with the bundleReader.exe tool I decompress the quick.bundle file. this file containing many scripts in *.xml , *.xmb , *.luc , etc
this file don't work directly in the game but..... deletes the extension if the quick.bundle file and now all scripts work (first decompress all folders in the root folder of the game and rename the executable file to "bc_win32_release.exe"
now.... bionic commando contains many developer stages not used in the final release (profiling , AI test, Sandbox, Character previz, Cutscene test)
I use the Character previz for view the models in original pose
in the db folder you can found the "unit" scripts, this scripts specify where is the model and how this is called.
I modify this units scripts for view the model that I want (models with the diesel extension specified in the "game.lhd" file
this is a long way for extract models but I can extract many unseen models.
gameassassin , 3d ripper , ninja_ripper also work perfectly
sorry for this explain but is difficult to explain
Test stages:
Sandbox
Profiling:
Cutscene stage:
Cuscene direct access: