Each further message = single NFS game.Disclaimer.
Looking through the web I couldn't find a complete guid of converting car and track models of NFS series. With this thread I'll try to collect all the known info. The goal of this journey is not moding but converting from game files to some readble data like FBX/OBJ etc.
NFS Series (car/track/character models research)
- Tosyk
- Администратор
- Сообщения: 1880
- Зарегистрирован: 24 авг 2011, 03:11
- Благодарил (а): 64 раза
- Поблагодарили: 61 раз
NFS Series (car/track/character models research)
Reserved thread.
При копировании материалов сайта ссылка на этот ресурс обязательна.
When copying materials from this site link to this resource is required.
When copying materials from this site link to this resource is required.
- Tosyk
- Администратор
- Сообщения: 1880
- Зарегистрирован: 24 авг 2011, 03:11
- Благодарил (а): 64 раза
- Поблагодарили: 61 раз
Re: NFS Series (car/track/character models research)
1994 The Need for Speed / NFS1 / TNFS / NFSSE
Formats and tools:
Formats and tools:
- SAV (tournament save file): Description doc
- CONFIG.DAT (config. data): Description doc
- CFM (car model): Description doc '96 / Description doc '98 / CarEdit v0.5b / nfs1to2 v0.13
- FSH (texture container): Description doc / FSH2QFS / FSH2BMP / FSHTool v1.22 + Src
- QFS (compressed FSH): Description doc / NfsSldEd v0.1 / QFS2FSH / FSHTool v1.22 + Src
- FMM (dashboard desc.): Description doc
- PBS (car performance): Description doc
- TRI (track model): Description doc / nfs1to2 v.013 / tracked v0.22 / NFS TEU v1.1
- FAM (textures for track): Description doc / nfs1to2 v.013 / tracked v0.22
- BNK (sound bank): Description doc / vgmstream
- ASF (music for the frontend): Description doc / vgmstream / GAP v1.32
- EAS (sounds for speeches): Description doc / vgmstream / GAP v1.32
- INV (describe how to reduce the palette): Description doc
- NFSVIEW.PAS (NFS file viewer): Description doc
При копировании материалов сайта ссылка на этот ресурс обязательна.
When copying materials from this site link to this resource is required.
When copying materials from this site link to this resource is required.
- Tosyk
- Администратор
- Сообщения: 1880
- Зарегистрирован: 24 авг 2011, 03:11
- Благодарил (а): 64 раза
- Поблагодарили: 61 раз
Re: NFS Series (car/track/character models research)
1997 | The Need for Speed 2 / NFS2 / NFS2SE
Formats and tools:
Formats and tools:
- DAT (car performace): Description doc / CarPerf v1.0
- FSH (texture container): Description doc / FSHTool v1.22 + Src
- QFS (compressed FSH): Description doc / qfs2bmp v0.1 / FSHTool v1.22 + Src
- GEO (car model): Description doc / CarEdit v0.5b/0.55 / ModView v2.0 / TrackEditor v2.1 / NFS2SE2NFS3 BETA1
- INSTALL.WIN (var. components): Description doc
- STF (track best time data): Description doc
- TRK (track model): Track description doc / TrackEditor v2.1
- COL (track collision data): Track description doc
- HRZ (sky color/height): Track description doc
- RPY (replay file): ReplayAnalyzer v1.00
- BNK (sound bank): Description doc / vgmstream
- ASF (music for the frontend): Description doc / vgmstream / GAP v1.32
- VIV (container): VIV Dec/Enc / VIV Wizard v0.5 / VIV/BIG4/BIGF BMS Unp v0.12
При копировании материалов сайта ссылка на этот ресурс обязательна.
When copying materials from this site link to this resource is required.
When copying materials from this site link to this resource is required.
- Tosyk
- Администратор
- Сообщения: 1880
- Зарегистрирован: 24 авг 2011, 03:11
- Благодарил (а): 64 раза
- Поблагодарили: 61 раз
Re: NFS Series (car/track/character models research)
1998 | Need for Speed 3: Hot Pursuit / NFSHP / NFS3
Formats and tools:
Formats and tools:
- FSH (texture container): Description doc / FSHTool v1.22 + Src
- QFS (compressed FSH): Description doc / FSHTool v1.22 + Src
- FCE (car model): Description doc / CarTool / CarCAD v1.50b
- FRD (track model): T3ED v0.07
- BNK (sound bank): Description doc / vgmstream
- MUS (frontend music): vgmstream / GAP v1.32
- RP3 (replay file): Description doc
- ENG (language text): Description doc / FedataEditor v0.03
- WIN (installation data): Description doc
- VIV (container): Description doc / VIV Dec/Enc / VIV Wizard v0.5 / VIV/BIG4/BIGF BMS Unp v0.12
При копировании материалов сайта ссылка на этот ресурс обязательна.
When copying materials from this site link to this resource is required.
When copying materials from this site link to this resource is required.
- Tosyk
- Администратор
- Сообщения: 1880
- Зарегистрирован: 24 авг 2011, 03:11
- Благодарил (а): 64 раза
- Поблагодарили: 61 раз
Re: NFS Series (car/track/character models research)
1999 | Need for Speed: High Stakes / NFSHS / NFS4
Formats and tools:
Formats and tools:
- Fedate.* (language data?): Description doc
- ART (description data): Description doc
- FCE (car model): Description doc / CarCAD v1.50b
- FSH (texture container):FSHTool v1.22 + Src
- QFS (compressed FSH): FSHTool v1.22 + Src
- FRD (track model): T3ED v0.07
- BNK (sound bank):vgmstream
- ASF (frontend music): vgmstream / GAP v1.32
- VIV (container): VIV/BIG4/BIGF BMS Unp v0.12
При копировании материалов сайта ссылка на этот ресурс обязательна.
When copying materials from this site link to this resource is required.
When copying materials from this site link to this resource is required.
- Tosyk
- Администратор
- Сообщения: 1880
- Зарегистрирован: 24 авг 2011, 03:11
- Благодарил (а): 64 раза
- Поблагодарили: 61 раз
Re: NFS Series (car/track/character models research)
2000 | Need for Speed: Porsche Unleashed / NFSPU / NFS5
Formats and tools:
Formats and tools:
- CRP (car model): ZM1 CRP Filter / CRPUnp / CRP2DRP
- FSH (texture container):FSHTool v1.22 + Src
- QFS (compressed FSH): FSHTool v1.22 + Src
- BNK (sound bank):vgmstream
- ASF (music, zzzymus.viv): vgmstream / GAP v1.32
- SIM (simulation file): SimEdit BETA2
- VIV (container): VIV/BIG4/BIGF BMS Unp v0.12
При копировании материалов сайта ссылка на этот ресурс обязательна.
When copying materials from this site link to this resource is required.
When copying materials from this site link to this resource is required.
- Tosyk
- Администратор
- Сообщения: 1880
- Зарегистрирован: 24 авг 2011, 03:11
- Благодарил (а): 64 раза
- Поблагодарили: 61 раз
Re: NFS Series (car/track/character models research)
2002 |Need for Speed: Hot Pursuit 2 / /NFSHP2 / NFS6
Formats and tools:
Formats and tools:
- O (car models): OView / NFS Model Viewer v1.0 / OEdit v0.2.41 / ORDTools / OStore v1.0
- OIF (decompressed O models): ZM1 OIF Filter / OIFTool / OStore v1.0
- FSH (texture container):FSHTool v1.22 + Src
- QFS (compressed FSH): FSHTool v1.22 + Src
- BNK (sound bank):vgmstream
- ASF (music for the frontend): vgmstream / GAP v1.32
- INI (car performance): INI Car Editor v1.0 BETA / INI Car Editor Rus
- VIV (container): VIV/BIG4/BIGF BMS Unp v0.12
При копировании материалов сайта ссылка на этот ресурс обязательна.
When copying materials from this site link to this resource is required.
When copying materials from this site link to this resource is required.