Battlefield 3
Добавлено: 03 фев 2013, 13:32
Hi,
I have been fiddling around with BF3 character models and their textures I got one model re-textured more or less similar to BF3 but I can`t get the textures blended correctly for another one (US support class).
I`m not new to 3ds max, but it kind of looks like there is Vertex Color channel involved and I just don`t understand how to deal with it.
The problem I have is I can`t apply bumpmap on helmet and goggle straps...
Has anyone figured out how to re-texture them accurately, diffuse, specular, detail, and bumpmaps (ingame)?
I have been fiddling around with BF3 character models and their textures I got one model re-textured more or less similar to BF3 but I can`t get the textures blended correctly for another one (US support class).
I`m not new to 3ds max, but it kind of looks like there is Vertex Color channel involved and I just don`t understand how to deal with it.
The problem I have is I can`t apply bumpmap on helmet and goggle straps...
Has anyone figured out how to re-texture them accurately, diffuse, specular, detail, and bumpmaps (ingame)?