Ninja Ripper and Web Ripping
English
Official support page on cgig.ru/forum
This article describes how to «rip» 3d models, shaders and textures out of the web browser (Firefox, Chrome and Opera 32/64 bit versions) using directx 9 and import ripped models/textures into 3DS Max.

Note: The article is designed for expirienced 3ds Max users and doesn’t cover detail things such as, for example, texturing objects, setting up materials, etc.
Disclaimer: please be wise, respect artist hard work and use any ripped model (artwork) ONLY in educational purposes. Delete ripped model (artwork) after studied it. DO NOT use any ripped model (artwork) in commercial purpose, to sell it or within your work in any type or kind.
For the conversion process, we need the following tools:
- 3ds Max (I’m using 2009 х86) should work on versions 2009+
- Ninja Ripper v1.6.0 (ripper itself) Author: blackninja [page]
- GIMS Evo Importer (3ds max import script) Author: 3Doomer [page]
- Firefox (web browser) Author: Mozila [page]
- Chrome (web browser) Author: Google [page]
- Opera (web browser) Author: Opera Software [page]
- [not necessarily] ninja_importer v1.3 (3ds max script) Author: blackninja [download]
- [not necessarily] Noesis v4+ (3d model viewer/converter) Author: Rich W. [page]
- [not necessarily] Blender v2.49b (3d modeling software) Author: Blender Foundation [download]
The only tested browsers is Firefox (ver. 47 and 51), Chrome (ver. 56) and Opera (ver. 43, x64). It may not work on all other browsers. Used specs: Windows 7 x64, GeForce GTX 970 (also GTX 660).
1. run Ninja Ripper;
2. choose Intruder Inject (for some cases you may use D3D9 wrapper mode);
3. set path to firefox.exe (chrome.exe or opera.exe):
Note: you should’t rip in Program Files (x86) or Program Files folders because Windows may block privilege for these folders. Also you can choose Output Directory not on system drive (C:\) but on D or else.

4. set Settings/Forced button to F4 (or any other button wich browser doesn’t use) also set Forced Rip Interval (sec) to 5-10 (defaul is 3 sec). In case of Opera you might increase this interval up to 20 sec.:

5. run browser .exe with Ninja Ripper (mode: Intruder Inject);
6. open website and page you want to rip:

ex.: https://sketchfab.com/models/68f2c2374a9f432b9672eb2e44d2cebd
7. wait until webpage load completely;
8. tap on the model view (or you may click on the model itself) and then tap F4 (Forced) to start ripping process:
- models will be saved along with the textures. Models can be duplicated multiple times due to the type of rip (forced, on interval). Look at the window below, it’s clear there’s a file size pattern by which you can determine usefull files. In this case these files are in between file Mesh_000.rip and file Mesh_0028.rip:

- search through the rip files by size for size pattern;
- identify the file after which the group begins to repeat;
- see image above for example. First 29 files it’s a group you looking for;
- copy first group of the files to another folder along with the textures for convenience’ sake;
9. load rip files into 3ds max with uv pair: 3-4 (with old importer only). The new — GIMS Evo — importer will load all the available UVs in to different UV channels of the model:

[FURTHER PROPERTIES COULD VARY FROM SITE TO SITE OR FROM MODEL TO MODEL]
10. each object consists of 2 meshes [fair for sketchfab]: main (most of the polygons — fliped for most of the time) and secondary (some randome triangles):
- main object polygons need to be inverted;
- sometimes UV need to be inverted;
- is almost every time meshes are randomly placed after import into 3ds max scene but could be fit to each other with Snap tool;
11. to rip another model you have to clear <date>_<time>_<browser_name>.exe folder first,because ripper will not create new folder and will rip into <date>_<time>_<browser_name>.exe folder again mixing models and textures with previous rip results.
12. to import models into 3ds max read this article at section 3. Importing models into 3ds max.
13. the final model with 3ds max shaders:

14. list of websites with 3d models:
- http://p3d.in/ (scale: 1, uv: 6-7)
- https://sketchfab.com/ (scale: ?, uv: 3-4)
- https://www.artstation.com/
66 thoughts on “Ninja Ripper and Web Ripping”
I just tried this system with both Firefox v51.0 and Ninja Ripper v1.6.4 (because I can’t find the v1.6.0 anywhere), but it didn’t work.
Now I’m gonna install Firefox v47.0, but I’ll need Ninja Ripper v1.6.0 as well. Do you know where I can find it?
I get a «failed to start application» error on Firefox when I try to open it with Ninja Ripper…
well no luck with chrome v61 64bits nor with firefox 56 64bits… firefox crashes with intruder.dll but loads with d3d9… but then it crashes when tries to load a sketchfab model… using ninja 1.7.1
I do all steps and everything work correctly (Apparently) but in the ninja folder is not any file!
help plz, I need some simple model… 🙁
don’t work at all. Try 2 computer and 3 various browser and version. In a case rip files give random mesh i the other case it crash the browsers ( d9d, d8d, d11d tested)
Please create a new fixed release. Sketchfab developers decided to brake the mesh and UV mapping around Halloween. Lol, crying faggots.
I ripped so much stuff from Sketchfab in these months. But today (10/11/17) I discovered that Sketchfab models are not ripped correctly anymore. Geometry is all messed up. I checked the rip files with Noesis and Max and they are all messed up.
I tryied all the methods available in Ninjaripper.
Anyone find a fix for this? The mesh is all messed up. Please update.
Please update. I need this very much
update T_T we’ll pay for it, jut’s create a patreon and that will motivate to keep ninja ripper in constant change
Hi, Agree with Devotchka. Make a donate section, sponsoring ninja ripper will be ok for many of us. Me first.
An addendum!
Nowe it’s impossible to rip models from Artstation too! Why? Because if I click the arrow to load the 3d model in Firefox (last version) a message appear saying that the page is blocked! Firefox refuse to load 3d model when ninjaripper is monitoring the application.
So…now Ninjaripper is totally useless for 3d models in the browser.
I’m sure You will fix it one day.
I found a solution for Firefox blocking the tabs when launched by Ninjaripper! I downloaded Firefox Portable 49. This old version still works with ninjaripper.
I downloaded the new Ninjaripper with the 3dsmax script for Sketchfab. I used that new script but the model is still distorted. I don’t know what I did wrong.
I want to ask help in the official forum but it is all in russian!
I check again. The new script for importing Sketchfab rip to 3dsmax is not working. The model is alla scaled in one axys. Even if I scale it back to a good size the polygons are all not aligned! The model is all wrong.
I tried signing in the russian forum but there is a question to answer and the translator is not able to translate that question.
So please guys, fix that 3dsmax script for sketchfab! Thanks.
I provide a paid service for any one who needs a model from sketchfab.
send me the model link and I will bring to you in 3dsmax format or FBX.
sketchfab@protonmail.com
I found this website : http://www.ripsketchfab.com
thats the guy above you (sketchfab)
The script for sketchfab in ninjaripper 1.7.2 it’s still buggy! The model imported in max are totally wrong, squashed and not aligned.
Someone is working to a new script?