1024
0914/110102 [1508] ----------------------
0914/110103 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0056_2.dds
0914/110103 [1508] -----Texture desc-----
0914/110103 [1508] Level count: 11
0914/110103 [1508] Type: D3DRTYPE_TEXTURE
0914/110103 [1508] ----------------------
0914/110103 [1508] Format: D3DFMT_DXT5
0914/110103 [1508] Type  : D3DRTYPE_SURFACE
0914/110103 [1508] Usage : Unknown
0914/110103 [1508] Pool  : D3DPOOL_MANAGED
0914/110103 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110103 [1508] MultiSampleQuality: 0
0914/110103 [1508] Width : 1024
0914/110103 [1508] Height: 1024
0914/110103 [1508] ----------------------
0914/110103 [1508] Texture stage #3 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0057_3.dds
0914/110103 [1508] -----Texture desc-----
0914/110103 [1508] Level count: 11
0914/110103 [1508] Type: D3DRTYPE_TEXTURE
0914/110103 [1508] ----------------------
0914/110103 [1508] Format: D3DFMT_L8
0914/110103 [1508] Type  : D3DRTYPE_SURFACE
0914/110103 [1508] Usage : Unknown
0914/110103 [1508] Pool  : D3DPOOL_MANAGED
0914/110103 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110103 [1508] MultiSampleQuality: 0
0914/110103 [1508] Width : 1024
0914/110103 [1508] Height: 1024
0914/110103 [1508] ----------------------
0914/110104 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0058_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0624.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0625.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0626.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0627.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0628.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0629.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0630.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0631.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE040
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0632.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE040
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0633.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE040
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0634.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE040
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0635.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0037_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0636.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0637.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0638.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0037_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0639.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0037_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0640.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE040
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0641.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE040
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0642.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE040
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0643.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0644.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0645.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0646.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0647.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0648.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2466, 0, 1312)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1312
VertexCnt=2466
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AEDC0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AEEA0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AEEA0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AEEA0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AEEA0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AEEA0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0056_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0057_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0058_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0649.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE700
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE7E0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE7E0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE7E0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE7E0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE7E0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0054_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0650.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE980
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE980
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE980
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE980
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE980
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] -----Texture desc-----
0914/110104 [1508] Level count: 10
0914/110104 [1508] Type: D3DRTYPE_TEXTURE
0914/110104 [1508] ----------------------
0914/110104 [1508] Format: D3DFMT_DXT1
0914/110104 [1508] Type  : D3DRTYPE_SURFACE
0914/110104 [1508] Usage : Unknown
0914/110104 [1508] Pool  : D3DPOOL_MANAGED
0914/110104 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110104 [1508] MultiSampleQuality: 0
0914/110104 [1508] Width : 512
0914/110104 [1508] Height: 512
0914/110104 [1508] ----------------------
0914/110104 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0059_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0651.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE540
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE620
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE620
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE620
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE620
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE620
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0045_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0046_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0652.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0653.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0654.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0655.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0656.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0657.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0658.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0659.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE040
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0660.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE040
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0661.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE040
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0662.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE040
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0663.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0037_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0664.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0037_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0665.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE040
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0666.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE040
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AE120
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0667.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0668.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110104 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110104 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110104 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110104 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110104 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110104 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0669.rip


0914/110104 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19750, 0, 15808)
0914/110104 [1508] Input primitive topology: TRIANGLELIST
0914/110104 [1508] ---D3D9 vertex elements dump---
0914/110104 [1508] Stream=0
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=0
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=4
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=8
0914/110104 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=12
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=0
0914/110104 [1508] 
0914/110104 [1508] Stream=1
0914/110104 [1508] Offset=20
0914/110104 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110104 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110104 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110104 [1508] UsIndx=1
0914/110104 [1508] 
0914/110104 [1508] ---D3D9 vertex elements dump end---


0914/110104 [1508] ---Input vertex format dump---
0914/110104 [1508] Stream  : 0
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Type    : R32G32B32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 4
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 8
0914/110104 [1508] Size    : 4
0914/110104 [1508] Type    : R8G8B8A8_UINT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] Stream  : 1
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 20
0914/110104 [1508] Size    : 8
0914/110104 [1508] Type    : R32G32_FLOAT
0914/110104 [1508] 

0914/110104 [1508] -------------------------------
0914/110104 [1508] ---Output vertex format dump---
0914/110104 [1508] Semantic: POSITION
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 0
0914/110104 [1508] Size    : 12
0914/110104 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110104 [1508] Semantic: NORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 12
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TANGENT
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 28
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: BINORMAL
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 44
0914/110104 [1508] Size    : 16
0914/110104 [1508] Types Dump: UINT UINT UINT UINT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 0
0914/110104 [1508] Offset  : 60
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] Semantic: TEXCOORD
0914/110104 [1508] SemIndex: 1
0914/110104 [1508] Offset  : 68
0914/110104 [1508] Size    : 8
0914/110104 [1508] Types Dump: FLOAT FLOAT 
0914/110104 [1508] -------------------------------

0914/110104 [1508] PrimitivesCount=15808
VertexCnt=19750
OutVertexSize=76
0914/110104 [1508] ---Stream Info For: POSITION---
0914/110104 [1508] pVertexBuffer     : 0x0B3AD2C0
0914/110104 [1508] Stream Number     : 0
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 12
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: NORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AD3A0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TANGENT---
0914/110104 [1508] pVertexBuffer     : 0x0B3AD3A0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: BINORMAL---
0914/110104 [1508] pVertexBuffer     : 0x0B3AD3A0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AD3A0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] ---Stream Info For: TEXCOORD---
0914/110104 [1508] pVertexBuffer     : 0x0B3AD3A0
0914/110104 [1508] Stream Number     : 1
0914/110104 [1508] Stream OffsInBytes: 0
0914/110104 [1508] Stream Stride     : 28
0914/110104 [1508] 
0914/110104 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110104 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110104 [1508] -----Texture desc-----
0914/110104 [1508] Level count: 12
0914/110104 [1508] Type: D3DRTYPE_TEXTURE
0914/110104 [1508] ----------------------
0914/110104 [1508] Format: D3DFMT_DXT3
0914/110104 [1508] Type  : D3DRTYPE_SURFACE
0914/110104 [1508] Usage : Unknown
0914/110104 [1508] Pool  : D3DPOOL_MANAGED
0914/110104 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110104 [1508] MultiSampleQuality: 0
0914/110104 [1508] Width : 2048
0914/110104 [1508] Height: 2048
0914/110104 [1508] ----------------------
0914/110105 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0060_2.dds
0914/110105 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0042_3.dds
0914/110105 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0043_4.dds
0914/110105 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110105 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110105 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110105 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0670.rip


0914/110105 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110105 [1508] Input primitive topology: TRIANGLELIST
0914/110105 [1508] ---D3D9 vertex elements dump---
0914/110105 [1508] Stream=0
0914/110105 [1508] Offset=0
0914/110105 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110105 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110105 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110105 [1508] UsIndx=0
0914/110105 [1508] 
0914/110105 [1508] Stream=1
0914/110105 [1508] Offset=0
0914/110105 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110105 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110105 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110105 [1508] UsIndx=0
0914/110105 [1508] 
0914/110105 [1508] Stream=1
0914/110105 [1508] Offset=4
0914/110105 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110105 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110105 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110105 [1508] UsIndx=0
0914/110105 [1508] 
0914/110105 [1508] Stream=1
0914/110105 [1508] Offset=8
0914/110105 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110105 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110105 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110105 [1508] UsIndx=0
0914/110105 [1508] 
0914/110105 [1508] Stream=1
0914/110105 [1508] Offset=12
0914/110105 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110105 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110105 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110105 [1508] UsIndx=0
0914/110105 [1508] 
0914/110105 [1508] Stream=1
0914/110105 [1508] Offset=20
0914/110105 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110105 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110105 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110105 [1508] UsIndx=1
0914/110105 [1508] 
0914/110105 [1508] ---D3D9 vertex elements dump end---


0914/110105 [1508] ---Input vertex format dump---
0914/110105 [1508] Stream  : 0
0914/110105 [1508] Semantic: POSITION
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 0
0914/110105 [1508] Size    : 12
0914/110105 [1508] Type    : R32G32B32_FLOAT
0914/110105 [1508] 

0914/110105 [1508] Stream  : 1
0914/110105 [1508] Semantic: NORMAL
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 0
0914/110105 [1508] Size    : 4
0914/110105 [1508] Type    : R8G8B8A8_UINT
0914/110105 [1508] 

0914/110105 [1508] Stream  : 1
0914/110105 [1508] Semantic: TANGENT
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 4
0914/110105 [1508] Size    : 4
0914/110105 [1508] Type    : R8G8B8A8_UINT
0914/110105 [1508] 

0914/110105 [1508] Stream  : 1
0914/110105 [1508] Semantic: BINORMAL
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 8
0914/110105 [1508] Size    : 4
0914/110105 [1508] Type    : R8G8B8A8_UINT
0914/110105 [1508] 

0914/110105 [1508] Stream  : 1
0914/110105 [1508] Semantic: TEXCOORD
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 12
0914/110105 [1508] Size    : 8
0914/110105 [1508] Type    : R32G32_FLOAT
0914/110105 [1508] 

0914/110105 [1508] Stream  : 1
0914/110105 [1508] Semantic: TEXCOORD
0914/110105 [1508] SemIndex: 1
0914/110105 [1508] Offset  : 20
0914/110105 [1508] Size    : 8
0914/110105 [1508] Type    : R32G32_FLOAT
0914/110105 [1508] 

0914/110105 [1508] -------------------------------
0914/110105 [1508] ---Output vertex format dump---
0914/110105 [1508] Semantic: POSITION
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 0
0914/110105 [1508] Size    : 12
0914/110105 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110105 [1508] Semantic: NORMAL
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 12
0914/110105 [1508] Size    : 16
0914/110105 [1508] Types Dump: UINT UINT UINT UINT 
0914/110105 [1508] Semantic: TANGENT
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 28
0914/110105 [1508] Size    : 16
0914/110105 [1508] Types Dump: UINT UINT UINT UINT 
0914/110105 [1508] Semantic: BINORMAL
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 44
0914/110105 [1508] Size    : 16
0914/110105 [1508] Types Dump: UINT UINT UINT UINT 
0914/110105 [1508] Semantic: TEXCOORD
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 60
0914/110105 [1508] Size    : 8
0914/110105 [1508] Types Dump: FLOAT FLOAT 
0914/110105 [1508] Semantic: TEXCOORD
0914/110105 [1508] SemIndex: 1
0914/110105 [1508] Offset  : 68
0914/110105 [1508] Size    : 8
0914/110105 [1508] Types Dump: FLOAT FLOAT 
0914/110105 [1508] -------------------------------

0914/110105 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=76
0914/110105 [1508] ---Stream Info For: POSITION---
0914/110105 [1508] pVertexBuffer     : 0x0B3AD540
0914/110105 [1508] Stream Number     : 0
0914/110105 [1508] Stream OffsInBytes: 0
0914/110105 [1508] Stream Stride     : 12
0914/110105 [1508] 
0914/110105 [1508] ---Stream Info For: NORMAL---
0914/110105 [1508] pVertexBuffer     : 0x0B3AD620
0914/110105 [1508] Stream Number     : 1
0914/110105 [1508] Stream OffsInBytes: 0
0914/110105 [1508] Stream Stride     : 28
0914/110105 [1508] 
0914/110105 [1508] ---Stream Info For: TANGENT---
0914/110105 [1508] pVertexBuffer     : 0x0B3AD620
0914/110105 [1508] Stream Number     : 1
0914/110105 [1508] Stream OffsInBytes: 0
0914/110105 [1508] Stream Stride     : 28
0914/110105 [1508] 
0914/110105 [1508] ---Stream Info For: BINORMAL---
0914/110105 [1508] pVertexBuffer     : 0x0B3AD620
0914/110105 [1508] Stream Number     : 1
0914/110105 [1508] Stream OffsInBytes: 0
0914/110105 [1508] Stream Stride     : 28
0914/110105 [1508] 
0914/110105 [1508] ---Stream Info For: TEXCOORD---
0914/110105 [1508] pVertexBuffer     : 0x0B3AD620
0914/110105 [1508] Stream Number     : 1
0914/110105 [1508] Stream OffsInBytes: 0
0914/110105 [1508] Stream Stride     : 28
0914/110105 [1508] 
0914/110105 [1508] ---Stream Info For: TEXCOORD---
0914/110105 [1508] pVertexBuffer     : 0x0B3AD620
0914/110105 [1508] Stream Number     : 1
0914/110105 [1508] Stream OffsInBytes: 0
0914/110105 [1508] Stream Stride     : 28
0914/110105 [1508] 
0914/110105 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110105 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110105 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110105 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110105 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110105 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110105 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110105 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110105 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0671.rip


0914/110105 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 168, 0, 84)
0914/110105 [1508] Input primitive topology: TRIANGLELIST
0914/110105 [1508] ---D3D9 vertex elements dump---
0914/110105 [1508] Stream=0
0914/110105 [1508] Offset=0
0914/110105 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110105 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110105 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110105 [1508] UsIndx=0
0914/110105 [1508] 
0914/110105 [1508] Stream=1
0914/110105 [1508] Offset=0
0914/110105 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110105 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110105 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110105 [1508] UsIndx=0
0914/110105 [1508] 
0914/110105 [1508] Stream=1
0914/110105 [1508] Offset=4
0914/110105 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110105 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110105 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110105 [1508] UsIndx=0
0914/110105 [1508] 
0914/110105 [1508] Stream=1
0914/110105 [1508] Offset=8
0914/110105 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110105 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110105 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110105 [1508] UsIndx=0
0914/110105 [1508] 
0914/110105 [1508] Stream=1
0914/110105 [1508] Offset=12
0914/110105 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110105 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110105 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110105 [1508] UsIndx=0
0914/110105 [1508] 
0914/110105 [1508] Stream=1
0914/110105 [1508] Offset=20
0914/110105 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110105 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110105 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110105 [1508] UsIndx=1
0914/110105 [1508] 
0914/110105 [1508] ---D3D9 vertex elements dump end---


0914/110105 [1508] ---Input vertex format dump---
0914/110105 [1508] Stream  : 0
0914/110105 [1508] Semantic: POSITION
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 0
0914/110105 [1508] Size    : 12
0914/110105 [1508] Type    : R32G32B32_FLOAT
0914/110105 [1508] 

0914/110105 [1508] Stream  : 1
0914/110105 [1508] Semantic: NORMAL
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 0
0914/110105 [1508] Size    : 4
0914/110105 [1508] Type    : R8G8B8A8_UINT
0914/110105 [1508] 

0914/110105 [1508] Stream  : 1
0914/110105 [1508] Semantic: TANGENT
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 4
0914/110105 [1508] Size    : 4
0914/110105 [1508] Type    : R8G8B8A8_UINT
0914/110105 [1508] 

0914/110105 [1508] Stream  : 1
0914/110105 [1508] Semantic: BINORMAL
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 8
0914/110105 [1508] Size    : 4
0914/110105 [1508] Type    : R8G8B8A8_UINT
0914/110105 [1508] 

0914/110105 [1508] Stream  : 1
0914/110105 [1508] Semantic: TEXCOORD
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 12
0914/110105 [1508] Size    : 8
0914/110105 [1508] Type    : R32G32_FLOAT
0914/110105 [1508] 

0914/110105 [1508] Stream  : 1
0914/110105 [1508] Semantic: TEXCOORD
0914/110105 [1508] SemIndex: 1
0914/110105 [1508] Offset  : 20
0914/110105 [1508] Size    : 8
0914/110105 [1508] Type    : R32G32_FLOAT
0914/110105 [1508] 

0914/110105 [1508] -------------------------------
0914/110105 [1508] ---Output vertex format dump---
0914/110105 [1508] Semantic: POSITION
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 0
0914/110105 [1508] Size    : 12
0914/110105 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110105 [1508] Semantic: NORMAL
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 12
0914/110105 [1508] Size    : 16
0914/110105 [1508] Types Dump: UINT UINT UINT UINT 
0914/110105 [1508] Semantic: TANGENT
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 28
0914/110105 [1508] Size    : 16
0914/110105 [1508] Types Dump: UINT UINT UINT UINT 
0914/110105 [1508] Semantic: BINORMAL
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 44
0914/110105 [1508] Size    : 16
0914/110105 [1508] Types Dump: UINT UINT UINT UINT 
0914/110105 [1508] Semantic: TEXCOORD
0914/110105 [1508] SemIndex: 0
0914/110105 [1508] Offset  : 60
0914/110105 [1508] Size    : 8
0914/110105 [1508] Types Dump: FLOAT FLOAT 
0914/110105 [1508] Semantic: TEXCOORD
0914/110105 [1508] SemIndex: 1
0914/110105 [1508] Offset  : 68
0914/110105 [1508] Size    : 8
0914/110105 [1508] Types Dump: FLOAT FLOAT 
0914/110105 [1508] -------------------------------

0914/110105 [1508] PrimitivesCount=84
VertexCnt=168
OutVertexSize=76
0914/110105 [1508] ---Stream Info For: POSITION---
0914/110105 [1508] pVertexBuffer     : 0x03945B00
0914/110105 [1508] Stream Number     : 0
0914/110105 [1508] Stream OffsInBytes: 0
0914/110105 [1508] Stream Stride     : 12
0914/110105 [1508] 
0914/110105 [1508] ---Stream Info For: NORMAL---
0914/110105 [1508] pVertexBuffer     : 0x03945BE0
0914/110105 [1508] Stream Number     : 1
0914/110105 [1508] Stream OffsInBytes: 0
0914/110105 [1508] Stream Stride     : 28
0914/110105 [1508] 
0914/110105 [1508] ---Stream Info For: TANGENT---
0914/110105 [1508] pVertexBuffer     : 0x03945BE0
0914/110105 [1508] Stream Number     : 1
0914/110105 [1508] Stream OffsInBytes: 0
0914/110105 [1508] Stream Stride     : 28
0914/110105 [1508] 
0914/110105 [1508] ---Stream Info For: BINORMAL---
0914/110105 [1508] pVertexBuffer     : 0x03945BE0
0914/110105 [1508] Stream Number     : 1
0914/110105 [1508] Stream OffsInBytes: 0
0914/110105 [1508] Stream Stride     : 28
0914/110105 [1508] 
0914/110105 [1508] ---Stream Info For: TEXCOORD---
0914/110105 [1508] pVertexBuffer     : 0x03945BE0
0914/110105 [1508] Stream Number     : 1
0914/110105 [1508] Stream OffsInBytes: 0
0914/110105 [1508] Stream Stride     : 28
0914/110105 [1508] 
0914/110105 [1508] ---Stream Info For: TEXCOORD---
0914/110105 [1508] pVertexBuffer     : 0x03945BE0
0914/110105 [1508] Stream Number     : 1
0914/110105 [1508] Stream OffsInBytes: 0
0914/110105 [1508] Stream Stride     : 28
0914/110105 [1508] 
0914/110105 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110105 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110105 [1508] -----Texture desc-----
0914/110105 [1508] Level count: 11
0914/110105 [1508] Type: D3DRTYPE_TEXTURE
0914/110105 [1508] ----------------------
0914/110105 [1508] Format: D3DFMT_DXT3
0914/110105 [1508] Type  : D3DRTYPE_SURFACE
0914/110105 [1508] Usage : Unknown
0914/110105 [1508] Pool  : D3DPOOL_MANAGED
0914/110105 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110105 [1508] MultiSampleQuality: 0
0914/110105 [1508] Width : 1024
0914/110105 [1508] Height: 1024
0914/110105 [1508] ----------------------
0914/110106 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0061_2.dds
0914/110106 [1508] -----Texture desc-----
0914/110106 [1508] Level count: 11
0914/110106 [1508] Type: D3DRTYPE_TEXTURE
0914/110106 [1508] ----------------------
0914/110106 [1508] Format: D3DFMT_DXT5
0914/110106 [1508] Type  : D3DRTYPE_SURFACE
0914/110106 [1508] Usage : Unknown
0914/110106 [1508] Pool  : D3DPOOL_MANAGED
0914/110106 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110106 [1508] MultiSampleQuality: 0
0914/110106 [1508] Width : 1024
0914/110106 [1508] Height: 1024
0914/110106 [1508] ----------------------
0914/110106 [1508] Texture stage #3 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0062_3.dds
0914/110106 [1508] -----Texture desc-----
0914/110106 [1508] Level count: 11
0914/110106 [1508] Type: D3DRTYPE_TEXTURE
0914/110106 [1508] ----------------------
0914/110106 [1508] Format: D3DFMT_L8
0914/110106 [1508] Type  : D3DRTYPE_SURFACE
0914/110106 [1508] Usage : Unknown
0914/110106 [1508] Pool  : D3DPOOL_MANAGED
0914/110106 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110106 [1508] MultiSampleQuality: 0
0914/110106 [1508] Width : 1024
0914/110106 [1508] Height: 1024
0914/110106 [1508] ----------------------
0914/110107 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0063_4.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0672.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1150, 0, 920)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=920
VertexCnt=1150
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x03945D80
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x03974AC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x03974AC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x03974AC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x03974AC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x03974AC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0061_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0062_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0063_4.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0673.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3AD100
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] -----Texture desc-----
0914/110107 [1508] Level count: 11
0914/110107 [1508] Type: D3DRTYPE_TEXTURE
0914/110107 [1508] ----------------------
0914/110107 [1508] Format: D3DFMT_DXT3
0914/110107 [1508] Type  : D3DRTYPE_SURFACE
0914/110107 [1508] Usage : Unknown
0914/110107 [1508] Pool  : D3DPOOL_MANAGED
0914/110107 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110107 [1508] MultiSampleQuality: 0
0914/110107 [1508] Width : 1024
0914/110107 [1508] Height: 1024
0914/110107 [1508] ----------------------
0914/110107 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0064_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110107 [1508] -----Texture desc-----
0914/110107 [1508] Level count: 11
0914/110107 [1508] Type: D3DRTYPE_TEXTURE
0914/110107 [1508] ----------------------
0914/110107 [1508] Format: D3DFMT_L8
0914/110107 [1508] Type  : D3DRTYPE_SURFACE
0914/110107 [1508] Usage : Unknown
0914/110107 [1508] Pool  : D3DPOOL_MANAGED
0914/110107 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110107 [1508] MultiSampleQuality: 0
0914/110107 [1508] Width : 1024
0914/110107 [1508] Height: 1024
0914/110107 [1508] ----------------------
0914/110107 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0065_4.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0674.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0675.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0676.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0677.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0678.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0679.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0680.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0681.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE040
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0682.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE040
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0683.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE040
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0684.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE040
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0685.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x117F3B60
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0053_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0686.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x117F3B60
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0053_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0687.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x117F3B60
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0053_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0688.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x117F3B60
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0053_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0689.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x117F3B60
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x117F3C20
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0053_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0690.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0054_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0055_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0691.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE040
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3AE120
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0050_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0051_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0692.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x117F39A0
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x117F3A80
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x117F3A80
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x117F3A80
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x117F3A80
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x117F3A80
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0052_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0693.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0694.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0695.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0696.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110107 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110107 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110107 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110107 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110107 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110107 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0697.rip


0914/110107 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 410, 0, 194)
0914/110107 [1508] Input primitive topology: TRIANGLELIST
0914/110107 [1508] ---D3D9 vertex elements dump---
0914/110107 [1508] Stream=0
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=0
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=4
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=8
0914/110107 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=12
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=0
0914/110107 [1508] 
0914/110107 [1508] Stream=1
0914/110107 [1508] Offset=20
0914/110107 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110107 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110107 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110107 [1508] UsIndx=1
0914/110107 [1508] 
0914/110107 [1508] ---D3D9 vertex elements dump end---


0914/110107 [1508] ---Input vertex format dump---
0914/110107 [1508] Stream  : 0
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Type    : R32G32B32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 4
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 8
0914/110107 [1508] Size    : 4
0914/110107 [1508] Type    : R8G8B8A8_UINT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] Stream  : 1
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 20
0914/110107 [1508] Size    : 8
0914/110107 [1508] Type    : R32G32_FLOAT
0914/110107 [1508] 

0914/110107 [1508] -------------------------------
0914/110107 [1508] ---Output vertex format dump---
0914/110107 [1508] Semantic: POSITION
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 0
0914/110107 [1508] Size    : 12
0914/110107 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110107 [1508] Semantic: NORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 12
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TANGENT
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 28
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: BINORMAL
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 44
0914/110107 [1508] Size    : 16
0914/110107 [1508] Types Dump: UINT UINT UINT UINT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 0
0914/110107 [1508] Offset  : 60
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] Semantic: TEXCOORD
0914/110107 [1508] SemIndex: 1
0914/110107 [1508] Offset  : 68
0914/110107 [1508] Size    : 8
0914/110107 [1508] Types Dump: FLOAT FLOAT 
0914/110107 [1508] -------------------------------

0914/110107 [1508] PrimitivesCount=194
VertexCnt=410
OutVertexSize=76
0914/110107 [1508] ---Stream Info For: POSITION---
0914/110107 [1508] pVertexBuffer     : 0x117F4EC0
0914/110107 [1508] Stream Number     : 0
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 12
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: NORMAL---
0914/110107 [1508] pVertexBuffer     : 0x117F4FA0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TANGENT---
0914/110107 [1508] pVertexBuffer     : 0x117F4FA0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: BINORMAL---
0914/110107 [1508] pVertexBuffer     : 0x117F4FA0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x117F4FA0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] ---Stream Info For: TEXCOORD---
0914/110107 [1508] pVertexBuffer     : 0x117F4FA0
0914/110107 [1508] Stream Number     : 1
0914/110107 [1508] Stream OffsInBytes: 0
0914/110107 [1508] Stream Stride     : 28
0914/110107 [1508] 
0914/110107 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110107 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110107 [1508] -----Texture desc-----
0914/110107 [1508] Level count: 9
0914/110107 [1508] Type: D3DRTYPE_TEXTURE
0914/110107 [1508] ----------------------
0914/110107 [1508] Format: D3DFMT_A8L8
0914/110107 [1508] Type  : D3DRTYPE_SURFACE
0914/110107 [1508] Usage : Unknown
0914/110107 [1508] Pool  : D3DPOOL_MANAGED
0914/110107 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110107 [1508] MultiSampleQuality: 0
0914/110107 [1508] Width : 256
0914/110107 [1508] Height: 256
0914/110107 [1508] ----------------------
0914/110108 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0066_2.dds
0914/110108 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110108 [1508] -----Texture desc-----
0914/110108 [1508] Level count: 9
0914/110108 [1508] Type: D3DRTYPE_TEXTURE
0914/110108 [1508] ----------------------
0914/110108 [1508] Format: D3DFMT_A8L8
0914/110108 [1508] Type  : D3DRTYPE_SURFACE
0914/110108 [1508] Usage : Unknown
0914/110108 [1508] Pool  : D3DPOOL_MANAGED
0914/110108 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110108 [1508] MultiSampleQuality: 0
0914/110108 [1508] Width : 256
0914/110108 [1508] Height: 256
0914/110108 [1508] ----------------------
0914/110108 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0067_4.dds
0914/110108 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110108 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110108 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110108 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0698.rip


0914/110108 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110108 [1508] Input primitive topology: TRIANGLELIST
0914/110108 [1508] ---D3D9 vertex elements dump---
0914/110108 [1508] Stream=0
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=4
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=8
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=12
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=20
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=1
0914/110108 [1508] 
0914/110108 [1508] ---D3D9 vertex elements dump end---


0914/110108 [1508] ---Input vertex format dump---
0914/110108 [1508] Stream  : 0
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Type    : R32G32B32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 4
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 8
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 20
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] -------------------------------
0914/110108 [1508] ---Output vertex format dump---
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 28
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 44
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 60
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 68
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] -------------------------------

0914/110108 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=76
0914/110108 [1508] ---Stream Info For: POSITION---
0914/110108 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110108 [1508] Stream Number     : 0
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 12
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: NORMAL---
0914/110108 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TANGENT---
0914/110108 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: BINORMAL---
0914/110108 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110108 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110108 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0037_2.dds
0914/110108 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110108 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110108 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110108 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110108 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110108 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0699.rip


0914/110108 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110108 [1508] Input primitive topology: TRIANGLELIST
0914/110108 [1508] ---D3D9 vertex elements dump---
0914/110108 [1508] Stream=0
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=4
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=8
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=12
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=20
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=1
0914/110108 [1508] 
0914/110108 [1508] ---D3D9 vertex elements dump end---


0914/110108 [1508] ---Input vertex format dump---
0914/110108 [1508] Stream  : 0
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Type    : R32G32B32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 4
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 8
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 20
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] -------------------------------
0914/110108 [1508] ---Output vertex format dump---
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 28
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 44
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 60
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 68
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] -------------------------------

0914/110108 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=76
0914/110108 [1508] ---Stream Info For: POSITION---
0914/110108 [1508] pVertexBuffer     : 0x0B3AD100
0914/110108 [1508] Stream Number     : 0
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 12
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: NORMAL---
0914/110108 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TANGENT---
0914/110108 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: BINORMAL---
0914/110108 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110108 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110108 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0064_2.dds
0914/110108 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110108 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0065_4.dds
0914/110108 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110108 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110108 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110108 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0700.rip


0914/110108 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 66, 0, 48)
0914/110108 [1508] Input primitive topology: TRIANGLELIST
0914/110108 [1508] ---D3D9 vertex elements dump---
0914/110108 [1508] Stream=0
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=4
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=8
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=12
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=20
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=1
0914/110108 [1508] 
0914/110108 [1508] ---D3D9 vertex elements dump end---


0914/110108 [1508] ---Input vertex format dump---
0914/110108 [1508] Stream  : 0
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Type    : R32G32B32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 4
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 8
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 20
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] -------------------------------
0914/110108 [1508] ---Output vertex format dump---
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 28
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 44
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 60
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 68
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] -------------------------------

0914/110108 [1508] PrimitivesCount=48
VertexCnt=66
OutVertexSize=76
0914/110108 [1508] ---Stream Info For: POSITION---
0914/110108 [1508] pVertexBuffer     : 0x14A09760
0914/110108 [1508] Stream Number     : 0
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 12
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: NORMAL---
0914/110108 [1508] pVertexBuffer     : 0x14A09840
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TANGENT---
0914/110108 [1508] pVertexBuffer     : 0x14A09840
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: BINORMAL---
0914/110108 [1508] pVertexBuffer     : 0x14A09840
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x14A09840
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x14A09840
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110108 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110108 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0041_2.dds
0914/110108 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110108 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110108 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110108 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110108 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110108 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0701.rip


0914/110108 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 64, 0, 48)
0914/110108 [1508] Input primitive topology: TRIANGLELIST
0914/110108 [1508] ---D3D9 vertex elements dump---
0914/110108 [1508] Stream=0
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=4
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=8
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=12
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=20
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=1
0914/110108 [1508] 
0914/110108 [1508] ---D3D9 vertex elements dump end---


0914/110108 [1508] ---Input vertex format dump---
0914/110108 [1508] Stream  : 0
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Type    : R32G32B32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 4
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 8
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 20
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] -------------------------------
0914/110108 [1508] ---Output vertex format dump---
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 28
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 44
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 60
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 68
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] -------------------------------

0914/110108 [1508] PrimitivesCount=48
VertexCnt=64
OutVertexSize=76
0914/110108 [1508] ---Stream Info For: POSITION---
0914/110108 [1508] pVertexBuffer     : 0x14A09920
0914/110108 [1508] Stream Number     : 0
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 12
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: NORMAL---
0914/110108 [1508] pVertexBuffer     : 0x14A09A00
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TANGENT---
0914/110108 [1508] pVertexBuffer     : 0x14A09A00
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: BINORMAL---
0914/110108 [1508] pVertexBuffer     : 0x14A09A00
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x14A09A00
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x14A09A00
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110108 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110108 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0041_2.dds
0914/110108 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110108 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110108 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110108 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110108 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110108 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0702.rip


0914/110108 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 477, 0, 400)
0914/110108 [1508] Input primitive topology: TRIANGLELIST
0914/110108 [1508] ---D3D9 vertex elements dump---
0914/110108 [1508] Stream=0
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=4
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=8
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=12
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=20
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=1
0914/110108 [1508] 
0914/110108 [1508] ---D3D9 vertex elements dump end---


0914/110108 [1508] ---Input vertex format dump---
0914/110108 [1508] Stream  : 0
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Type    : R32G32B32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 4
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 8
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 20
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] -------------------------------
0914/110108 [1508] ---Output vertex format dump---
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 28
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 44
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 60
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 68
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] -------------------------------

0914/110108 [1508] PrimitivesCount=400
VertexCnt=477
OutVertexSize=76
0914/110108 [1508] ---Stream Info For: POSITION---
0914/110108 [1508] pVertexBuffer     : 0x14A09AC0
0914/110108 [1508] Stream Number     : 0
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 12
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: NORMAL---
0914/110108 [1508] pVertexBuffer     : 0x14A09BA0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TANGENT---
0914/110108 [1508] pVertexBuffer     : 0x14A09BA0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: BINORMAL---
0914/110108 [1508] pVertexBuffer     : 0x14A09BA0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x14A09BA0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x14A09BA0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110108 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110108 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0041_2.dds
0914/110108 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110108 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110108 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110108 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110108 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110108 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0703.rip


0914/110108 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 262, 0, 352)
0914/110108 [1508] Input primitive topology: TRIANGLELIST
0914/110108 [1508] ---D3D9 vertex elements dump---
0914/110108 [1508] Stream=0
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=4
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=8
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=12
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=20
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=1
0914/110108 [1508] 
0914/110108 [1508] ---D3D9 vertex elements dump end---


0914/110108 [1508] ---Input vertex format dump---
0914/110108 [1508] Stream  : 0
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Type    : R32G32B32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 4
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 8
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 20
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] -------------------------------
0914/110108 [1508] ---Output vertex format dump---
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 28
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 44
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 60
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 68
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] -------------------------------

0914/110108 [1508] PrimitivesCount=352
VertexCnt=262
OutVertexSize=76
0914/110108 [1508] ---Stream Info For: POSITION---
0914/110108 [1508] pVertexBuffer     : 0x14A09C80
0914/110108 [1508] Stream Number     : 0
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 12
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: NORMAL---
0914/110108 [1508] pVertexBuffer     : 0x14A09D60
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TANGENT---
0914/110108 [1508] pVertexBuffer     : 0x14A09D60
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: BINORMAL---
0914/110108 [1508] pVertexBuffer     : 0x14A09D60
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x14A09D60
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x14A09D60
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110108 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110108 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0041_2.dds
0914/110108 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110108 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110108 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110108 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110108 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110108 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0704.rip


0914/110108 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 273, 0, 480)
0914/110108 [1508] Input primitive topology: TRIANGLELIST
0914/110108 [1508] ---D3D9 vertex elements dump---
0914/110108 [1508] Stream=0
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=0
0914/110108 [1508] Offset=12
0914/110108 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=0
0914/110108 [1508] Offset=16
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=4
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=8
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=12
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=20
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=1
0914/110108 [1508] 
0914/110108 [1508] ---D3D9 vertex elements dump end---


0914/110108 [1508] ---Input vertex format dump---
0914/110108 [1508] Stream  : 0
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Type    : R32G32B32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 0
0914/110108 [1508] Semantic: BLENDINDICES
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 0
0914/110108 [1508] Semantic: BLENDWEIGHT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 16
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 4
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 8
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 20
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] -------------------------------
0914/110108 [1508] ---Output vertex format dump---
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110108 [1508] Semantic: BLENDINDICES
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: BLENDWEIGHT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 28
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 36
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 52
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 68
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 84
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 92
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] -------------------------------

0914/110108 [1508] PrimitivesCount=480
VertexCnt=273
OutVertexSize=100
0914/110108 [1508] ---Stream Info For: POSITION---
0914/110108 [1508] pVertexBuffer     : 0x14A09E20
0914/110108 [1508] Stream Number     : 0
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 24
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: BLENDINDICES---
0914/110108 [1508] pVertexBuffer     : 0x14A09E20
0914/110108 [1508] Stream Number     : 0
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 24
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110108 [1508] pVertexBuffer     : 0x14A09E20
0914/110108 [1508] Stream Number     : 0
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 24
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: NORMAL---
0914/110108 [1508] pVertexBuffer     : 0x14A09F00
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TANGENT---
0914/110108 [1508] pVertexBuffer     : 0x14A09F00
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: BINORMAL---
0914/110108 [1508] pVertexBuffer     : 0x14A09F00
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x14A09F00
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x14A09F00
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110108 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110108 [1508] -----Texture desc-----
0914/110108 [1508] Level count: 10
0914/110108 [1508] Type: D3DRTYPE_TEXTURE
0914/110108 [1508] ----------------------
0914/110108 [1508] Format: D3DFMT_DXT1
0914/110108 [1508] Type  : D3DRTYPE_SURFACE
0914/110108 [1508] Usage : Unknown
0914/110108 [1508] Pool  : D3DPOOL_MANAGED
0914/110108 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110108 [1508] MultiSampleQuality: 0
0914/110108 [1508] Width : 512
0914/110108 [1508] Height: 512
0914/110108 [1508] ----------------------
0914/110108 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0068_2.dds
0914/110108 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110108 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110108 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110108 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110108 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110108 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0705.rip


0914/110108 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 273, 0, 480)
0914/110108 [1508] Input primitive topology: TRIANGLELIST
0914/110108 [1508] ---D3D9 vertex elements dump---
0914/110108 [1508] Stream=0
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=0
0914/110108 [1508] Offset=12
0914/110108 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=0
0914/110108 [1508] Offset=16
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=4
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=8
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=12
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=20
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=1
0914/110108 [1508] 
0914/110108 [1508] ---D3D9 vertex elements dump end---


0914/110108 [1508] ---Input vertex format dump---
0914/110108 [1508] Stream  : 0
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Type    : R32G32B32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 0
0914/110108 [1508] Semantic: BLENDINDICES
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 0
0914/110108 [1508] Semantic: BLENDWEIGHT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 16
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 4
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 8
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 20
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] -------------------------------
0914/110108 [1508] ---Output vertex format dump---
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110108 [1508] Semantic: BLENDINDICES
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: BLENDWEIGHT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 28
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 36
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 52
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 68
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 84
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 92
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] -------------------------------

0914/110108 [1508] PrimitivesCount=480
VertexCnt=273
OutVertexSize=100
0914/110108 [1508] ---Stream Info For: POSITION---
0914/110108 [1508] pVertexBuffer     : 0x14A09FE0
0914/110108 [1508] Stream Number     : 0
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 24
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: BLENDINDICES---
0914/110108 [1508] pVertexBuffer     : 0x14A09FE0
0914/110108 [1508] Stream Number     : 0
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 24
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110108 [1508] pVertexBuffer     : 0x14A09FE0
0914/110108 [1508] Stream Number     : 0
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 24
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: NORMAL---
0914/110108 [1508] pVertexBuffer     : 0x14A0A0C0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TANGENT---
0914/110108 [1508] pVertexBuffer     : 0x14A0A0C0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: BINORMAL---
0914/110108 [1508] pVertexBuffer     : 0x14A0A0C0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x14A0A0C0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x14A0A0C0
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110108 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110108 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0068_2.dds
0914/110108 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110108 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110108 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110108 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110108 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110108 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0706.rip


0914/110108 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 3928, 0, 1984)
0914/110108 [1508] Input primitive topology: TRIANGLELIST
0914/110108 [1508] ---D3D9 vertex elements dump---
0914/110108 [1508] Stream=0
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=0
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=4
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=8
0914/110108 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=12
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=0
0914/110108 [1508] 
0914/110108 [1508] Stream=1
0914/110108 [1508] Offset=20
0914/110108 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110108 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110108 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110108 [1508] UsIndx=1
0914/110108 [1508] 
0914/110108 [1508] ---D3D9 vertex elements dump end---


0914/110108 [1508] ---Input vertex format dump---
0914/110108 [1508] Stream  : 0
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Type    : R32G32B32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 4
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 8
0914/110108 [1508] Size    : 4
0914/110108 [1508] Type    : R8G8B8A8_UINT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] Stream  : 1
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 20
0914/110108 [1508] Size    : 8
0914/110108 [1508] Type    : R32G32_FLOAT
0914/110108 [1508] 

0914/110108 [1508] -------------------------------
0914/110108 [1508] ---Output vertex format dump---
0914/110108 [1508] Semantic: POSITION
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 0
0914/110108 [1508] Size    : 12
0914/110108 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110108 [1508] Semantic: NORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 12
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TANGENT
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 28
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: BINORMAL
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 44
0914/110108 [1508] Size    : 16
0914/110108 [1508] Types Dump: UINT UINT UINT UINT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 0
0914/110108 [1508] Offset  : 60
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] Semantic: TEXCOORD
0914/110108 [1508] SemIndex: 1
0914/110108 [1508] Offset  : 68
0914/110108 [1508] Size    : 8
0914/110108 [1508] Types Dump: FLOAT FLOAT 
0914/110108 [1508] -------------------------------

0914/110108 [1508] PrimitivesCount=1984
VertexCnt=3928
OutVertexSize=76
0914/110108 [1508] ---Stream Info For: POSITION---
0914/110108 [1508] pVertexBuffer     : 0x117F4B60
0914/110108 [1508] Stream Number     : 0
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 12
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: NORMAL---
0914/110108 [1508] pVertexBuffer     : 0x117F4C40
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TANGENT---
0914/110108 [1508] pVertexBuffer     : 0x117F4C40
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: BINORMAL---
0914/110108 [1508] pVertexBuffer     : 0x117F4C40
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x117F4C40
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] ---Stream Info For: TEXCOORD---
0914/110108 [1508] pVertexBuffer     : 0x117F4C40
0914/110108 [1508] Stream Number     : 1
0914/110108 [1508] Stream OffsInBytes: 0
0914/110108 [1508] Stream Stride     : 28
0914/110108 [1508] 
0914/110108 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110108 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110108 [1508] -----Texture desc-----
0914/110108 [1508] Level count: 11
0914/110108 [1508] Type: D3DRTYPE_TEXTURE
0914/110108 [1508] ----------------------
0914/110108 [1508] Format: D3DFMT_DXT1
0914/110108 [1508] Type  : D3DRTYPE_SURFACE
0914/110108 [1508] Usage : Unknown
0914/110108 [1508] Pool  : D3DPOOL_MANAGED
0914/110108 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110108 [1508] MultiSampleQuality: 0
0914/110108 [1508] Width : 1024
0914/110108 [1508] Height: 1024
0914/110108 [1508] ----------------------
0914/110108 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0069_2.dds
0914/110108 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110108 [1508] -----Texture desc-----
0914/110108 [1508] Level count: 11
0914/110108 [1508] Type: D3DRTYPE_TEXTURE
0914/110108 [1508] ----------------------
0914/110108 [1508] Format: D3DFMT_L8
0914/110108 [1508] Type  : D3DRTYPE_SURFACE
0914/110108 [1508] Usage : Unknown
0914/110108 [1508] Pool  : D3DPOOL_MANAGED
0914/110108 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110108 [1508] MultiSampleQuality: 0
0914/110108 [1508] Width : 1024
0914/110108 [1508] Height: 1024
0914/110108 [1508] ----------------------
0914/110109 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0070_4.dds
0914/110109 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110109 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0707.rip


0914/110109 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1320, 0, 2304)
0914/110109 [1508] Input primitive topology: TRIANGLELIST
0914/110109 [1508] ---D3D9 vertex elements dump---
0914/110109 [1508] Stream=0
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=4
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=8
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=12
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=20
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=1
0914/110109 [1508] 
0914/110109 [1508] ---D3D9 vertex elements dump end---


0914/110109 [1508] ---Input vertex format dump---
0914/110109 [1508] Stream  : 0
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Type    : R32G32B32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 4
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 8
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 20
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] -------------------------------
0914/110109 [1508] ---Output vertex format dump---
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 28
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 44
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 60
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 68
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] -------------------------------

0914/110109 [1508] PrimitivesCount=2304
VertexCnt=1320
OutVertexSize=76
0914/110109 [1508] ---Stream Info For: POSITION---
0914/110109 [1508] pVertexBuffer     : 0x117F4D00
0914/110109 [1508] Stream Number     : 0
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 12
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: NORMAL---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TANGENT---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: BINORMAL---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110109 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110109 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0069_2.dds
0914/110109 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110109 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0070_4.dds
0914/110109 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110109 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0708.rip


0914/110109 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1320, 23808, 2304)
0914/110109 [1508] Input primitive topology: TRIANGLELIST
0914/110109 [1508] ---D3D9 vertex elements dump---
0914/110109 [1508] Stream=0
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=4
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=8
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=12
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=20
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=1
0914/110109 [1508] 
0914/110109 [1508] ---D3D9 vertex elements dump end---


0914/110109 [1508] ---Input vertex format dump---
0914/110109 [1508] Stream  : 0
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Type    : R32G32B32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 4
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 8
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 20
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] -------------------------------
0914/110109 [1508] ---Output vertex format dump---
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 28
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 44
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 60
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 68
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] -------------------------------

0914/110109 [1508] PrimitivesCount=2304
VertexCnt=1320
OutVertexSize=76
0914/110109 [1508] ---Stream Info For: POSITION---
0914/110109 [1508] pVertexBuffer     : 0x117F4D00
0914/110109 [1508] Stream Number     : 0
0914/110109 [1508] Stream OffsInBytes: 53856
0914/110109 [1508] Stream Stride     : 12
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: NORMAL---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 125664
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TANGENT---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 125664
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: BINORMAL---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 125664
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 125664
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 125664
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110109 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110109 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0069_2.dds
0914/110109 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110109 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0070_4.dds
0914/110109 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110109 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0709.rip


0914/110109 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1188, 17664, 2048)
0914/110109 [1508] Input primitive topology: TRIANGLELIST
0914/110109 [1508] ---D3D9 vertex elements dump---
0914/110109 [1508] Stream=0
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=4
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=8
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=12
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=20
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=1
0914/110109 [1508] 
0914/110109 [1508] ---D3D9 vertex elements dump end---


0914/110109 [1508] ---Input vertex format dump---
0914/110109 [1508] Stream  : 0
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Type    : R32G32B32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 4
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 8
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 20
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] -------------------------------
0914/110109 [1508] ---Output vertex format dump---
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 28
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 44
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 60
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 68
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] -------------------------------

0914/110109 [1508] PrimitivesCount=2048
VertexCnt=1188
OutVertexSize=76
0914/110109 [1508] ---Stream Info For: POSITION---
0914/110109 [1508] pVertexBuffer     : 0x117F4D00
0914/110109 [1508] Stream Number     : 0
0914/110109 [1508] Stream OffsInBytes: 39600
0914/110109 [1508] Stream Stride     : 12
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: NORMAL---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 92400
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TANGENT---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 92400
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: BINORMAL---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 92400
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 92400
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 92400
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110109 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110109 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0069_2.dds
0914/110109 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110109 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0070_4.dds
0914/110109 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110109 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0710.rip


0914/110109 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1980, 6912, 3584)
0914/110109 [1508] Input primitive topology: TRIANGLELIST
0914/110109 [1508] ---D3D9 vertex elements dump---
0914/110109 [1508] Stream=0
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=4
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=8
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=12
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=20
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=1
0914/110109 [1508] 
0914/110109 [1508] ---D3D9 vertex elements dump end---


0914/110109 [1508] ---Input vertex format dump---
0914/110109 [1508] Stream  : 0
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Type    : R32G32B32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 4
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 8
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 20
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] -------------------------------
0914/110109 [1508] ---Output vertex format dump---
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 28
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 44
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 60
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 68
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] -------------------------------

0914/110109 [1508] PrimitivesCount=3584
VertexCnt=1980
OutVertexSize=76
0914/110109 [1508] ---Stream Info For: POSITION---
0914/110109 [1508] pVertexBuffer     : 0x117F4D00
0914/110109 [1508] Stream Number     : 0
0914/110109 [1508] Stream OffsInBytes: 15840
0914/110109 [1508] Stream Stride     : 12
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: NORMAL---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 36960
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TANGENT---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 36960
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: BINORMAL---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 36960
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 36960
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x117F4DE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 36960
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110109 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110109 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0069_2.dds
0914/110109 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110109 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0070_4.dds
0914/110109 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110109 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0711.rip


0914/110109 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 819, 0, 1200)
0914/110109 [1508] Input primitive topology: TRIANGLELIST
0914/110109 [1508] ---D3D9 vertex elements dump---
0914/110109 [1508] Stream=0
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=4
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=8
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=12
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=20
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=1
0914/110109 [1508] 
0914/110109 [1508] ---D3D9 vertex elements dump end---


0914/110109 [1508] ---Input vertex format dump---
0914/110109 [1508] Stream  : 0
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Type    : R32G32B32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 4
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 8
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 20
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] -------------------------------
0914/110109 [1508] ---Output vertex format dump---
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 28
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 44
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 60
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 68
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] -------------------------------

0914/110109 [1508] PrimitivesCount=1200
VertexCnt=819
OutVertexSize=76
0914/110109 [1508] ---Stream Info For: POSITION---
0914/110109 [1508] pVertexBuffer     : 0x0B3ADB20
0914/110109 [1508] Stream Number     : 0
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 12
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: NORMAL---
0914/110109 [1508] pVertexBuffer     : 0x0B3ADC00
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TANGENT---
0914/110109 [1508] pVertexBuffer     : 0x0B3ADC00
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: BINORMAL---
0914/110109 [1508] pVertexBuffer     : 0x0B3ADC00
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x0B3ADC00
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x0B3ADC00
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110109 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110109 [1508] -----Texture desc-----
0914/110109 [1508] Level count: 11
0914/110109 [1508] Type: D3DRTYPE_TEXTURE
0914/110109 [1508] ----------------------
0914/110109 [1508] Format: D3DFMT_DXT3
0914/110109 [1508] Type  : D3DRTYPE_SURFACE
0914/110109 [1508] Usage : Unknown
0914/110109 [1508] Pool  : D3DPOOL_MANAGED
0914/110109 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110109 [1508] MultiSampleQuality: 0
0914/110109 [1508] Width : 1024
0914/110109 [1508] Height: 1024
0914/110109 [1508] ----------------------
0914/110109 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110109 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110109 [1508] -----Texture desc-----
0914/110109 [1508] Level count: 11
0914/110109 [1508] Type: D3DRTYPE_TEXTURE
0914/110109 [1508] ----------------------
0914/110109 [1508] Format: D3DFMT_A8L8
0914/110109 [1508] Type  : D3DRTYPE_SURFACE
0914/110109 [1508] Usage : Unknown
0914/110109 [1508] Pool  : D3DPOOL_MANAGED
0914/110109 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110109 [1508] MultiSampleQuality: 0
0914/110109 [1508] Width : 1024
0914/110109 [1508] Height: 1024
0914/110109 [1508] ----------------------
0914/110109 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110109 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110109 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110109 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0712.rip


0914/110109 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110109 [1508] Input primitive topology: TRIANGLELIST
0914/110109 [1508] ---D3D9 vertex elements dump---
0914/110109 [1508] Stream=0
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=4
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=8
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=12
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=20
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=1
0914/110109 [1508] 
0914/110109 [1508] ---D3D9 vertex elements dump end---


0914/110109 [1508] ---Input vertex format dump---
0914/110109 [1508] Stream  : 0
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Type    : R32G32B32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 4
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 8
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 20
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] -------------------------------
0914/110109 [1508] ---Output vertex format dump---
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 28
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 44
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 60
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 68
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] -------------------------------

0914/110109 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=76
0914/110109 [1508] ---Stream Info For: POSITION---
0914/110109 [1508] pVertexBuffer     : 0x0B3AD100
0914/110109 [1508] Stream Number     : 0
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 12
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: NORMAL---
0914/110109 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TANGENT---
0914/110109 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: BINORMAL---
0914/110109 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x0B3AD1E0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110109 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110109 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0064_2.dds
0914/110109 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110109 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0065_4.dds
0914/110109 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110109 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110109 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0713.rip


0914/110109 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110109 [1508] Input primitive topology: TRIANGLELIST
0914/110109 [1508] ---D3D9 vertex elements dump---
0914/110109 [1508] Stream=0
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=4
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=8
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=12
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=20
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=1
0914/110109 [1508] 
0914/110109 [1508] ---D3D9 vertex elements dump end---


0914/110109 [1508] ---Input vertex format dump---
0914/110109 [1508] Stream  : 0
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Type    : R32G32B32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 4
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 8
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 20
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] -------------------------------
0914/110109 [1508] ---Output vertex format dump---
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 28
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 44
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 60
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 68
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] -------------------------------

0914/110109 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=76
0914/110109 [1508] ---Stream Info For: POSITION---
0914/110109 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110109 [1508] Stream Number     : 0
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 12
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: NORMAL---
0914/110109 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TANGENT---
0914/110109 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: BINORMAL---
0914/110109 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x0B3AECE0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110109 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110109 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0045_2.dds
0914/110109 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0046_3.dds
0914/110109 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110109 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110109 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110109 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0714.rip


0914/110109 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110109 [1508] Input primitive topology: TRIANGLELIST
0914/110109 [1508] ---D3D9 vertex elements dump---
0914/110109 [1508] Stream=0
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=4
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=8
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=12
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=20
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=1
0914/110109 [1508] 
0914/110109 [1508] ---D3D9 vertex elements dump end---


0914/110109 [1508] ---Input vertex format dump---
0914/110109 [1508] Stream  : 0
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Type    : R32G32B32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 4
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 8
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 20
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] -------------------------------
0914/110109 [1508] ---Output vertex format dump---
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 28
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 44
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 60
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 68
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] -------------------------------

0914/110109 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=76
0914/110109 [1508] ---Stream Info For: POSITION---
0914/110109 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110109 [1508] Stream Number     : 0
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 12
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: NORMAL---
0914/110109 [1508] pVertexBuffer     : 0x117F38C0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TANGENT---
0914/110109 [1508] pVertexBuffer     : 0x117F38C0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: BINORMAL---
0914/110109 [1508] pVertexBuffer     : 0x117F38C0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x117F38C0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x117F38C0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110109 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110109 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0049_2.dds
0914/110109 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110109 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110109 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110109 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110109 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0715.rip


0914/110109 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110109 [1508] Input primitive topology: TRIANGLELIST
0914/110109 [1508] ---D3D9 vertex elements dump---
0914/110109 [1508] Stream=0
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=4
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=8
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=12
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=20
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=1
0914/110109 [1508] 
0914/110109 [1508] ---D3D9 vertex elements dump end---


0914/110109 [1508] ---Input vertex format dump---
0914/110109 [1508] Stream  : 0
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Type    : R32G32B32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 4
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 8
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 20
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] -------------------------------
0914/110109 [1508] ---Output vertex format dump---
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 28
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 44
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 60
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 68
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] -------------------------------

0914/110109 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=76
0914/110109 [1508] ---Stream Info For: POSITION---
0914/110109 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110109 [1508] Stream Number     : 0
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 12
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: NORMAL---
0914/110109 [1508] pVertexBuffer     : 0x117F38C0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TANGENT---
0914/110109 [1508] pVertexBuffer     : 0x117F38C0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: BINORMAL---
0914/110109 [1508] pVertexBuffer     : 0x117F38C0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x117F38C0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x117F38C0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110109 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110109 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0049_2.dds
0914/110109 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110109 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110109 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110109 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110109 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0716.rip


0914/110109 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110109 [1508] Input primitive topology: TRIANGLELIST
0914/110109 [1508] ---D3D9 vertex elements dump---
0914/110109 [1508] Stream=0
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=4
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=8
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=12
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=20
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=1
0914/110109 [1508] 
0914/110109 [1508] ---D3D9 vertex elements dump end---


0914/110109 [1508] ---Input vertex format dump---
0914/110109 [1508] Stream  : 0
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Type    : R32G32B32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 4
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 8
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 20
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] -------------------------------
0914/110109 [1508] ---Output vertex format dump---
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 28
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 44
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 60
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 68
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] -------------------------------

0914/110109 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=76
0914/110109 [1508] ---Stream Info For: POSITION---
0914/110109 [1508] pVertexBuffer     : 0x0B3AD7C0
0914/110109 [1508] Stream Number     : 0
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 12
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: NORMAL---
0914/110109 [1508] pVertexBuffer     : 0x0B3AD8A0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TANGENT---
0914/110109 [1508] pVertexBuffer     : 0x0B3AD8A0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: BINORMAL---
0914/110109 [1508] pVertexBuffer     : 0x0B3AD8A0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x0B3AD8A0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x0B3AD8A0
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110109 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110109 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110109 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110109 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110109 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110109 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110109 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0717.rip


0914/110109 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19807, 0, 15808)
0914/110109 [1508] Input primitive topology: TRIANGLELIST
0914/110109 [1508] ---D3D9 vertex elements dump---
0914/110109 [1508] Stream=0
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=0
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=4
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=8
0914/110109 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=12
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=0
0914/110109 [1508] 
0914/110109 [1508] Stream=1
0914/110109 [1508] Offset=20
0914/110109 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110109 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110109 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110109 [1508] UsIndx=1
0914/110109 [1508] 
0914/110109 [1508] ---D3D9 vertex elements dump end---


0914/110109 [1508] ---Input vertex format dump---
0914/110109 [1508] Stream  : 0
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Type    : R32G32B32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 4
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 8
0914/110109 [1508] Size    : 4
0914/110109 [1508] Type    : R8G8B8A8_UINT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] Stream  : 1
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 20
0914/110109 [1508] Size    : 8
0914/110109 [1508] Type    : R32G32_FLOAT
0914/110109 [1508] 

0914/110109 [1508] -------------------------------
0914/110109 [1508] ---Output vertex format dump---
0914/110109 [1508] Semantic: POSITION
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 0
0914/110109 [1508] Size    : 12
0914/110109 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110109 [1508] Semantic: NORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 12
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TANGENT
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 28
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: BINORMAL
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 44
0914/110109 [1508] Size    : 16
0914/110109 [1508] Types Dump: UINT UINT UINT UINT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 0
0914/110109 [1508] Offset  : 60
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] Semantic: TEXCOORD
0914/110109 [1508] SemIndex: 1
0914/110109 [1508] Offset  : 68
0914/110109 [1508] Size    : 8
0914/110109 [1508] Types Dump: FLOAT FLOAT 
0914/110109 [1508] -------------------------------

0914/110109 [1508] PrimitivesCount=15808
VertexCnt=19807
OutVertexSize=76
0914/110109 [1508] ---Stream Info For: POSITION---
0914/110109 [1508] pVertexBuffer     : 0x0B3AD980
0914/110109 [1508] Stream Number     : 0
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 12
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: NORMAL---
0914/110109 [1508] pVertexBuffer     : 0x0B3ADA60
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TANGENT---
0914/110109 [1508] pVertexBuffer     : 0x0B3ADA60
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: BINORMAL---
0914/110109 [1508] pVertexBuffer     : 0x0B3ADA60
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x0B3ADA60
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] ---Stream Info For: TEXCOORD---
0914/110109 [1508] pVertexBuffer     : 0x0B3ADA60
0914/110109 [1508] Stream Number     : 1
0914/110109 [1508] Stream OffsInBytes: 0
0914/110109 [1508] Stream Stride     : 28
0914/110109 [1508] 
0914/110109 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110109 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110109 [1508] -----Texture desc-----
0914/110109 [1508] Level count: 12
0914/110109 [1508] Type: D3DRTYPE_TEXTURE
0914/110109 [1508] ----------------------
0914/110109 [1508] Format: D3DFMT_DXT3
0914/110109 [1508] Type  : D3DRTYPE_SURFACE
0914/110109 [1508] Usage : Unknown
0914/110109 [1508] Pool  : D3DPOOL_MANAGED
0914/110109 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110109 [1508] MultiSampleQuality: 0
0914/110109 [1508] Width : 2048
0914/110109 [1508] Height: 2048
0914/110109 [1508] ----------------------
0914/110111 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0073_2.dds
0914/110111 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0042_3.dds
0914/110111 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0043_4.dds
0914/110111 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110111 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110111 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110111 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0718.rip


0914/110111 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110111 [1508] Input primitive topology: TRIANGLELIST
0914/110111 [1508] ---D3D9 vertex elements dump---
0914/110111 [1508] Stream=0
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=4
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=8
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=12
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=20
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=1
0914/110111 [1508] 
0914/110111 [1508] ---D3D9 vertex elements dump end---


0914/110111 [1508] ---Input vertex format dump---
0914/110111 [1508] Stream  : 0
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Type    : R32G32B32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 4
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 8
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 20
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] -------------------------------
0914/110111 [1508] ---Output vertex format dump---
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 28
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 44
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 60
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 68
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] -------------------------------

0914/110111 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=76
0914/110111 [1508] ---Stream Info For: POSITION---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110111 [1508] Stream Number     : 0
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 12
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: NORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE980
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TANGENT---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE980
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: BINORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE980
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE980
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE980
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110111 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110111 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0059_2.dds
0914/110111 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110111 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110111 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110111 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110111 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110111 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0719.rip


0914/110111 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110111 [1508] Input primitive topology: TRIANGLELIST
0914/110111 [1508] ---D3D9 vertex elements dump---
0914/110111 [1508] Stream=0
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=4
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=8
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=12
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=20
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=1
0914/110111 [1508] 
0914/110111 [1508] ---D3D9 vertex elements dump end---


0914/110111 [1508] ---Input vertex format dump---
0914/110111 [1508] Stream  : 0
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Type    : R32G32B32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 4
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 8
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 20
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] -------------------------------
0914/110111 [1508] ---Output vertex format dump---
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 28
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 44
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 60
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 68
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] -------------------------------

0914/110111 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=76
0914/110111 [1508] ---Stream Info For: POSITION---
0914/110111 [1508] pVertexBuffer     : 0x117F3B60
0914/110111 [1508] Stream Number     : 0
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 12
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: NORMAL---
0914/110111 [1508] pVertexBuffer     : 0x117F3C20
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TANGENT---
0914/110111 [1508] pVertexBuffer     : 0x117F3C20
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: BINORMAL---
0914/110111 [1508] pVertexBuffer     : 0x117F3C20
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x117F3C20
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x117F3C20
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110111 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110111 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0053_2.dds
0914/110111 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110111 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110111 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110111 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110111 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110111 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0720.rip


0914/110111 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110111 [1508] Input primitive topology: TRIANGLELIST
0914/110111 [1508] ---D3D9 vertex elements dump---
0914/110111 [1508] Stream=0
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=4
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=8
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=12
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=20
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=1
0914/110111 [1508] 
0914/110111 [1508] ---D3D9 vertex elements dump end---


0914/110111 [1508] ---Input vertex format dump---
0914/110111 [1508] Stream  : 0
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Type    : R32G32B32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 4
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 8
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 20
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] -------------------------------
0914/110111 [1508] ---Output vertex format dump---
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 28
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 44
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 60
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 68
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] -------------------------------

0914/110111 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110111 [1508] ---Stream Info For: POSITION---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110111 [1508] Stream Number     : 0
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 12
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: NORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TANGENT---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: BINORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110111 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110111 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110111 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110111 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110111 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110111 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110111 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110111 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0721.rip


0914/110111 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110111 [1508] Input primitive topology: TRIANGLELIST
0914/110111 [1508] ---D3D9 vertex elements dump---
0914/110111 [1508] Stream=0
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=4
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=8
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=12
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=20
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=1
0914/110111 [1508] 
0914/110111 [1508] ---D3D9 vertex elements dump end---


0914/110111 [1508] ---Input vertex format dump---
0914/110111 [1508] Stream  : 0
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Type    : R32G32B32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 4
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 8
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 20
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] -------------------------------
0914/110111 [1508] ---Output vertex format dump---
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 28
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 44
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 60
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 68
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] -------------------------------

0914/110111 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=76
0914/110111 [1508] ---Stream Info For: POSITION---
0914/110111 [1508] pVertexBuffer     : 0x117F3B60
0914/110111 [1508] Stream Number     : 0
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 12
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: NORMAL---
0914/110111 [1508] pVertexBuffer     : 0x117F3C20
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TANGENT---
0914/110111 [1508] pVertexBuffer     : 0x117F3C20
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: BINORMAL---
0914/110111 [1508] pVertexBuffer     : 0x117F3C20
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x117F3C20
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x117F3C20
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110111 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110111 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0053_2.dds
0914/110111 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110111 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110111 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110111 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110111 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110111 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0722.rip


0914/110111 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110111 [1508] Input primitive topology: TRIANGLELIST
0914/110111 [1508] ---D3D9 vertex elements dump---
0914/110111 [1508] Stream=0
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=4
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=8
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=12
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=20
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=1
0914/110111 [1508] 
0914/110111 [1508] ---D3D9 vertex elements dump end---


0914/110111 [1508] ---Input vertex format dump---
0914/110111 [1508] Stream  : 0
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Type    : R32G32B32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 4
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 8
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 20
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] -------------------------------
0914/110111 [1508] ---Output vertex format dump---
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 28
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 44
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 60
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 68
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] -------------------------------

0914/110111 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=76
0914/110111 [1508] ---Stream Info For: POSITION---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110111 [1508] Stream Number     : 0
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 12
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: NORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TANGENT---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: BINORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110111 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110111 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0037_2.dds
0914/110111 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110111 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110111 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110111 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110111 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110111 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0723.rip


0914/110111 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110111 [1508] Input primitive topology: TRIANGLELIST
0914/110111 [1508] ---D3D9 vertex elements dump---
0914/110111 [1508] Stream=0
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=4
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=8
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=12
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=20
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=1
0914/110111 [1508] 
0914/110111 [1508] ---D3D9 vertex elements dump end---


0914/110111 [1508] ---Input vertex format dump---
0914/110111 [1508] Stream  : 0
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Type    : R32G32B32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 4
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 8
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 20
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] -------------------------------
0914/110111 [1508] ---Output vertex format dump---
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 28
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 44
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 60
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 68
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] -------------------------------

0914/110111 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110111 [1508] ---Stream Info For: POSITION---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110111 [1508] Stream Number     : 0
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 12
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: NORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TANGENT---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: BINORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110111 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110111 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110111 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110111 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110111 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110111 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110111 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110111 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0724.rip


0914/110111 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110111 [1508] Input primitive topology: TRIANGLELIST
0914/110111 [1508] ---D3D9 vertex elements dump---
0914/110111 [1508] Stream=0
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=4
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=8
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=12
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=20
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=1
0914/110111 [1508] 
0914/110111 [1508] ---D3D9 vertex elements dump end---


0914/110111 [1508] ---Input vertex format dump---
0914/110111 [1508] Stream  : 0
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Type    : R32G32B32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 4
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 8
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 20
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] -------------------------------
0914/110111 [1508] ---Output vertex format dump---
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 28
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 44
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 60
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 68
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] -------------------------------

0914/110111 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=76
0914/110111 [1508] ---Stream Info For: POSITION---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110111 [1508] Stream Number     : 0
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 12
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: NORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE480
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TANGENT---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE480
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: BINORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE480
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE480
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE480
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110111 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110111 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0048_2.dds
0914/110111 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110111 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110111 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110111 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110111 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110111 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0725.rip


0914/110111 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110111 [1508] Input primitive topology: TRIANGLELIST
0914/110111 [1508] ---D3D9 vertex elements dump---
0914/110111 [1508] Stream=0
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=4
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=8
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=12
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=20
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=1
0914/110111 [1508] 
0914/110111 [1508] ---D3D9 vertex elements dump end---


0914/110111 [1508] ---Input vertex format dump---
0914/110111 [1508] Stream  : 0
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Type    : R32G32B32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 4
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 8
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 20
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] -------------------------------
0914/110111 [1508] ---Output vertex format dump---
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 28
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 44
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 60
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 68
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] -------------------------------

0914/110111 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110111 [1508] ---Stream Info For: POSITION---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110111 [1508] Stream Number     : 0
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 12
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: NORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TANGENT---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: BINORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110111 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110111 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110111 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110111 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110111 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110111 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110111 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110111 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0726.rip


0914/110111 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110111 [1508] Input primitive topology: TRIANGLELIST
0914/110111 [1508] ---D3D9 vertex elements dump---
0914/110111 [1508] Stream=0
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=4
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=8
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=12
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=20
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=1
0914/110111 [1508] 
0914/110111 [1508] ---D3D9 vertex elements dump end---


0914/110111 [1508] ---Input vertex format dump---
0914/110111 [1508] Stream  : 0
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Type    : R32G32B32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 4
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 8
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 20
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] -------------------------------
0914/110111 [1508] ---Output vertex format dump---
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 28
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 44
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 60
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 68
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] -------------------------------

0914/110111 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=76
0914/110111 [1508] ---Stream Info For: POSITION---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110111 [1508] Stream Number     : 0
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 12
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: NORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE980
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TANGENT---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE980
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: BINORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE980
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE980
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE980
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110111 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110111 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0059_2.dds
0914/110111 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110111 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110111 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110111 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110111 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110111 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0727.rip


0914/110111 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110111 [1508] Input primitive topology: TRIANGLELIST
0914/110111 [1508] ---D3D9 vertex elements dump---
0914/110111 [1508] Stream=0
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=4
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=8
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=12
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=20
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=1
0914/110111 [1508] 
0914/110111 [1508] ---D3D9 vertex elements dump end---


0914/110111 [1508] ---Input vertex format dump---
0914/110111 [1508] Stream  : 0
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Type    : R32G32B32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 4
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 8
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 20
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] -------------------------------
0914/110111 [1508] ---Output vertex format dump---
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 28
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 44
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 60
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 68
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] -------------------------------

0914/110111 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110111 [1508] ---Stream Info For: POSITION---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110111 [1508] Stream Number     : 0
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 12
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: NORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TANGENT---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: BINORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110111 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110111 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110111 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110111 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110111 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110111 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110111 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110111 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0728.rip


0914/110111 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1043, 0, 1256)
0914/110111 [1508] Input primitive topology: TRIANGLELIST
0914/110111 [1508] ---D3D9 vertex elements dump---
0914/110111 [1508] Stream=0
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=4
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=8
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=12
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=20
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=1
0914/110111 [1508] 
0914/110111 [1508] ---D3D9 vertex elements dump end---


0914/110111 [1508] ---Input vertex format dump---
0914/110111 [1508] Stream  : 0
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Type    : R32G32B32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 4
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 8
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 20
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] -------------------------------
0914/110111 [1508] ---Output vertex format dump---
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 28
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 44
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 60
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 68
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] -------------------------------

0914/110111 [1508] PrimitivesCount=1256
VertexCnt=1043
OutVertexSize=76
0914/110111 [1508] ---Stream Info For: POSITION---
0914/110111 [1508] pVertexBuffer     : 0x14A0A180
0914/110111 [1508] Stream Number     : 0
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 12
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: NORMAL---
0914/110111 [1508] pVertexBuffer     : 0x14A0A260
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TANGENT---
0914/110111 [1508] pVertexBuffer     : 0x14A0A260
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: BINORMAL---
0914/110111 [1508] pVertexBuffer     : 0x14A0A260
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x14A0A260
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x14A0A260
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110111 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110111 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0044_2.dds
0914/110111 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110111 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110111 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110111 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110111 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110111 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0729.rip


0914/110111 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110111 [1508] Input primitive topology: TRIANGLELIST
0914/110111 [1508] ---D3D9 vertex elements dump---
0914/110111 [1508] Stream=0
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=4
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=8
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=12
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=20
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=1
0914/110111 [1508] 
0914/110111 [1508] ---D3D9 vertex elements dump end---


0914/110111 [1508] ---Input vertex format dump---
0914/110111 [1508] Stream  : 0
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Type    : R32G32B32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 4
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 8
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 20
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] -------------------------------
0914/110111 [1508] ---Output vertex format dump---
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 28
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 44
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 60
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 68
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] -------------------------------

0914/110111 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=76
0914/110111 [1508] ---Stream Info For: POSITION---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110111 [1508] Stream Number     : 0
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 12
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: NORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE480
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TANGENT---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE480
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: BINORMAL---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE480
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE480
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x0B3AE480
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110111 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110111 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0048_2.dds
0914/110111 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110111 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110111 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110111 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110111 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110111 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0730.rip


0914/110111 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 22854, 0, 34325)
0914/110111 [1508] Input primitive topology: TRIANGLELIST
0914/110111 [1508] ---D3D9 vertex elements dump---
0914/110111 [1508] Stream=0
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=0
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=4
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=8
0914/110111 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=12
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=0
0914/110111 [1508] 
0914/110111 [1508] Stream=1
0914/110111 [1508] Offset=20
0914/110111 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110111 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110111 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110111 [1508] UsIndx=1
0914/110111 [1508] 
0914/110111 [1508] ---D3D9 vertex elements dump end---


0914/110111 [1508] ---Input vertex format dump---
0914/110111 [1508] Stream  : 0
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Type    : R32G32B32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 4
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 8
0914/110111 [1508] Size    : 4
0914/110111 [1508] Type    : R8G8B8A8_UINT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] Stream  : 1
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 20
0914/110111 [1508] Size    : 8
0914/110111 [1508] Type    : R32G32_FLOAT
0914/110111 [1508] 

0914/110111 [1508] -------------------------------
0914/110111 [1508] ---Output vertex format dump---
0914/110111 [1508] Semantic: POSITION
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 0
0914/110111 [1508] Size    : 12
0914/110111 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110111 [1508] Semantic: NORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 12
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TANGENT
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 28
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: BINORMAL
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 44
0914/110111 [1508] Size    : 16
0914/110111 [1508] Types Dump: UINT UINT UINT UINT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 0
0914/110111 [1508] Offset  : 60
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] Semantic: TEXCOORD
0914/110111 [1508] SemIndex: 1
0914/110111 [1508] Offset  : 68
0914/110111 [1508] Size    : 8
0914/110111 [1508] Types Dump: FLOAT FLOAT 
0914/110111 [1508] -------------------------------

0914/110111 [1508] PrimitivesCount=34325
VertexCnt=22854
OutVertexSize=76
0914/110111 [1508] ---Stream Info For: POSITION---
0914/110111 [1508] pVertexBuffer     : 0x117F5060
0914/110111 [1508] Stream Number     : 0
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 12
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: NORMAL---
0914/110111 [1508] pVertexBuffer     : 0x117F5140
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TANGENT---
0914/110111 [1508] pVertexBuffer     : 0x117F5140
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: BINORMAL---
0914/110111 [1508] pVertexBuffer     : 0x117F5140
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x117F5140
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] ---Stream Info For: TEXCOORD---
0914/110111 [1508] pVertexBuffer     : 0x117F5140
0914/110111 [1508] Stream Number     : 1
0914/110111 [1508] Stream OffsInBytes: 0
0914/110111 [1508] Stream Stride     : 28
0914/110111 [1508] 
0914/110111 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110111 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110111 [1508] -----Texture desc-----
0914/110111 [1508] Level count: 12
0914/110111 [1508] Type: D3DRTYPE_TEXTURE
0914/110111 [1508] ----------------------
0914/110111 [1508] Format: D3DFMT_DXT3
0914/110111 [1508] Type  : D3DRTYPE_SURFACE
0914/110111 [1508] Usage : Unknown
0914/110111 [1508] Pool  : D3DPOOL_MANAGED
0914/110111 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110111 [1508] MultiSampleQuality: 0
0914/110111 [1508] Width : 2048
0914/110111 [1508] Height: 2048
0914/110111 [1508] ----------------------
0914/110113 [1508] Texture stage #2 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0074_2.dds
0914/110113 [1508] -----Texture desc-----
0914/110113 [1508] Level count: 12
0914/110113 [1508] Type: D3DRTYPE_TEXTURE
0914/110113 [1508] ----------------------
0914/110113 [1508] Format: D3DFMT_DXT5
0914/110113 [1508] Type  : D3DRTYPE_SURFACE
0914/110113 [1508] Usage : Unknown
0914/110113 [1508] Pool  : D3DPOOL_MANAGED
0914/110113 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110113 [1508] MultiSampleQuality: 0
0914/110113 [1508] Width : 2048
0914/110113 [1508] Height: 2048
0914/110113 [1508] ----------------------
0914/110114 [1508] Texture stage #3 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0075_3.dds
0914/110114 [1508] -----Texture desc-----
0914/110114 [1508] Level count: 12
0914/110114 [1508] Type: D3DRTYPE_TEXTURE
0914/110114 [1508] ----------------------
0914/110114 [1508] Format: D3DFMT_L8
0914/110114 [1508] Type  : D3DRTYPE_SURFACE
0914/110114 [1508] Usage : Unknown
0914/110114 [1508] Pool  : D3DPOOL_MANAGED
0914/110114 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110114 [1508] MultiSampleQuality: 0
0914/110114 [1508] Width : 2048
0914/110114 [1508] Height: 2048
0914/110114 [1508] ----------------------
0914/110116 [1508] Texture stage #4 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0076_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0731.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2040, 0, 1614)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=16
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: BLENDINDICES
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: BLENDWEIGHT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 16
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: BLENDINDICES
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BLENDWEIGHT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 36
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 52
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 84
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 92
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1614
VertexCnt=2040
OutVertexSize=100
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F53C0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 24
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BLENDINDICES---
0914/110116 [1508] pVertexBuffer     : 0x117F53C0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 24
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110116 [1508] pVertexBuffer     : 0x117F53C0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 24
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F54A0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x117F54A0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F54A0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F54A0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F54A0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0074_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0075_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0076_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0732.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0733.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE980
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE980
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE980
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE980
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE980
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0059_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0734.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 136, 0, 128)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=128
VertexCnt=136
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEA60
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEB40
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEB40
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEB40
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEB40
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEB40
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0059_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0735.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0736.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F38C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x117F38C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F38C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F38C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F38C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0049_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0737.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F38C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x117F38C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F38C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F38C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F38C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0049_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0738.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 136, 0, 128)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=128
VertexCnt=136
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEA60
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEB40
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEB40
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEB40
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEB40
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEB40
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0059_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0739.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE2C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0054_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0055_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0022_5.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0740.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADDC0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0047_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0034_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0035_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0741.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 819, 0, 1200)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1200
VertexCnt=819
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADB20
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADC00
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADC00
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADC00
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADC00
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADC00
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0742.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1901, 48609, 3265)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=3265
VertexCnt=1901
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 121500
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0743.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 275, 58404, 423)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=423
VertexCnt=275
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 144312
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0744.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1844, 99249, 3135)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=3135
VertexCnt=1844
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 242292
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0745.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1627, 116916, 2755)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2755
VertexCnt=1627
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 285276
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0746.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 253, 153429, 414)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=414
VertexCnt=253
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 370716
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0747.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1612, 144744, 2895)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2895
VertexCnt=1612
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 351372
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0748.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 378, 175782, 467)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=467
VertexCnt=378
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 423660
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0749.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0750.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 5628
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0751.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0752.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0753.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0754.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7247, 0, 7062)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=7062
VertexCnt=7247
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B344EC0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0071_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0072_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0755.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1901, 48609, 3265)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=3265
VertexCnt=1901
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 121500
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 283500
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 283500
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 283500
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 283500
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 283500
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0756.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 275, 58404, 423)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=423
VertexCnt=275
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 144312
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 336728
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 336728
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 336728
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 336728
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 336728
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0757.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1844, 99249, 3135)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=3135
VertexCnt=1844
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 242292
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 565348
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 565348
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 565348
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 565348
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 565348
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0758.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1627, 116916, 2755)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2755
VertexCnt=1627
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 285276
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 665644
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 665644
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 665644
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 665644
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 665644
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0759.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 253, 153429, 414)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=414
VertexCnt=253
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 370716
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 865004
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 865004
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 865004
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 865004
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 865004
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0760.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1612, 144744, 2895)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2895
VertexCnt=1612
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 351372
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 819868
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 819868
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 819868
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 819868
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 819868
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0761.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 378, 175782, 467)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=467
VertexCnt=378
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 423660
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 988540
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 988540
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 988540
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 988540
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 988540
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0762.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0763.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 5628
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 13132
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 13132
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 13132
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 13132
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 13132
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0764.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0037_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0765.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0037_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0766.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADF60
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0037_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0767.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7247, 0, 7062)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=7062
VertexCnt=7247
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B344EC0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x03A3F6C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x03A3F6C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x03A3F6C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x03A3F6C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x03A3F6C0
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0038_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0039_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0040_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0017_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0768.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 275, 58404, 423)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=423
VertexCnt=275
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 144312
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0769.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 253, 153429, 414)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=414
VertexCnt=253
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 370716
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0770.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 378, 175782, 467)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=467
VertexCnt=378
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 423660
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0771.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0772.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1768, 6924, 3388)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=3388
VertexCnt=1768
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 15168
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0773.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 5628
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0774.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1359, 17088, 2565)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2565
VertexCnt=1359
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 36384
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0775.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1350, 24783, 2545)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2545
VertexCnt=1350
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 52692
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0776.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1768, 6924, 3388)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=3388
VertexCnt=1768
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 15168
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 35392
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 35392
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 35392
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 35392
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 35392
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0777.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1359, 17088, 2565)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2565
VertexCnt=1359
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 36384
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 84896
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 84896
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 84896
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 84896
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 84896
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0778.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1350, 24783, 2545)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2545
VertexCnt=1350
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 52692
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 122948
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 122948
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 122948
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 122948
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 122948
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0779.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 275, 58404, 423)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=423
VertexCnt=275
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 144312
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0780.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 253, 153429, 414)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=414
VertexCnt=253
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 370716
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0781.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 378, 175782, 467)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=467
VertexCnt=378
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 423660
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0782.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0783.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 5628
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0784.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 275, 58404, 423)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=423
VertexCnt=275
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 144312
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 336728
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 336728
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 336728
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 336728
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 336728
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0785.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 253, 153429, 414)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=414
VertexCnt=253
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 370716
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 865004
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 865004
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 865004
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 865004
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 865004
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0786.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 378, 175782, 467)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=467
VertexCnt=378
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 423660
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 988540
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 988540
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 988540
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 988540
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x117F5660
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 988540
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0010_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0011_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0012_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0013_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0787.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0788.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=4
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TANGENT
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=8
0914/110116 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_BINORMAL
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=12
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] Stream=1
0914/110116 [1508] Offset=20
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110116 [1508] UsIndx=1
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 4
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 8
0914/110116 [1508] Size    : 4
0914/110116 [1508] Type    : R8G8B8A8_UINT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] Stream  : 1
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 20
0914/110116 [1508] Size    : 8
0914/110116 [1508] Type    : R32G32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] Semantic: NORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 12
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TANGENT
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 28
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: BINORMAL
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 44
0914/110116 [1508] Size    : 16
0914/110116 [1508] Types Dump: UINT UINT UINT UINT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 60
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] Semantic: TEXCOORD
0914/110116 [1508] SemIndex: 1
0914/110116 [1508] Offset  : 68
0914/110116 [1508] Size    : 8
0914/110116 [1508] Types Dump: FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=76
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 5628
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: NORMAL---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 13132
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TANGENT---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 13132
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: BINORMAL---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 13132
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 13132
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] ---Stream Info For: TEXCOORD---
0914/110116 [1508] pVertexBuffer     : 0x14A09180
0914/110116 [1508] Stream Number     : 1
0914/110116 [1508] Stream OffsInBytes: 13132
0914/110116 [1508] Stream Stride     : 28
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0789.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 341, 0, 640)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=640
VertexCnt=341
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x03966CA0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0790.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19362, 0, 15502)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=15502
VertexCnt=19362
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x03A19480
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0791.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B33CF20
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0792.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 388, 0, 306)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=306
VertexCnt=388
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x03A1DA60
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0793.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0794.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0795.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE540
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0796.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE540
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0797.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE540
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0798.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0799.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0800.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0801.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0802.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0803.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0804.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0805.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0806.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0807.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0808.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0809.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0810.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0811.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0812.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE040
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0813.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE040
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0814.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE040
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0815.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F39A0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0816.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1043, 0, 1256)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1256
VertexCnt=1043
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x14A0A180
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0817.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1901, 48609, 3265)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=3265
VertexCnt=1901
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 121500
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0818.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 164, 10515, 196)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=196
VertexCnt=164
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 24024
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0819.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 407, 59673, 690)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=690
VertexCnt=407
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 147612
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0820.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1929, 61743, 3308)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=3308
VertexCnt=1929
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 152496
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0821.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 542, 71667, 844)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=844
VertexCnt=542
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 175644
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0822.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 275, 58404, 423)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=423
VertexCnt=275
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 144312
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0823.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1593, 85200, 2747)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2747
VertexCnt=1593
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 208560
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0824.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1738, 108654, 2754)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2754
VertexCnt=1738
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 264420
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0825.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1844, 99249, 3135)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=3135
VertexCnt=1844
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 242292
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0826.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1627, 116916, 2755)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2755
VertexCnt=1627
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 285276
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0827.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1679, 74199, 2901)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2901
VertexCnt=1679
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 182148
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0828.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1498, 160773, 2779)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2779
VertexCnt=1498
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 390660
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0829.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1409, 154671, 2034)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2034
VertexCnt=1409
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 373752
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0830.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1252, 169110, 2224)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2224
VertexCnt=1252
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 408636
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0831.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 253, 153429, 414)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=414
VertexCnt=253
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 370716
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0832.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1612, 144744, 2895)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2895
VertexCnt=1612
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 351372
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0833.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1069, 184194, 1880)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1880
VertexCnt=1069
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 447432
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0834.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 378, 175782, 467)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=467
VertexCnt=378
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5580
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 423660
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0835.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0836.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1768, 6924, 3388)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=3388
VertexCnt=1768
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 15168
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0837.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 5628
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0838.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1359, 17088, 2565)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2565
VertexCnt=1359
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 36384
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0839.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1350, 24783, 2545)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=2545
VertexCnt=1350
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F5720
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 52692
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0840.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 6148, 0, 9360)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=9360
VertexCnt=6148
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x14A095C0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0841.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F3B60
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0842.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0843.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0844.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F3B60
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0845.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F39A0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0846.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x117F39A0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0847.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0848.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0849.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0850.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0851.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0852.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0853.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AE700
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110116 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0854.rip


0914/110116 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2466, 0, 1312)
0914/110116 [1508] Input primitive topology: TRIANGLELIST
0914/110116 [1508] ---D3D9 vertex elements dump---
0914/110116 [1508] Stream=0
0914/110116 [1508] Offset=0
0914/110116 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110116 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110116 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110116 [1508] UsIndx=0
0914/110116 [1508] 
0914/110116 [1508] ---D3D9 vertex elements dump end---


0914/110116 [1508] ---Input vertex format dump---
0914/110116 [1508] Stream  : 0
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Type    : R32G32B32_FLOAT
0914/110116 [1508] 

0914/110116 [1508] -------------------------------
0914/110116 [1508] ---Output vertex format dump---
0914/110116 [1508] Semantic: POSITION
0914/110116 [1508] SemIndex: 0
0914/110116 [1508] Offset  : 0
0914/110116 [1508] Size    : 12
0914/110116 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110116 [1508] -------------------------------

0914/110116 [1508] PrimitivesCount=1312
VertexCnt=2466
OutVertexSize=12
0914/110116 [1508] ---Stream Info For: POSITION---
0914/110116 [1508] pVertexBuffer     : 0x0B3AEDC0
0914/110116 [1508] Stream Number     : 0
0914/110116 [1508] Stream OffsInBytes: 0
0914/110116 [1508] Stream Stride     : 12
0914/110116 [1508] 
0914/110116 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110116 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110116 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110116 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110116 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110116 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110116 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110116 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0855.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0856.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0857.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0858.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0859.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0860.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0861.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0862.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0863.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0864.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0865.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0866.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0867.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0868.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0869.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0870.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0871.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0872.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0873.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0874.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0875.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0876.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0877.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0878.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0879.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2466, 0, 1312)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1312
VertexCnt=2466
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AEDC0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0880.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE700
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0881.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0882.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE540
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0883.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0884.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0885.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0886.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0887.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0888.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0889.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0890.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0891.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0892.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0893.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0894.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0895.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0896.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0897.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0898.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0899.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0900.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0901.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0902.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0903.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19750, 0, 15808)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=15808
VertexCnt=19750
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AD2C0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0904.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AD540
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0905.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1862, 0, 1856)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1856
VertexCnt=1862
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x03A3FC00
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0906.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1862, 0, 1856)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1856
VertexCnt=1862
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x03A3FC00
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0907.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1336, 0, 1155)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1155
VertexCnt=1336
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F3EC0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0908.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 20, 0, 10)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=10
VertexCnt=20
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F4060
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0909.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 9894, 0, 9701)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=9701
VertexCnt=9894
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F4220
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0910.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7611, 0, 6948)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=6948
VertexCnt=7611
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F43C0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0911.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2315, 0, 1792)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1792
VertexCnt=2315
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F4580
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0912.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 16416, 0, 8208)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=8208
VertexCnt=16416
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F4800
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0913.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2064, 0, 1931)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1931
VertexCnt=2064
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x14A09260
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0914.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 752, 0, 612)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=612
VertexCnt=752
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x14A09400
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0915.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 289, 0, 288)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=288
VertexCnt=289
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x14A0A420
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0916.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 551, 0, 506)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=506
VertexCnt=551
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x14A0A5C0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0917.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 168, 0, 84)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=84
VertexCnt=168
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x03945B00
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0918.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1150, 0, 920)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=920
VertexCnt=1150
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x03945D80
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0919.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AD100
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0920.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0921.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0922.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0923.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0924.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0925.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0926.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0927.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0928.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0929.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0930.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0931.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F3B60
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0932.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F3B60
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0933.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F3B60
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0934.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F3B60
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0935.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F3B60
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0936.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0937.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE040
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0938.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F39A0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0939.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0940.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0941.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0942.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0943.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 410, 0, 194)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=194
VertexCnt=410
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F4EC0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0944.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0945.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AD100
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0946.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 66, 0, 48)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=48
VertexCnt=66
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x14A09760
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0947.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 64, 0, 48)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=48
VertexCnt=64
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x14A09920
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0948.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 477, 0, 400)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=400
VertexCnt=477
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x14A09AC0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0949.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 262, 0, 352)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=352
VertexCnt=262
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x14A09C80
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0950.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 273, 0, 480)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=12
0914/110117 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=16
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: BLENDINDICES
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 12
0914/110117 [1508] Size    : 4
0914/110117 [1508] Type    : R8G8B8A8_UINT
0914/110117 [1508] 

0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: BLENDWEIGHT
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 16
0914/110117 [1508] Size    : 8
0914/110117 [1508] Type    : R32G32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] Semantic: BLENDINDICES
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 12
0914/110117 [1508] Size    : 16
0914/110117 [1508] Types Dump: UINT UINT UINT UINT 
0914/110117 [1508] Semantic: BLENDWEIGHT
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 28
0914/110117 [1508] Size    : 8
0914/110117 [1508] Types Dump: FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=480
VertexCnt=273
OutVertexSize=36
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x14A09E20
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 24
0914/110117 [1508] 
0914/110117 [1508] ---Stream Info For: BLENDINDICES---
0914/110117 [1508] pVertexBuffer     : 0x14A09E20
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 24
0914/110117 [1508] 
0914/110117 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110117 [1508] pVertexBuffer     : 0x14A09E20
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 24
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0951.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 273, 0, 480)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=12
0914/110117 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=16
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: BLENDINDICES
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 12
0914/110117 [1508] Size    : 4
0914/110117 [1508] Type    : R8G8B8A8_UINT
0914/110117 [1508] 

0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: BLENDWEIGHT
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 16
0914/110117 [1508] Size    : 8
0914/110117 [1508] Type    : R32G32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] Semantic: BLENDINDICES
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 12
0914/110117 [1508] Size    : 16
0914/110117 [1508] Types Dump: UINT UINT UINT UINT 
0914/110117 [1508] Semantic: BLENDWEIGHT
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 28
0914/110117 [1508] Size    : 8
0914/110117 [1508] Types Dump: FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=480
VertexCnt=273
OutVertexSize=36
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x14A09FE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 24
0914/110117 [1508] 
0914/110117 [1508] ---Stream Info For: BLENDINDICES---
0914/110117 [1508] pVertexBuffer     : 0x14A09FE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 24
0914/110117 [1508] 
0914/110117 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110117 [1508] pVertexBuffer     : 0x14A09FE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 24
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0952.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 3928, 0, 1984)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1984
VertexCnt=3928
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F4B60
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0953.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1320, 0, 2304)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=2304
VertexCnt=1320
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F4D00
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0954.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1320, 23808, 2304)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=2304
VertexCnt=1320
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F4D00
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 53856
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0955.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1188, 17664, 2048)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=2048
VertexCnt=1188
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F4D00
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 39600
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0956.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1980, 6912, 3584)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=3584
VertexCnt=1980
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F4D00
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 15840
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0957.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 819, 0, 1200)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1200
VertexCnt=819
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADB20
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0958.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AD100
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0959.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0960.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0961.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0962.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AD7C0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0963.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19807, 0, 15808)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=15808
VertexCnt=19807
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AD980
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0964.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0965.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F3B60
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0966.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0967.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F3B60
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0968.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0969.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0970.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0971.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0972.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0973.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0974.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1043, 0, 1256)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1256
VertexCnt=1043
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x14A0A180
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0975.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0976.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 22854, 0, 34325)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=34325
VertexCnt=22854
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F5060
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0977.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2040, 0, 1614)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=12
0914/110117 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=16
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: BLENDINDICES
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 12
0914/110117 [1508] Size    : 4
0914/110117 [1508] Type    : R8G8B8A8_UINT
0914/110117 [1508] 

0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: BLENDWEIGHT
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 16
0914/110117 [1508] Size    : 8
0914/110117 [1508] Type    : R32G32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] Semantic: BLENDINDICES
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 12
0914/110117 [1508] Size    : 16
0914/110117 [1508] Types Dump: UINT UINT UINT UINT 
0914/110117 [1508] Semantic: BLENDWEIGHT
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 28
0914/110117 [1508] Size    : 8
0914/110117 [1508] Types Dump: FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1614
VertexCnt=2040
OutVertexSize=36
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x117F53C0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 24
0914/110117 [1508] 
0914/110117 [1508] ---Stream Info For: BLENDINDICES---
0914/110117 [1508] pVertexBuffer     : 0x117F53C0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 24
0914/110117 [1508] 
0914/110117 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110117 [1508] pVertexBuffer     : 0x117F53C0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 24
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0978.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0979.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0980.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 136, 0, 128)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=128
VertexCnt=136
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AEA60
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0981.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0982.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0983.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0984.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 136, 0, 128)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=128
VertexCnt=136
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AEA60
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0985.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0986.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0987.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 819, 0, 1200)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=1200
VertexCnt=819
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B3ADB20
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0988.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7247, 0, 7062)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110117 [1508] PrimitivesCount=7062
VertexCnt=7247
OutVertexSize=12
0914/110117 [1508] ---Stream Info For: POSITION---
0914/110117 [1508] pVertexBuffer     : 0x0B344EC0
0914/110117 [1508] Stream Number     : 0
0914/110117 [1508] Stream OffsInBytes: 0
0914/110117 [1508] Stream Stride     : 12
0914/110117 [1508] 
0914/110117 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0008_0.dds
0914/110117 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110117 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110117 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110117 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110117 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110117 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110117 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110117 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0989.rip


0914/110117 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19362, 0, 15502)
0914/110117 [1508] Input primitive topology: TRIANGLELIST
0914/110117 [1508] ---D3D9 vertex elements dump---
0914/110117 [1508] Stream=0
0914/110117 [1508] Offset=0
0914/110117 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110117 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110117 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110117 [1508] UsIndx=0
0914/110117 [1508] 
0914/110117 [1508] ---D3D9 vertex elements dump end---


0914/110117 [1508] ---Input vertex format dump---
0914/110117 [1508] Stream  : 0
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Type    : R32G32B32_FLOAT
0914/110117 [1508] 

0914/110117 [1508] -------------------------------
0914/110117 [1508] ---Output vertex format dump---
0914/110117 [1508] Semantic: POSITION
0914/110117 [1508] SemIndex: 0
0914/110117 [1508] Offset  : 0
0914/110117 [1508] Size    : 12
0914/110117 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110117 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=15502
VertexCnt=19362
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x03A19480
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] -----Texture desc-----
0914/110118 [1508] Level count: 1
0914/110118 [1508] Type: D3DRTYPE_VOLUMETEXTURE
0914/110118 [1508] ----------------------
0914/110118 [1508] Format: D3DFMT_L80914/110118 [1508] Type  : D3DRTYPE_VOLUME
0914/110118 [1508] Usage : Unknown
0914/110118 [1508] Pool  : D3DPOOL_MANAGED
0914/110118 [1508] Width : 128
0914/110118 [1508] Height: 128
0914/110118 [1508] Depth : 128
0914/110118 [1508] ----------------------
0914/110118 [1508] Texture stage #0 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0990.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B33CF20
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0991.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 388, 0, 306)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=306
VertexCnt=388
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x03A1DA60
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0992.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0993.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0994.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE540
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0995.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE540
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0996.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE540
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0997.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0998.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_0999.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1000.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1001.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1002.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1003.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1004.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1005.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1006.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1007.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1008.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1009.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1010.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1011.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1012.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1013.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1014.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F39A0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1015.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1043, 0, 1256)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1256
VertexCnt=1043
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x14A0A180
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1016.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1901, 48609, 3265)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=3265
VertexCnt=1901
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 121500
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1017.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 164, 10515, 196)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=196
VertexCnt=164
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 24024
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1018.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 407, 59673, 690)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=690
VertexCnt=407
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 147612
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1019.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1929, 61743, 3308)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=3308
VertexCnt=1929
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 152496
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1020.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 542, 71667, 844)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=844
VertexCnt=542
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 175644
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1021.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 275, 58404, 423)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=423
VertexCnt=275
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 144312
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1022.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1593, 85200, 2747)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=2747
VertexCnt=1593
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 208560
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1023.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1738, 108654, 2754)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=2754
VertexCnt=1738
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 264420
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1024.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1844, 99249, 3135)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=3135
VertexCnt=1844
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 242292
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1025.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1627, 116916, 2755)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=2755
VertexCnt=1627
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 285276
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1026.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1679, 74199, 2901)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=2901
VertexCnt=1679
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 182148
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1027.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1498, 160773, 2779)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=2779
VertexCnt=1498
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 390660
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1028.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1409, 154671, 2034)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=2034
VertexCnt=1409
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 373752
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1029.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1252, 169110, 2224)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=2224
VertexCnt=1252
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 408636
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1030.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 253, 153429, 414)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=414
VertexCnt=253
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 370716
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1031.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1612, 144744, 2895)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=2895
VertexCnt=1612
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 351372
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1032.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1069, 184194, 1880)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1880
VertexCnt=1069
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 447432
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1033.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 378, 175782, 467)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=467
VertexCnt=378
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 423660
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1034.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 469, 0, 851)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=851
VertexCnt=469
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5720
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1035.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1768, 6924, 3388)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=3388
VertexCnt=1768
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5720
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 15168
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1036.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 795, 2553, 1457)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1457
VertexCnt=795
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5720
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 5628
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1037.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1359, 17088, 2565)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=2565
VertexCnt=1359
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5720
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 36384
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1038.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1350, 24783, 2545)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=2545
VertexCnt=1350
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F5720
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 52692
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1039.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 6148, 0, 9360)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=9360
VertexCnt=6148
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x14A095C0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1040.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F3B60
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1041.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1042.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1043.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F3B60
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1044.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F39A0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1045.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F39A0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1046.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1047.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1048.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1049.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1050.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1051.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1052.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE700
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1053.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2466, 0, 1312)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1312
VertexCnt=2466
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AEDC0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1054.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1055.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1056.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1057.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1058.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1059.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1060.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1061.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1062.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1063.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1064.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1065.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1066.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1067.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1068.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1069.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1070.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1071.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1072.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1073.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1074.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1075.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1076.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1077.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1078.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2466, 0, 1312)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1312
VertexCnt=2466
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AEDC0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1079.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE700
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1080.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1081.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 208, 0, 108)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=108
VertexCnt=208
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE540
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1082.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1083.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1084.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1085.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1086.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1087.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1088.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1089.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1090.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1091.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1092.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1093.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1094.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1095.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1096.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1097.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1098.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1099.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1100.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1101.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1102.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19750, 0, 15808)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=15808
VertexCnt=19750
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AD2C0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1103.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AD540
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1104.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1862, 0, 1856)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1856
VertexCnt=1862
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x03A3FC00
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1105.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1862, 0, 1856)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1856
VertexCnt=1862
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x03A3FC00
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1106.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1336, 0, 1155)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1155
VertexCnt=1336
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F3EC0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1107.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 20, 0, 10)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=10
VertexCnt=20
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F4060
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1108.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 9894, 0, 9701)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=9701
VertexCnt=9894
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F4220
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1109.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7611, 0, 6948)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=6948
VertexCnt=7611
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F43C0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1110.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2315, 0, 1792)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1792
VertexCnt=2315
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F4580
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1111.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 16416, 0, 8208)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=8208
VertexCnt=16416
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F4800
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1112.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2064, 0, 1931)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1931
VertexCnt=2064
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x14A09260
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1113.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 752, 0, 612)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=612
VertexCnt=752
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x14A09400
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1114.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 289, 0, 288)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=288
VertexCnt=289
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x14A0A420
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1115.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 551, 0, 506)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=506
VertexCnt=551
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x14A0A5C0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1116.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 168, 0, 84)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=84
VertexCnt=168
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x03945B00
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1117.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1150, 0, 920)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=920
VertexCnt=1150
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x03945D80
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1118.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AD100
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1119.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1120.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1121.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1122.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1123.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1124.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1125.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1126.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1127.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1128.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1129.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1130.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F3B60
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1131.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F3B60
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1132.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F3B60
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1133.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F3B60
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1134.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F3B60
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1135.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1136.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 424, 0, 532)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=532
VertexCnt=424
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AE040
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1137.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F39A0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1138.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1139.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1140.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1141.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1142.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 410, 0, 194)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=194
VertexCnt=410
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F4EC0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1143.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1144.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AD100
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1145.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 66, 0, 48)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=48
VertexCnt=66
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x14A09760
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1146.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 64, 0, 48)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=48
VertexCnt=64
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x14A09920
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1147.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 477, 0, 400)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=400
VertexCnt=477
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x14A09AC0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1148.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 262, 0, 352)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=352
VertexCnt=262
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x14A09C80
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1149.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 273, 0, 480)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=12
0914/110118 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=16
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: BLENDINDICES
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 12
0914/110118 [1508] Size    : 4
0914/110118 [1508] Type    : R8G8B8A8_UINT
0914/110118 [1508] 

0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: BLENDWEIGHT
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 16
0914/110118 [1508] Size    : 8
0914/110118 [1508] Type    : R32G32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] Semantic: BLENDINDICES
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 12
0914/110118 [1508] Size    : 16
0914/110118 [1508] Types Dump: UINT UINT UINT UINT 
0914/110118 [1508] Semantic: BLENDWEIGHT
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 28
0914/110118 [1508] Size    : 8
0914/110118 [1508] Types Dump: FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=480
VertexCnt=273
OutVertexSize=36
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x14A09E20
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 24
0914/110118 [1508] 
0914/110118 [1508] ---Stream Info For: BLENDINDICES---
0914/110118 [1508] pVertexBuffer     : 0x14A09E20
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 24
0914/110118 [1508] 
0914/110118 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110118 [1508] pVertexBuffer     : 0x14A09E20
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 24
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1150.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 273, 0, 480)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=12
0914/110118 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=16
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: BLENDINDICES
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 12
0914/110118 [1508] Size    : 4
0914/110118 [1508] Type    : R8G8B8A8_UINT
0914/110118 [1508] 

0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: BLENDWEIGHT
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 16
0914/110118 [1508] Size    : 8
0914/110118 [1508] Type    : R32G32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] Semantic: BLENDINDICES
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 12
0914/110118 [1508] Size    : 16
0914/110118 [1508] Types Dump: UINT UINT UINT UINT 
0914/110118 [1508] Semantic: BLENDWEIGHT
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 28
0914/110118 [1508] Size    : 8
0914/110118 [1508] Types Dump: FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=480
VertexCnt=273
OutVertexSize=36
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x14A09FE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 24
0914/110118 [1508] 
0914/110118 [1508] ---Stream Info For: BLENDINDICES---
0914/110118 [1508] pVertexBuffer     : 0x14A09FE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 24
0914/110118 [1508] 
0914/110118 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110118 [1508] pVertexBuffer     : 0x14A09FE0
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 24
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1151.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 3928, 0, 1984)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1984
VertexCnt=3928
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F4B60
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1152.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1320, 0, 2304)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=2304
VertexCnt=1320
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F4D00
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1153.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1320, 23808, 2304)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=2304
VertexCnt=1320
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F4D00
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 53856
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1154.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1188, 17664, 2048)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=2048
VertexCnt=1188
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F4D00
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 39600
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1155.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1980, 6912, 3584)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=3584
VertexCnt=1980
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x117F4D00
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 15840
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1156.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 819, 0, 1200)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=1200
VertexCnt=819
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3ADB20
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1157.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 562, 0, 334)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110118 [1508] PrimitivesCount=334
VertexCnt=562
OutVertexSize=12
0914/110118 [1508] ---Stream Info For: POSITION---
0914/110118 [1508] pVertexBuffer     : 0x0B3AD100
0914/110118 [1508] Stream Number     : 0
0914/110118 [1508] Stream OffsInBytes: 0
0914/110118 [1508] Stream Stride     : 12
0914/110118 [1508] 
0914/110118 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110118 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110118 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110118 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110118 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110118 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110118 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110118 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110118 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1158.rip


0914/110118 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 492, 0, 258)
0914/110118 [1508] Input primitive topology: TRIANGLELIST
0914/110118 [1508] ---D3D9 vertex elements dump---
0914/110118 [1508] Stream=0
0914/110118 [1508] Offset=0
0914/110118 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110118 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110118 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110118 [1508] UsIndx=0
0914/110118 [1508] 
0914/110118 [1508] ---D3D9 vertex elements dump end---


0914/110118 [1508] ---Input vertex format dump---
0914/110118 [1508] Stream  : 0
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Type    : R32G32B32_FLOAT
0914/110118 [1508] 

0914/110118 [1508] -------------------------------
0914/110118 [1508] ---Output vertex format dump---
0914/110118 [1508] Semantic: POSITION
0914/110118 [1508] SemIndex: 0
0914/110118 [1508] Offset  : 0
0914/110118 [1508] Size    : 12
0914/110118 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110118 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=258
VertexCnt=492
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AEC00
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1159.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1160.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1161.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 498, 0, 340)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=340
VertexCnt=498
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AD7C0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1162.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 19807, 0, 15808)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=15808
VertexCnt=19807
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AD980
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1163.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1164.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x117F3B60
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1165.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1166.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1422, 0, 1580)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1580
VertexCnt=1422
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x117F3B60
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1167.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1590, 0, 1894)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1894
VertexCnt=1590
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3ADE80
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1168.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1169.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1170.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1171.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1172.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1173.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1043, 0, 1256)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1256
VertexCnt=1043
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x14A0A180
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1174.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 624, 0, 312)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=312
VertexCnt=624
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AE3A0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1175.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 22854, 0, 34325)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=34325
VertexCnt=22854
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x117F5060
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1176.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2040, 0, 1614)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_UBYTE4
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_BLENDINDICES
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=16
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_BLENDWEIGHT
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: BLENDINDICES
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 4
0914/110119 [1508] Type    : R8G8B8A8_UINT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: BLENDWEIGHT
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 16
0914/110119 [1508] Size    : 8
0914/110119 [1508] Type    : R32G32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: BLENDINDICES
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 16
0914/110119 [1508] Types Dump: UINT UINT UINT UINT 
0914/110119 [1508] Semantic: BLENDWEIGHT
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 28
0914/110119 [1508] Size    : 8
0914/110119 [1508] Types Dump: FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1614
VertexCnt=2040
OutVertexSize=36
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x117F53C0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: BLENDINDICES---
0914/110119 [1508] pVertexBuffer     : 0x117F53C0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: BLENDWEIGHT---
0914/110119 [1508] pVertexBuffer     : 0x117F53C0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1177.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1178.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 464, 0, 440)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=440
VertexCnt=464
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AE8A0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1179.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 136, 0, 128)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=128
VertexCnt=136
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AEA60
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1180.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1181.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1182.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 247, 0, 192)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=192
VertexCnt=247
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AEF60
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1183.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 136, 0, 128)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=128
VertexCnt=136
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AEA60
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1184.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 432, 0, 260)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=260
VertexCnt=432
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AE1E0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1185.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 1546, 0, 1894)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1894
VertexCnt=1546
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3ADCE0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1186.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 819, 0, 1200)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1200
VertexCnt=819
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3ADB20
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1187.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 7247, 0, 7062)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=7062
VertexCnt=7247
OutVertexSize=12
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B344EC0
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 12
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0077_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0009_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1188.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 68, 0, 34)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: NORMAL
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 4
0914/110119 [1508] Type    : R8G8B8A8_UINT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: NORMAL
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 16
0914/110119 [1508] Types Dump: UINT UINT UINT UINT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=34
VertexCnt=68
OutVertexSize=28
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x03A19620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 16
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: NORMAL---
0914/110119 [1508] pVertexBuffer     : 0x03A19620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 16
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1189.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 4, 0, 2)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: NORMAL
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 4
0914/110119 [1508] Type    : R8G8B8A8_UINT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: NORMAL
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 16
0914/110119 [1508] Types Dump: UINT UINT UINT UINT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=2
VertexCnt=4
OutVertexSize=28
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x03966B00
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 16
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: NORMAL---
0914/110119 [1508] pVertexBuffer     : 0x03966B00
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 16
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1190.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 72, 0, 36)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: NORMAL
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 4
0914/110119 [1508] Type    : R8G8B8A8_UINT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: NORMAL
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 16
0914/110119 [1508] Types Dump: UINT UINT UINT UINT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=36
VertexCnt=72
OutVertexSize=28
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AD460
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 16
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: NORMAL---
0914/110119 [1508] pVertexBuffer     : 0x0B3AD460
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 16
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1191.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 169, 0, 155)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: NORMAL
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 4
0914/110119 [1508] Type    : R8G8B8A8_UINT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: NORMAL
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 16
0914/110119 [1508] Types Dump: UINT UINT UINT UINT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=155
VertexCnt=169
OutVertexSize=28
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x117F4720
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 16
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: NORMAL---
0914/110119 [1508] pVertexBuffer     : 0x117F4720
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 16
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0021_6.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1192.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 23, 0, 21)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: NORMAL
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 4
0914/110119 [1508] Type    : R8G8B8A8_UINT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: NORMAL
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 16
0914/110119 [1508] Types Dump: UINT UINT UINT UINT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=21
VertexCnt=23
OutVertexSize=28
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x14A0A340
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 16
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: NORMAL---
0914/110119 [1508] pVertexBuffer     : 0x14A0A340
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 16
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0021_6.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1193.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 72, 0, 36)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_NORMAL
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: NORMAL
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 4
0914/110119 [1508] Type    : R8G8B8A8_UINT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: NORMAL
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 16
0914/110119 [1508] Types Dump: UINT UINT UINT UINT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=36
VertexCnt=72
OutVertexSize=28
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0B3AD700
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 16
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: NORMAL---
0914/110119 [1508] pVertexBuffer     : 0x0B3AD700
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 16
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0036_6.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1194.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 4832, 0, 2416)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_COLOR
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=16
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: COLOR
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 4
0914/110119 [1508] Type    : R8G8B8A8_UINT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 16
0914/110119 [1508] Size    : 8
0914/110119 [1508] Type    : R32G32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: COLOR
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 16
0914/110119 [1508] Types Dump: UINT UINT UINT UINT 
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 28
0914/110119 [1508] Size    : 8
0914/110119 [1508] Types Dump: FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=2416
VertexCnt=4832
OutVertexSize=36
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: COLOR---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: TEXCOORD---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] -----Texture desc-----
0914/110119 [1508] Level count: 7
0914/110119 [1508] Type: D3DRTYPE_TEXTURE
0914/110119 [1508] ----------------------
0914/110119 [1508] Format: D3DFMT_X8R8G8B8
0914/110119 [1508] Type  : D3DRTYPE_SURFACE
0914/110119 [1508] Usage : Unknown
0914/110119 [1508] Pool  : D3DPOOL_MANAGED
0914/110119 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110119 [1508] MultiSampleQuality: 0
0914/110119 [1508] Width : 64
0914/110119 [1508] Height: 64
0914/110119 [1508] ----------------------
0914/110119 [1508] Texture stage #0 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0078_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1195.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2404, 0, 1202)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_COLOR
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=16
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: COLOR
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 4
0914/110119 [1508] Type    : R8G8B8A8_UINT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 16
0914/110119 [1508] Size    : 8
0914/110119 [1508] Type    : R32G32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: COLOR
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 16
0914/110119 [1508] Types Dump: UINT UINT UINT UINT 
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 28
0914/110119 [1508] Size    : 8
0914/110119 [1508] Types Dump: FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1202
VertexCnt=2404
OutVertexSize=36
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: COLOR---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: TEXCOORD---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0078_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1196.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 4832, 0, 2416)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_COLOR
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=16
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: COLOR
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 4
0914/110119 [1508] Type    : R8G8B8A8_UINT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 16
0914/110119 [1508] Size    : 8
0914/110119 [1508] Type    : R32G32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: COLOR
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 16
0914/110119 [1508] Types Dump: UINT UINT UINT UINT 
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 28
0914/110119 [1508] Size    : 8
0914/110119 [1508] Types Dump: FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=2416
VertexCnt=4832
OutVertexSize=36
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: COLOR---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: TEXCOORD---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0078_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1197.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 2404, 0, 1202)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_COLOR
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=16
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: COLOR
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 4
0914/110119 [1508] Type    : R8G8B8A8_UINT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 16
0914/110119 [1508] Size    : 8
0914/110119 [1508] Type    : R32G32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: COLOR
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 16
0914/110119 [1508] Types Dump: UINT UINT UINT UINT 
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 28
0914/110119 [1508] Size    : 8
0914/110119 [1508] Types Dump: FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=1202
VertexCnt=2404
OutVertexSize=36
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: COLOR---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: TEXCOORD---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0078_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1198.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 11924, 0, 5962)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_D3DCOLOR
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_COLOR
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=16
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: COLOR
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 4
0914/110119 [1508] Type    : R8G8B8A8_UINT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 16
0914/110119 [1508] Size    : 8
0914/110119 [1508] Type    : R32G32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: COLOR
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 16
0914/110119 [1508] Types Dump: UINT UINT UINT UINT 
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 28
0914/110119 [1508] Size    : 8
0914/110119 [1508] Types Dump: FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=5962
VertexCnt=11924
OutVertexSize=36
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: COLOR---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: TEXCOORD---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 24
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0078_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1199.rip


0914/110119 [1508] IDirect3DDevice9_DrawPrimitive(0x03947DE0, 6, 0, 2)
0914/110119 [1508] Input primitive topology: TRIANGLEFAN
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 8
0914/110119 [1508] Type    : R32G32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 8
0914/110119 [1508] Types Dump: FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=2
VertexCnt=4
OutVertexSize=20
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 20
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: TEXCOORD---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 0
0914/110119 [1508] Stream Stride     : 20
0914/110119 [1508] 
0914/110119 [1508] -----Texture desc-----
0914/110119 [1508] Level count: 11
0914/110119 [1508] Type: D3DRTYPE_TEXTURE
0914/110119 [1508] ----------------------
0914/110119 [1508] Format: D3DFMT_A8R8G8B8
0914/110119 [1508] Type  : D3DRTYPE_SURFACE
0914/110119 [1508] Usage : Unknown
0914/110119 [1508] Pool  : D3DPOOL_MANAGED
0914/110119 [1508] MultiSampleType: D3DMULTISAMPLE_NONE
0914/110119 [1508] MultiSampleQuality: 0
0914/110119 [1508] Width : 1024
0914/110119 [1508] Height: 64
0914/110119 [1508] ----------------------
0914/110119 [1508] Texture stage #0 saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0079_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1200.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 8, 0, 4)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 8
0914/110119 [1508] Type    : R32G32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 8
0914/110119 [1508] Types Dump: FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=4
VertexCnt=8
OutVertexSize=20
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 80
0914/110119 [1508] Stream Stride     : 20
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: TEXCOORD---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 80
0914/110119 [1508] Stream Stride     : 20
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1201.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 28, 0, 14)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 8
0914/110119 [1508] Type    : R32G32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 8
0914/110119 [1508] Types Dump: FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=14
VertexCnt=28
OutVertexSize=20
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 240
0914/110119 [1508] Stream Stride     : 20
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: TEXCOORD---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 240
0914/110119 [1508] Stream Stride     : 20
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1202.rip


0914/110119 [1508] IDirect3DDevice9_DrawIndexedPrimitive(0x03947DE0, 4, 0, 0, 12, 0, 6)
0914/110119 [1508] Input primitive topology: TRIANGLELIST
0914/110119 [1508] ---D3D9 vertex elements dump---
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=0
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT3
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_POSITION
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] Stream=0
0914/110119 [1508] Offset=12
0914/110119 [1508] Type  =D3DDECLTYPE_FLOAT2
0914/110119 [1508] Method=D3DDECLMETHOD_DEFAULT
0914/110119 [1508] Usage =D3DDECLUSAGE_TEXCOORD
0914/110119 [1508] UsIndx=0
0914/110119 [1508] 
0914/110119 [1508] ---D3D9 vertex elements dump end---


0914/110119 [1508] ---Input vertex format dump---
0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Type    : R32G32B32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] Stream  : 0
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 8
0914/110119 [1508] Type    : R32G32_FLOAT
0914/110119 [1508] 

0914/110119 [1508] -------------------------------
0914/110119 [1508] ---Output vertex format dump---
0914/110119 [1508] Semantic: POSITION
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 0
0914/110119 [1508] Size    : 12
0914/110119 [1508] Types Dump: FLOAT FLOAT FLOAT 
0914/110119 [1508] Semantic: TEXCOORD
0914/110119 [1508] SemIndex: 0
0914/110119 [1508] Offset  : 12
0914/110119 [1508] Size    : 8
0914/110119 [1508] Types Dump: FLOAT FLOAT 
0914/110119 [1508] -------------------------------

0914/110119 [1508] PrimitivesCount=6
VertexCnt=12
OutVertexSize=20
0914/110119 [1508] ---Stream Info For: POSITION---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 800
0914/110119 [1508] Stream Stride     : 20
0914/110119 [1508] 
0914/110119 [1508] ---Stream Info For: TEXCOORD---
0914/110119 [1508] pVertexBuffer     : 0x0112F620
0914/110119 [1508] Stream Number     : 0
0914/110119 [1508] Stream OffsInBytes: 800
0914/110119 [1508] Stream Stride     : 20
0914/110119 [1508] 
0914/110119 [1508] Texture stage #0 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0000_0.dds
0914/110119 [1508] Texture stage #1 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0001_1.dds
0914/110119 [1508] Texture stage #2 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0002_2.dds
0914/110119 [1508] Texture stage #3 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0003_3.dds
0914/110119 [1508] Texture stage #4 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0004_4.dds
0914/110119 [1508] Texture stage #5 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0005_5.dds
0914/110119 [1508] Texture stage #6 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0006_6.dds
0914/110119 [1508] Texture stage #7 already saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Tex_0007_7.dds
0914/110119 [1508] Mesh saved as: C:\Users\2R1Zt\NinjaRipper\_NinjaRipper\2017.09.14_10.59.18_3DMark06.exe_5380\2017.09.14_11.00.28_3DMark06.exe\Mesh_1203.rip


0914/110119 [1508] Frame len: 49609924us
0914/110119 [1508] Frame End...


0914/110127 [1508] D3D11.DLL unloaded
0914/110127 [1508] D3D11 ripper uninit

0914/110127 [1508] DXGI.DLL unloaded
0914/110127 [1508] DXGI uninit

0914/110127 [1508] D3D9 ripper uninit

0914/110127 [1508] DDRAW uninit

0914/110127 [1508] Loaded Modules List
0914/110127 [1508] --------------------------------
0914/110127 [1508] BaseAddr    Size         Module
0914/110127 [1508] --------------------------------
0914/110127 [1508] 0x00400000 (0x003A6000)  C:\Program Files (x86)\Futuremark\3DMark06\3DMark06.exe
0914/110127 [1508] 0x77690000 (0x00180000)  C:\Windows\SysWOW64\ntdll.dll
0914/110127 [1508] 0x750C0000 (0x00110000)  C:\Windows\syswow64\kernel32.dll
0914/110127 [1508] 0x76290000 (0x00047000)  C:\Windows\syswow64\KERNELBASE.dll
0914/110127 [1508] 0x10000000 (0x00092000)  C:\Program Files (x86)\Futuremark\3DMark06\SI3.dll
0914/110127 [1508] 0x755E0000 (0x00C4C000)  C:\Windows\syswow64\SHELL32.dll
0914/110127 [1508] 0x76800000 (0x000AC000)  C:\Windows\syswow64\msvcrt.dll
0914/110127 [1508] 0x76230000 (0x00057000)  C:\Windows\syswow64\SHLWAPI.dll
0914/110127 [1508] 0x74FE0000 (0x00090000)  C:\Windows\syswow64\GDI32.dll
0914/110127 [1508] 0x76590000 (0x00100000)  C:\Windows\syswow64\USER32.dll
0914/110127 [1508] 0x764C0000 (0x000A1000)  C:\Windows\syswow64\ADVAPI32.dll
0914/110127 [1508] 0x76570000 (0x00019000)  C:\Windows\SysWOW64\sechost.dll
0914/110127 [1508] 0x74E20000 (0x000F0000)  C:\Windows\syswow64\RPCRT4.dll
0914/110127 [1508] 0x74D20000 (0x00060000)  C:\Windows\syswow64\SspiCli.dll
0914/110127 [1508] 0x74D10000 (0x0000C000)  C:\Windows\syswow64\CRYPTBASE.dll
0914/110127 [1508] 0x74F90000 (0x0000A000)  C:\Windows\syswow64\LPK.dll
0914/110127 [1508] 0x76690000 (0x0009D000)  C:\Windows\syswow64\USP10.dll
0914/110127 [1508] 0x76B00000 (0x0019D000)  C:\Windows\syswow64\SETUPAPI.dll
0914/110127 [1508] 0x75390000 (0x00027000)  C:\Windows\syswow64\CFGMGR32.dll
0914/110127 [1508] 0x74D80000 (0x00091000)  C:\Windows\syswow64\OLEAUT32.dll
0914/110127 [1508] 0x75230000 (0x0015D000)  C:\Windows\syswow64\ole32.dll
0914/110127 [1508] 0x750A0000 (0x00012000)  C:\Windows\syswow64\DEVOBJ.dll
0914/110127 [1508] 0x7C3A0000 (0x0007B000)  C:\Program Files (x86)\Futuremark\3DMark06\MSVCP71.dll
0914/110127 [1508] 0x7C340000 (0x00056000)  C:\Program Files (x86)\Futuremark\3DMark06\MSVCR71.dll
0914/110127 [1508] 0x768B0000 (0x0011B000)  C:\Windows\syswow64\WININET.dll
0914/110127 [1508] 0x75070000 (0x00003000)  C:\Windows\syswow64\Normaliz.dll
0914/110127 [1508] 0x75420000 (0x001BB000)  C:\Windows\syswow64\iertutil.dll
0914/110127 [1508] 0x762E0000 (0x0011A000)  C:\Windows\syswow64\urlmon.dll
0914/110127 [1508] 0x6CE20000 (0x00012000)  C:\Windows\system32\MPR.dll
0914/110127 [1508] 0x73EB0000 (0x00009000)  C:\Windows\system32\VERSION.dll
0914/110127 [1508] 0x6C0D0000 (0x00032000)  C:\Windows\system32\WINMM.dll
0914/110127 [1508] 0x5A170000 (0x000E7000)  C:\Windows\system32\DDRAW.dll
0914/110127 [1508] 0x5A160000 (0x00006000)  C:\Windows\system32\DCIMAN32.dll
0914/110127 [1508] 0x6C6A0000 (0x00013000)  C:\Windows\system32\dwmapi.dll
0914/110127 [1508] 0x53BD0000 (0x00030000)  C:\Windows\system32\DINPUT8.dll
0914/110127 [1508] 0x7C140000 (0x00103000)  C:\Program Files (x86)\Futuremark\3DMark06\MFC71.DLL
0914/110127 [1508] 0x72B70000 (0x0019E000)  C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\COMCTL32.dll
0914/110127 [1508] 0x00020000 (0x00019000)  C:\Windows\system32\OpenAL32.dll
0914/110127 [1508] 0x00930000 (0x00250000)  C:\Windows\system32\d3dx9_28.dll
0914/110127 [1508] 0x002D0000 (0x0000E000)  C:\Program Files (x86)\Futuremark\3DMark06\PhysXLoader.dll
0914/110127 [1508] 0x002E0000 (0x0004D000)  C:\Program Files (x86)\Futuremark\3DMark06\NxCooking.dll
0914/110127 [1508] 0x52000000 (0x00072000)  C:\Windows\system32\DSOUND.dll
0914/110127 [1508] 0x6B0F0000 (0x00025000)  C:\Windows\system32\POWRPROF.dll
0914/110127 [1508] 0x6C920000 (0x0004C000)  C:\Windows\system32\apphelp.dll
0914/110127 [1508] 0x6BCB0000 (0x00219000)  C:\Windows\AppPatch\AcGenral.DLL
0914/110127 [1508] 0x6C8A0000 (0x00080000)  C:\Windows\system32\UxTheme.dll
0914/110127 [1508] 0x6B850000 (0x0000F000)  C:\Windows\system32\samcli.dll
0914/110127 [1508] 0x53B40000 (0x00014000)  C:\Windows\system32\MSACM32.dll
0914/110127 [1508] 0x6D640000 (0x00003000)  C:\Windows\system32\sfc.dll
0914/110127 [1508] 0x6D630000 (0x0000D000)  C:\Windows\system32\sfc_os.DLL
0914/110127 [1508] 0x731C0000 (0x00017000)  C:\Windows\system32\USERENV.dll
0914/110127 [1508] 0x72F60000 (0x0000B000)  C:\Windows\system32\profapi.dll
0914/110127 [1508] 0x6BA40000 (0x0008D000)  C:\Windows\AppPatch\AcLayers.dll
0914/110127 [1508] 0x6DDD0000 (0x00051000)  C:\Windows\system32\WINSPOOL.DRV
0914/110127 [1508] 0x2AE40000 (0x00259000)  C:\Windows\AppPatch\AcXtrnal.DLL
0914/110127 [1508] 0x6DFB0000 (0x00006000)  C:\Windows\system32\SHUNIMPL.DLL
0914/110127 [1508] 0x6DFC0000 (0x0000D000)  C:\Windows\system32\SortServer2003Compat.dll
0914/110127 [1508] 0x751D0000 (0x00060000)  C:\Windows\system32\IMM32.DLL
0914/110127 [1508] 0x76730000 (0x000CD000)  C:\Windows\syswow64\MSCTF.dll
0914/110127 [1508] 0x6B970000 (0x000C4000)  C:\Users\2R1Zt\Downloads\ninjaripper1.7.1\ninjaripper1.7.1\x86\intruder.dll
0914/110127 [1508] 0x6E130000 (0x000EB000)  C:\Windows\system32\dbghelp.dll
0914/110127 [1508] 0x6C4D0000 (0x001C3000)  C:\Windows\system32\d3d9.dll
0914/110127 [1508] 0x6C4C0000 (0x00006000)  C:\Windows\system32\d3d8thk.dll
0914/110127 [1508] 0x67C40000 (0x0036E000)  C:\Windows\system32\d3dcompiler_47.dll
0914/110127 [1508] 0x03CF0000 (0x00207000)  C:\Windows\system32\d3dcompiler_43.dll
0914/110127 [1508] 0x0F0C0000 (0x001FF000)  C:\Windows\system32\d3dx9_43.dll
0914/110127 [1508] 0x76400000 (0x00083000)  C:\Windows\syswow64\CLBCatQ.DLL
0914/110127 [1508] 0x74FA0000 (0x00035000)  C:\Windows\syswow64\WS2_32.dll
0914/110127 [1508] 0x75090000 (0x00006000)  C:\Windows\syswow64\NSI.dll
0914/110127 [1508] 0x72430000 (0x00017000)  C:\Windows\system32\CRYPTSP.dll
0914/110127 [1508] 0x723D0000 (0x0003B000)  C:\Windows\system32\rsaenh.dll
0914/110127 [1508] 0x723C0000 (0x0000E000)  C:\Windows\system32\RpcRtRemote.dll
0914/110127 [1508] 0x54A30000 (0x00004000)  C:\Windows\System32\ksuser.dll
0914/110127 [1508] 0x76490000 (0x0002F000)  C:\Windows\syswow64\WINTRUST.dll
0914/110127 [1508] 0x769D0000 (0x00121000)  C:\Windows\syswow64\CRYPT32.dll
0914/110127 [1508] 0x77660000 (0x0000C000)  C:\Windows\syswow64\MSASN1.dll
0914/110127 [1508] 0x6C4B0000 (0x00007000)  C:\Windows\system32\winbrand.dll
0914/110127 [1508] 0x72580000 (0x00017000)  C:\Windows\system32\bcrypt.dll
0914/110127 [1508] 0x6E0F0000 (0x0003D000)  C:\Windows\SysWOW64\bcryptprimitives.dll
0914/110127 [1508] 0x70B20000 (0x00039000)  C:\Windows\system32\ncrypt.dll
0914/110127 [1508] 0x70B00000 (0x00016000)  C:\Windows\system32\GPAPI.dll
0914/110127 [1508] 0x6B3B0000 (0x0001D000)  C:\Windows\system32\cryptnet.dll
0914/110127 [1508] 0x76CD0000 (0x00045000)  C:\Windows\syswow64\WLDAP32.dll
0914/110127 [1508] 0x67A30000 (0x00006000)  C:\Windows\system32\SensApi.dll
0914/110127 [1508] 0x73920000 (0x00058000)  C:\Windows\system32\WINHTTP.dll
0914/110127 [1508] 0x738D0000 (0x00050000)  C:\Windows\system32\webio.dll
0914/110127 [1508] 0x6BAD0000 (0x00008000)  C:\Windows\system32\credssp.dll
0914/110127 [1508] 0x73BD0000 (0x0003C000)  C:\Windows\system32\mswsock.dll
0914/110127 [1508] 0x73C80000 (0x0001C000)  C:\Windows\system32\IPHLPAPI.DLL
0914/110127 [1508] 0x73C70000 (0x00007000)  C:\Windows\system32\WINNSI.DLL
0914/110127 [1508] 0x73C10000 (0x0000D000)  C:\Windows\system32\dhcpcsvc6.DLL
0914/110127 [1508] 0x73BA0000 (0x00012000)  C:\Windows\system32\dhcpcsvc.DLL
0914/110127 [1508] 0x73C20000 (0x00044000)  C:\Windows\system32\DNSAPI.dll
0914/110127 [1508] 0x75080000 (0x00005000)  C:\Windows\syswow64\PSAPI.DLL
0914/110127 [1508] 0x70AF0000 (0x00006000)  C:\Windows\system32\rasadhlp.dll
0914/110127 [1508] 0x6B800000 (0x0000B000)  C:\Windows\system32\msdmo.dll
0914/110127 [1508] 0x6B770000 (0x00039000)  C:\Windows\System32\MMDevApi.dll
0914/110127 [1508] 0x72A70000 (0x000F5000)  C:\Windows\System32\PROPSYS.dll
0914/110127 [1508] 0x53BA0000 (0x00030000)  C:\Windows\system32\wdmaud.drv
0914/110127 [1508] 0x54A40000 (0x00007000)  C:\Windows\system32\AVRT.dll
0914/110127 [1508] 0x53B70000 (0x00008000)  C:\Windows\system32\msacm32.drv
0914/110127 [1508] 0x52080000 (0x00007000)  C:\Windows\system32\midimap.dll
0914/110127 [1508] 0x6B730000 (0x00036000)  C:\Windows\system32\AUDIOSES.DLL
0914/110127 [1508] 0x5D1D0000 (0x00009000)  C:\Windows\system32\HID.DLL
0914/110127 [1508] 0x5F880000 (0x000C9000)  C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll
0914/110127 [1508] LOG END
